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- Joined
- 14 Apr 2014
- Posts
- 632
Titanfall uses VRAM as a cache as been said many times before
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Skyrim with texture mods look better so another hack job moving it to PC
3.7GB ? Why ? It looks like skat.
Weren't people here saying you'll never need more than 2GB VRAM about 6 months ago?
You guys are a marketing dream.
I bet someone will run the game maxed on a 2GB 680 on release and still get good performance![]()
Weren't people here saying you'll never need more than 2GB VRAM about 6 months ago?
Don't worry, each time Nvidia catch up with high end mainstream vram allocation it becomes more acceptable to the masses.![]()
It looks ok but it looks like something made using COD4 :S
EDIT: Also they made a rookie mistake (can't say I didn't do it myself) with tree placement - trees don't grow in the real world with trunks aligned from the surface they are growing on - they either grow straight up or towards the light :S
Having some variation is good though - gives more depth to the scene![]()
Heh, reminds me of back when people used to remove the ram chips off faulty Xbox's and put them on working ones (the later Xbox's used higher capacity RAM than the originals so only filled half the spaces) to double the RAM.
I think that was more to do with 670 a 680 which would not run that well on maxed out settings on newer games before it ran out if vram.
Multiple cards/longevity were always part of the discussions-obviously ignored.
4Gb 670 enabling higher textures than a much faster 780ti-ouch if true.