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Richard Huddy - Gaming Scientist Interviewed

Thanks final8y, will have a gander at some point. :)

No, they're presenting an issue with g-sync in a certain rare scenario. Blurbusters do not say that g-sync works by buffering 1 frame that causes latency. They're also saying how this can be fixed.

Huddy on the other hand says that it's just how the technology works. He never mentions that it can be fixed by users, he never mentions it's only in rare cases and he never mentions that there's going to be an official fix as well. No, he presents the issue as if a 1 frame buffer is how g-sync works all the time.

It's comparable to an Nvidia rep just flat out saying that AMD's frame pacing doesn't work. But in reality it just doesn't work with DX9.

Again, not informing how to fix something, doesn't equate to a lie, a glitch(for talking sake) is a glitch, ergo, if something needs fixing there is need of a fix.

AMD/Nvidia will never mention how to fix competitor tech, much the same that T Peterson never mentioned how AMD end users could 'fix' runt frames last year with Riva Tuner/Rad pro.

Needing to cap frames on a 144Hz panel isn't a 'rare' instance either, in the grand scheme of games, highs>144Hz is more common than not, which fundamentally limiting the output isn't a fix, it's a bandaid with enforced limitations, much like the AMD frame pacing 'fix' before AMD addressed it.

You have made a wrong judgement in regards to 'lying', lets just move on and get on with the rest of the discussion.:)
 
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Huddy explains very well the negative effects of GameWorks on AMD cards. This time mentioning what happens in COD Ghosts, with the fur running 7 times worse on AMD. Nvidia writing code for AMD that they don't use themselves.

Huddy offers to put Tomb Raider contract in front of them to prove that there was no foul play involved when Tomb Raider launched. That there was no contract to block Nvidia access to the game code, source code, tressfx code. Then saying can Nvidia do the same with the GameWorks contact? This is gold!

Maximum pc to call Nvidia out to publish the GameWorks contract, as Huddy offers up the AMD Tomb Raider contract. Ooh this is getting interesting lol.
 
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Huddy explains very well the negative effects of GameWorks on AMD cards. This time mentioning what happens in COD Ghosts, with the fur running 7 times worse on AMD. Nvidia writing code for AMD that they don't use themselves.

Huddy offers to put Tomb Raider contract in front of them to prove that there was no foul play involved when Tomb Raider launched. That there was no contract to block Nvidia access to the game code, source code, tressfx code. Then saying can Nvidia do the same with the GameWorks contact? This is gold!

Maximum pc to call Nvidia out to publish the GameWorks contract, as Huddy offers up the AMD Tomb Raider contract. Ooh this is getting interesting lol.

Contracts, especially the type being talked about here can contain confidential and sensitive information. This is obviously less of a problem with TR given the age, while GW is a current and ongoing concern. Huddy knows this, and knows NV will never release the information. He is playing the role of a troll with absolute perfection.

Anyway, we don't need to see contracts, we have had people who have signed up to use GW stating that NV have put no such blocks in place. Most of which have been quoted and linked to in various threads on this very forum. But because they don't fit in with the narrative that a few people continue to try and build it is glossed over as much as possible.
 
Apparently because G-Sync uses a frame buffer between the GPU and screen it adds 1 frame to the latency.

I guess its reducing latency when you compare it to running V-Sync because that buffers 2 frames on the GPU, or 3 if you use Triple Buffering.

Free-Sync does not use any buffering of any kind.


Is triple buffering not free? I always thought the lag from triple was the same as double ( 2 frames) due to some wizardry. This is meant to be the whole point of GSYNC to remove the 2 frame delay causing the input lag.


And now people are in debate over if it holds a frame or if it has lag. Granted at 120hz 2 frames is only 16ms but still 16ms is a lot in todays terms. So what is the TL:DR here on that? I am confused a bit to say the least.
 
Is triple buffering not free? I always thought the lag from triple was the same as double ( 2 frames) due to some wizardry. This is meant to be the whole point of GSYNC to remove the 2 frame delay causing the input lag.


And now people are in debate over if it holds a frame or if it has lag. Granted at 120hz 2 frames is only 16ms but still 16ms is a lot in todays terms. So what is the TL:DR here on that? I am confused a bit to say the least.

if you cut 2 frames buffered in half, to 1, then your reducing input lag.
 
