Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
To see how a game should be made, go play The Vanishing of Ethan Carter. Looks better than any game I have seen before and uses less than 1500MB at 1440P full ultra and gets over 80 fps on a single Titan. Gorgeous game and done by a very small group.
To see how a game should be made, go play The Vanishing of Ethan Carter. Looks better than any game I have seen before and uses less than 1500MB at 1440P full ultra and gets over 80 fps on a single Titan. Gorgeous game and done by a very small group.
4GB will be enough for most games, I think there will be issues with SOME games at 4k, as Kaapstaad has already illustrated in his testing.
That doesn't make a whole lot of sense as you'd have to saturate the memory on the PS4 purely for textures in that case, seeing as it's unified memory so that leaves little in the way for other resources with the OS on top.
Utter nonsense
The VRAM issue only happenes with downsampling turned up to 200% for me.
Running max settings, ultra textures and 3440x1440 res and its not running out of VRAM at all.
Intel i5 [email protected], GeForce GTX 970 Twin FROZR V with FoceWare 344.11 WHQL drivers, 8 GB Corsair Vengeance 1600 MHz
73 FPS on a GTX 970 at Maximum Settings
Original article: http://www.dualshockers.com/2014/09...ocks-73-fps-on-a-gtx-970-at-maximum-settings/
So it's probably safe to all the all marketing saying you need more than 4GB VRAM is BS?
I'm currently holding out to see what the 980ti brings in terms of VRAM, I'm waiting to either go 980 sli or 980ti or 990 depending on what the new cards hold VRAM wise.