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- Joined
- 31 Dec 2008
- Posts
- 1,400
I gave up on mmo's when it became painfully obvious there was a fixation by players and publishers alike on trying to bypass 80% of the content, story, exploration and adventure as quickly as possible in a race to get to max level and then do the same tedious rinse and repeat content over and over again following a set formula (aka raid).MMOs may as well have a tutorial followed by a "/level 50" command, save themselves a lot of time developing content people ignore whilst looking for the closest "!" and have done.
Bah humbug... ��
this is exactly why i have liked only 2 mmos,
1 being classic final fantasy xi back when it took forever to reach level cap and the storys, world, exploration were awesome and the sheer challenge of some of the missions, actually i'm playing this with a new character now, but not rushing to level cap where 99% of the rest of the population is, instead i'm doing all the missions again with my npc mercenaries they added recently, its still quite challenging and a lot of fun though a bit lonely as there are like 600 people on the server at any one time and 500 of them are at lvl cap! sod end game ill probably finish most of the missions before i reach lvl cap except the latest expansion.
The other is the secret world, that game is less about end game, and the quests are again really involved and not about kill x amount of x, yes there is an end game but the story missions and quests they are starting to add quite regularly are where the game really shines,
never got into any mmo based on the wow formula.