Enlighting video and good to see AMD having a Tom Peterson equivalent-if this is his role, great PR AMD, about time you had a player.

Contracts, especially the type being talked about here can contain confidential and sensitive information. This is obviously less of a problem with TR given the age, while GW is a current and ongoing concern. Huddy knows this, and knows NV will never release the information. He is playing the role of a troll with absolute perfection.

Of course it's sensetive if it outlines more or less 'DO NOT WORK WITH AMD'.:p

Anyway, we don't need to see contracts, we have had people who have signed up to use GW stating that NV have put no such blocks in place. Most of which have been quoted and linked to in various threads on this very forum. But because they don't fit in with the narrative that a few people continue to try and build it is glossed over as much as possible.

Unless they are AAA developers, they won't have to include the dodgy practice of over tessalating something like concrete blocks or capes or whatever, they are not important enough, evident by the lack of signing nda's with Nvidia.

The people in the press granted access to these contracts, in theory could sign and nda forbidding them from talking about anything else outwith evidence of 'do not co-operate with Nvidia/AMD'.




Pretty simple really, coming from an AMD/Nvidia users pov.;)
 
Huddy explains very well the negative effects of GameWorks on AMD cards. This time mentioning what happens in COD Ghosts, with the fur running 7 times worse on AMD. Nvidia writing code for AMD that they don't use themselves.

Huddy offers to put Tomb Raider contract in front of them to prove that there was no foul play involved when Tomb Raider launched. That there was no contract to block Nvidia access to the game code, source code, tressfx code. Then saying can Nvidia do the same with the GameWorks contact? This is gold!

Maximum pc to call Nvidia out to publish the GameWorks contract, as Huddy offers up the AMD Tomb Raider contract. Ooh this is getting interesting lol.

Also, Nvidia say they have opened up the Game Works SDK but will only give that SDK to developers who are then forbidden by contract to share that SDK with AMD, and refuse to put that SDK up for download, meanwhile the Black Box dll files still exist in Game Works, without access AMD cannot optimise or code out those dll's
 
Also, Nvidia say they have opened up the Game Works SDK but will only give that SDK to developers who are then forbidden by contract to share that SDK with AMD, and refuse to put that SDK up for download, meanwhile the Black Box dll files still exist in Game Works, without access AMD cannot optimise or code out those dll's

If Nvidia have nothing to hide they will allow the contracts to be shown, same as AMD will allow the Tomb Raider contract to be shown. I suspect AMD will allow any Gaming Evolved contract to be shown. They have it on good authority from ISV's Nvidia have these clauses as part of the contract. I can't see Nvidia doing it though, it would be suicide to admit they're paying devs not to optimize for AMD hardware.
 
More is going to come out, Nvidia will have to respond, but I guess it'll be just like oCuk forums with a lot of BS without actually adressing the subject at hand.:p



I take it you can't work out a simple equation on how to embed a start time on youtube Lt???

That was even easy enough for me.:rolleyes::o:eek:;):p:D:cool:
 
Nvidia have sensitive corporate information to hide, like pretty much all contracts between business entities. AMD are offering up something years out of date to try and bait Nvidia into showing current, ongoing and commercially sensitive information.

Why are AMD not willing to offer up a current and ongoing GE contract? I wonder what they have to hide.
 
I can't see Nvidia doing it though, it would be suicide to admit they're paying devs not to optimize for AMD hardware.

And we're back to square one, making the same claims that were being made months ago but still with absolutely no evidence* for these accusations.

* And, no, a couple of videos from an AMD employee musing and speculating about GameWorks does not equal evidence. I'm talking actual proper evidence for the claims that Nvidia purposely harmed performance (or paid the game devs to do it) on AMD GPUs in GW titles.
 
Nvidia have sensitive corporate information to hide, like pretty much all contracts between business entities. AMD are offering up something years out of date to try and bait Nvidia into showing current, ongoing and commercially sensitive information.

Why are AMD not willing to offer up a current and ongoing GE contract? I wonder what they have to hide.

Huddy says any AMD contract involving Gaming Evolved. ;)
 
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