TressFX Hair was the world’s first real-time hair physics simulation in a playable game. TressFX brought an end to the era of short hair, fixed hairstyles, helmets and other unseemly workarounds structured to disguise the limited nature of hair technology.
WHAT’S NEXT FOR TRESSFX HAIR?
As Crystal Dynamics worked to bring TressFX to other platforms, we have been busy developing an even newer version of our award-winning hair tech. In November we announced “TressFX 2.0,” an update to the effect that brings several notable changes:
New functionality to support for grass and fur
Continuous levels of details (LODs) are designed to improve performance by dynamically adjusting visual detail as TressFX-enabled objects move towards and away from the player’s POV
Improved efficiency with many light sources and shaders via deferred rendering
Superior self-shadowing for better depth and texture in the hair
Even more robust scalability across GPUs of varying performance envelopes (vs. TressFX 1.0)
Modular code and porting documentation
Stretchiness now respects the laws of physics
and numerous bug fixes!
A MULTI-PLATFORM WORLD
TressFX Hair took the PC gaming world by storm, chiefly because it demonstrated that 3D graphics needn’t be incremental improvements—big and unexpected leaps can still happen! We were (and still are) very proud of that fact.
TressFX Hair also demonstrated the power of being transparent with your code when working with game developers. By collaborating so closely with Crystal Dynamics on TressFX Hair, we were able to make the technology efficient for all hardware, quickly incorporate the lessons and feedback from Tomb Raider™ into the 2.0 version TressFX, and make those improvements publicly available in source code form for adoption in games like Lichdom: Battlemage!
Finally and excitingly for gamers everywhere, Crystal Dynamics’ decision to adopt TressFX Hair for Tomb Raider: Definitive Edition shows that cross-pollination between PCs and consoles is not only possible, but happening right now and improving the overall experience on all platforms.
Glad to see AMD maintain the vendor agnostic adoption approach for TFX, other vendors should take note and even the playing field-it's not a dig btw.

All gamers deserve to benefit equally regardless of choice of vendors= helping to improve higher PC adoption as a whole to the magical heights it truly deserves.

- See more at: http://community.amd.com/community/...r-cross-platform-and-v20#sthash.UK0XfG5R.dpuf