Retail copies of PC games were always £29.99 or £34.99, depending on the title and the publisher (remember the days of buying hard copies from Eectronics Boutique?

).
So I dont feel there has been a marked increase in price, and the stonking deals on Steam for A grade titles certainly means I rarely pay full price for a game these days. Add the growth of CD key sites and any Savvy PC gamer will pay a heavily discounted price for their games these days. But I believe this is a hit the developers take to try and stem the tide of piracy. Afterall, a gamer paying half price or less for a title is better than a gamer paying nothing and pirating it. At least it is still putting money back into the industry.
However, I do feel that the cross platform release of many titles means we see the £39.99 or £44.99 price tag on PC titles because they dont want cosole gamers being too butt hurt that PC versions are so much cheaper for effectively the same game. That said, they are still not obscene prices in my opinion, but even so I wonder how some publishers justify it when a lot of A Grade titles are still being released at £19.99 or £29.99? Lets face it, with Steam and Origin, all they need to do is send digital copies. No manufacture or distribution overheads at all, unlike with console game discs. So rightly PC releases should be cheaper.
I think, though, the bigger picture means PC gamers are being subsidised by the console market as far as cross platform releases are concerned. I also think that is why developers focus mainly on consoles now. They are more likely to see good returns from their investment from the console market than the PC one.
Just imagine putting millions of dollars and hundreds of thousands of man hours into making a game only for the PC gaming community to just go and pirate it.
I think the PC community needs to get off it's high horse because it is it's own worst enemy sometimes, particularly where pirating and game prices are concerned. For the record I am an avid PC gamer, not a console 'fanboi'
But there is one huge caveat to this, and that is that at least back in the hard copy days, games were often released in a working state. Seems these days that we see developers asking premium prices for what amounts to an open beta quality game full of bugs and rushed out to satisfy a marketing/publishing deadline rather than it being released when it is ready.
This is one of my biggest issues with the games industry at the moment. Whilst I accept that some games are openly marketed as early access titles and are done so to encourage communiuty feedback to aid development, a lot of AAA titles are not. However they are still released at full price in a beta state, and often unplayable for many people. But the developers know the console market is making the money so the PC releases are just an inconvenience for them, hence why they so often feel like an afterthought with clunky menu's and controls, terrible optimisation, and so many glitches and bugs!
I personally feel in this respect, PC gamers are being sold short. I have no problem paying £39.99 for a PC game if going gold means going gold and I get a fine and functioning title with everything fixed and sorted. As it stands, going gold means late beta stage and the PC community act as quality control testers for the developer, but here is the kicker -
we pay
them for the privilege!! No I am sorry, I feel that if I pay for a product, it should work. It seems like the gaming industry is the only one allowed to sell broken/damaged goods and get away with it time and time again.
Until this is fixed, I refuse to pay full price for any game. The only exception to this has been my purchase of Titanfall, and that was based on my experiences of the supreme quality of the Beta. So may people on this forum were using proxy servers to buy this game for peanuts. I understand that mentality, and I feel that it is a mentality the games companies have created by PC title after PC title being released in a terrible state. But conversely, I also think the PC community should step up to the plate when a great game is released and pay the asking price. I personally felt Titanfall was worth the asking price, so paid full price and was happy to do so.