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Well that's a kick in the ballsextremely disappointing.
Matt your twitter feed is like an amd reps![]()
Well that's a kick in the ballsextremely disappointing.
So is VRAM usage higher using Mantle than D3D11 in 'all' games or is it just Frostbite engine powered ones? Does Thief show higher usage and does that memory usage increase with each rendered frame?
The information is not clear at this point, but if the (graphics) memory usage does increase w.r.t. time in Thief as well as all the other games using Mantle then that suggests a serious memory leak issue with Mantle itself.
As i mentioned in the OP, the issue is with the Mantle implementation in Frostbite. Thief and Starswarm do not have this issue. Thief vram usage stays constant. Frostbite Mantle rises and rises and eventually peaks and settles, but not before it's used up too much vram.
I see, but is Thief VRAM usage higher when using Mantle than when using D3D11?
It is, around 500mb-750mb higher at 1440P highest details, but it does not increase past that. It appears to use most (3.5gb exactly) of the vram of my 290 effectively. Not sure how directly comparable the two API's are on memory management as i imagine they use memory differently. The problem is, Thief uses a chunk of your vram and does not use more. Frostbite Mantle uses a chunk and keeps rising until it reaches a plateau then stops.
Is there some way of knowing if the cards actually using the ram or just caching it? Afaik it shows up as "used" either way when it might not be the case.
Whatever you do then mate, dont buy one of their cpu's, your enthusiasm might take a bit of a hit.You don't become an AMD God (not my words) without being enthusiastic about AMD products/Tech.![]()
Pretty sure I'm always reading how your 7770 is fine with mantle....
It is, around 500mb-750mb higher at 1440P highest details, but it does not increase past that. It appears to use most (3.5gb exactly) of the vram of my 290 effectively. Not sure how directly comparable the two API's are on memory management as i imagine they use memory differently. The problem is, Thief uses a chunk of your vram and does not use more. Frostbite Mantle uses a chunk and keeps rising until it reaches a plateau then stops.