Soldato
- Joined
- 1 Apr 2009
- Posts
- 9,952
The games industry seems to be all about imitate rather than innovate these days.
No one wants to take risks. The publishers see another successful game and try to copy it.
It's caused a lot of stagnation and underwhelming games of recent times imo.
If you're budget is 50-150 millions, or even more for MMOs (wasn't $300 million being bandied around for Destiny? Crickey!), with a 5 year development plan, and huge logistics, then you'd be right to be cautious.
Hell even Destiny is totally bland and generic (The Avatar of Video Games?), even though it looks competent and has some potential in its core mechanics.
It's the curse of AAA gaming. The innovation comes from risk takers, meaning indies, or smaller scale projects, who can afford to fail, and eventually trickles up. And usually, the original ideas get dissected , marketed, and re-shaped so much it looks nothing like the original, to fit a wider audience.
Blizzard or Valve have got so much money, they'll probably be the next large scale innovators, or at least bringing innovations to the mass market. Valve if they can be bothered, Blizzard if they have kept their balls after the Activision assimilation.
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