Not going to make a new thread, the OP can added it to the first page.
The better interview in my opinion.
Good find and will do.
Will have a listen now too.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Not going to make a new thread, the OP can added it to the first page.
The better interview in my opinion.
No, they're presenting an issue with g-sync in a certain rare scenario. Blurbusters do not say that g-sync works by buffering 1 frame that causes latency. They're also saying how this can be fixed.
Huddy on the other hand says that it's just how the technology works. He never mentions that it can be fixed by users, he never mentions it's only in rare cases and he never mentions that there's going to be an official fix as well. No, he presents the issue as if a 1 frame buffer is how g-sync works all the time.
It's comparable to an Nvidia rep just flat out saying that AMD's frame pacing doesn't work. But in reality it just doesn't work with DX9.
The gold starts here and continues for many minutes afterwards on GameWorks. Does this start at 30:12 for everyone else? If i did it correctly that is.
https://www.youtube.com/watch?v=fZGV5z8YFM8&feature=youtu.be
Not going to make a new thread, the OP can added it to the first page.
The better interview in my opinion.
Huddy explains very well the negative effects of GameWorks on AMD cards. This time mentioning what happens in COD Ghosts, with the fur running 7 times worse on AMD. Nvidia writing code for AMD that they don't use themselves.
Huddy offers to put Tomb Raider contract in front of them to prove that there was no foul play involved when Tomb Raider launched. That there was no contract to block Nvidia access to the game code, source code, tressfx code. Then saying can Nvidia do the same with the GameWorks contact? This is gold!
Maximum pc to call Nvidia out to publish the GameWorks contract, as Huddy offers up the AMD Tomb Raider contract. Ooh this is getting interesting lol.
Apparently because G-Sync uses a frame buffer between the GPU and screen it adds 1 frame to the latency.
I guess its reducing latency when you compare it to running V-Sync because that buffers 2 frames on the GPU, or 3 if you use Triple Buffering.
Free-Sync does not use any buffering of any kind.
Is triple buffering not free? I always thought the lag from triple was the same as double ( 2 frames) due to some wizardry. This is meant to be the whole point of GSYNC to remove the 2 frame delay causing the input lag.
And now people are in debate over if it holds a frame or if it has lag. Granted at 120hz 2 frames is only 16ms but still 16ms is a lot in todays terms. So what is the TLR here on that? I am confused a bit to say the least.
Contracts, especially the type being talked about here can contain confidential and sensitive information. This is obviously less of a problem with TR given the age, while GW is a current and ongoing concern. Huddy knows this, and knows NV will never release the information. He is playing the role of a troll with absolute perfection.
Anyway, we don't need to see contracts, we have had people who have signed up to use GW stating that NV have put no such blocks in place. Most of which have been quoted and linked to in various threads on this very forum. But because they don't fit in with the narrative that a few people continue to try and build it is glossed over as much as possible.
Huddy explains very well the negative effects of GameWorks on AMD cards. This time mentioning what happens in COD Ghosts, with the fur running 7 times worse on AMD. Nvidia writing code for AMD that they don't use themselves.
Huddy offers to put Tomb Raider contract in front of them to prove that there was no foul play involved when Tomb Raider launched. That there was no contract to block Nvidia access to the game code, source code, tressfx code. Then saying can Nvidia do the same with the GameWorks contact? This is gold!
Maximum pc to call Nvidia out to publish the GameWorks contract, as Huddy offers up the AMD Tomb Raider contract. Ooh this is getting interesting lol.
Also, Nvidia say they have opened up the Game Works SDK but will only give that SDK to developers who are then forbidden by contract to share that SDK with AMD, and refuse to put that SDK up for download, meanwhile the Black Box dll files still exist in Game Works, without access AMD cannot optimise or code out those dll's
I can't see Nvidia doing it though, it would be suicide to admit they're paying devs not to optimize for AMD hardware.
Nvidia have sensitive corporate information to hide, like pretty much all contracts between business entities. AMD are offering up something years out of date to try and bait Nvidia into showing current, ongoing and commercially sensitive information.
Why are AMD not willing to offer up a current and ongoing GE contract? I wonder what they have to hide.