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Vram shocker@1080p-Middle-earth: Shadow of Mordor

Meh!!! Ordered this as it was only $12 but I only ordered the Season Pass arghhhhh. Will get the game tonight after work. 10th October release?
 
The game probably just pre-buffers additional resources based upon VRAM availability. Just because it's buffered doesn't mean it will actually be required immediately or even be used. Think of it like pre-fetch super-fetch on RAM & HDD's.
 
To see how a game should be made, go play The Vanishing of Ethan Carter. Looks better than any game I have seen before and uses less than 1500MB at 1440P full ultra and gets over 80 fps on a single Titan. Gorgeous game and done by a very small group.
 
My guess would be the developers had this conversation:

Team Leader: Okay guys, we need to put out memory requirements, what should they be?
Pleb 1: Well for "Low" we should say 1GB? I mean you can't even buy 1GB cards any more except for budget ones so that makes sense right?
Team Leader: Good idea, how about medium?
Pleb 2: Well the next step up is 2GB right?
Team Leader: Of course! these specs almost write themselves :D, now for high?
Pleb 1: Has to be 3GB, it follows on, and AMD did say that 2GB cards are no use for high end gaming hence why you need 3GB!
The cleaner: Didn't they just launch a 2GB card?
Team Leader: Dude please, we're trying to have a technical discussion here! okay 3GB it is, now for ultra?
Pleb 1: Well 4GB follows on right?
Pleb 2: But the most ULTRAAAA cards like ever are the Titans and they all have 6GB!
Pleb 1: Oh yeah! Ultra = 6GB!
Team Leader: Exactly, I think our work is done here :D lets go make some summer trees grow against the wind in the arctic tundra!
 
To see how a game should be made, go play The Vanishing of Ethan Carter. Looks better than any game I have seen before and uses less than 1500MB at 1440P full ultra and gets over 80 fps on a single Titan. Gorgeous game and done by a very small group.

Looks a bit like Alan Wake, very nice visuals even though I only watched in 720p. Will probably give it a go. :)

Also, top youtube comment: "hipster game" :D
 
To see how a game should be made, go play The Vanishing of Ethan Carter. Looks better than any game I have seen before and uses less than 1500MB at 1440P full ultra and gets over 80 fps on a single Titan. Gorgeous game and done by a very small group.

That looks my type of game will grab it later on is it on Steam ?

Nice..
 
I had a little play. It runs on 3GB VRAM with ultra textures, but it's definitely more stuttery than on high (at 1920x1200).
 
Couldn't see the ultra textures anywhere for download but found this on steam:

'steam://install/311670
Paste that in your browser. Install will fail.
Right click the game, go to properties, and DLC tab. It'll be there, check it and let it download.'

Game runs decently on ultra (High textures) one 970 atm at 1440p (need an SLI profile) and showing 3.6GB VRAM in use.

Downloading the ultra textures now...
 
The VRAM issue only happenes with downsampling turned up to 200% for me.
Running max settings, ultra textures and 3440x1440 res and its not running out of VRAM at all.
 
So it's probably safe to all the all marketing saying you need more than 4GB VRAM is BS?

I'm currently holding out to see what the 980ti brings in terms of VRAM, I'm waiting to either go 980 sli or 980ti or 990 depending on what the new cards hold VRAM wise.
 
That doesn't make a whole lot of sense as you'd have to saturate the memory on the PS4 purely for textures in that case, seeing as it's unified memory so that leaves little in the way for other resources with the OS on top.

Utter nonsense

I would'nt say that the case, The type of Pc gamers we are tend to run games at high than 1080p res (high res higher vram usage) AF (yes not many next gen games use much of it despite the tiny performance and vram hit) plus we slap on MSAA (most console titles don't use MSAA) which consumes more vram still. That's not even mentioning general windows tasks (more than one monitor even if there's no game on it and other crap thats open) and wastefulness or mods.

It mounts up, The likes of Kilzone shadow fall used around 4gb of the 5gb the game could access and 2gb of that was texture data.
 
The VRAM issue only happenes with downsampling turned up to 200% for me.
Running max settings, ultra textures and 3440x1440 res and its not running out of VRAM at all.

Thanks for the info, can I ask what your setup is? I'm interested to know if SLI makes much difference to this title. Obviously 780ti SLI will only have 3GB, but is it still better than say 1 x 980?
 
Intel i5 [email protected], GeForce GTX 970 Twin FROZR V with FoceWare 344.11 WHQL drivers, 8 GB Corsair Vengeance 1600 MHz

73 FPS on a GTX 970 at Maximum Settings

Original article: http://www.dualshockers.com/2014/09...ocks-73-fps-on-a-gtx-970-at-maximum-settings/

While I fully believe the game will do ultra on a 4GB card, it should be pointed out that this cannot be taken as proof because the 970/980 series have hardware memory compression (it was designed to increase bandwidth, giving the 224GB/s card an effective 300GB/s so it could duel wih 384bit cards) and a side effect of this is that they can store 5-5.5GB in their 4GB RAM.
 
So it's probably safe to all the all marketing saying you need more than 4GB VRAM is BS?

I'm currently holding out to see what the 980ti brings in terms of VRAM, I'm waiting to either go 980 sli or 980ti or 990 depending on what the new cards hold VRAM wise.

It's confirmed time and time and time again that vram is a marketing dream, 90% of the people here lap this **** up.

you just confirmed to yourself its BS, and are holding out for a card with a certain amount of vram ?

I think I'm losing the will to live on this subject lol
 
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