Now that the modkit is out for this I'm keeping an eye on the development. There's some decent-looking little mods out there (adding things like windmills, flour and bakers, crops and more luxurious housing), but I'll let them mature a bit before I start a new campaign.
The main trick is to only add houses when you need to provide additional homes for children to start families of their own. Adding houses when they're not needed will only encourage all children to move out and start families, adding extra children, and you can't sustain the supply of food and firewood that the sudden boom creates.
Start with 5 houses then add another each year for the first few years, adding fishing docks and/or gatherers huts and foresters to keep up with the additional demand. Watching a couple of Youtube videos to get a foothold.
It's a rewarding game when it really starts to kick on.