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It's amazing people seemingly believe MS are forcing companies into making games the same across both consoles.
Microsoft don't force anyone to take their money...
It's amazing people seemingly believe MS are forcing companies into making games the same across both consoles.
Better controller is down to personal opinion. I prefer the DS4(the xbox 360 controller is still the best controller yet). More Exclusives? Where do you get that from? Some evidence backing up your claim would be nice. PS4 has a LOT coming out next year. I admit that XBL is more reliable than PSN at the moment.
how much did they pay ????Microsoft don't force anyone to take their money...
Microsoft don't force anyone to take their money...
I would assume there is an awful lot of things going on in the back ground of ACU due to the sheer number of AI models that are not just back ground scenery in the game which may be having an adverse affect on the game running at 1080p, This would not have been a problem in AC4. I seem to recall reading that one of Watchdogs issues was the amount of meta data flying around at any one point due to every AI model having a "Backstory" and can be interacted with.
While it is easy to call BS on such statements that ubisoft have made, without access to all of the internal benchmarks and without pulling the game apart we will never truly know what the issue is or why it has been limited.
So you're saying MS have paid Ubisoft to, for want of a better word, gimp the PS4 version?
No. I pretty confident MS strongly encouraged Ubisoft with a generous marketing 'partnership', to ensure the xb1 version performed the same as the PS4 version.

I'm pretty confident that you're just making stuff up.
I would assume there is an awful lot of things going on in the back ground of ACU due to the sheer number of AI models that are not just back ground scenery in the game which may be having an adverse affect on the game running at 1080p, This would not have been a problem in AC4. I seem to recall reading that one of Watchdogs issues was the amount of meta data flying around at any one point due to every AI model having a "Backstory" and can be interacted with.
While it is easy to call BS on such statements that ubisoft have made, without access to all of the internal benchmarks and without pulling the game apart we will never truly know what the issue is or why it has been limited.
And how many different things have gone on in so many countless games before this, all limited by the hardware of the time? It's easy to call BS on such statements simply because this is nothing new since many generations ago.
Perosnally, I haveno idea if MS are involved or not, and I'm not goin got speculate further on that, but I can certainly make judgements based on Ubisofts claims based on two decades of gaming.
And how many different things have gone on in so many countless games before this, all limited by the hardware of the time? It's easy to call BS on such statements simply because this is nothing new since many generations ago.
Personally, I haven o idea if MS are involved or not, and I'm not going to speculate further on that, but I can certainly make judgements based on Ubisofts claims based on two decades of gaming. There is little likelihood whatsoever that CPU is the limiting factor in going up one resolution notch, considering that in general increasing resolution takes load off of the CPU and puts it onto the GPU, which as we all know if significantly stronger (in relative terms) on PS4 than on the XBONE.
It's amazing people seemingly believe MS are forcing companies into making games the same across both consoles.
Games like Total Annihilation were very CPU intensive. As I said, without intimate knowledge of what is going on it is easy to call BS and blame it on something but harder to know why. No one has given concrete evidence as to why Ubisoft have done it, Even Ubisoft so claiming you know exactly why and then spouting information regarding specific hardware is pointless.
But you can use this wonderful thing called common sense, based on experience. When you get some, you'll be able to use it too.
AC4 is nothing at all, even remotely, like Total Annihilation, which essentially had thousands of units on-screen at the same time and comparatively very little graphical offload to the GPU. In fact, the comparison is so irrelevant that even if you'd tried your hardest I don't think you could have done much better to get it wrong.
So the massive dynamic crowds in AC Unity have no relevance to masses of units being on the screen all at the same time in TA is what you are saying? Or the massive amount of meta data being assigned to the large number of models on screen in Watchdogs at all has no relevance to the large number of units in TA?
Why is it that when you put a counter point in to these kind of situations people feel the need to be snide. What ever happened to good old fashioned debate.
Pontbriand says Ubisoft Montreal’s design team, which had been hoping for a “tenfold improvement” in A.I. performance from the new consoles, was surprised and frustrated by the bottleneck. “It’s not the number of polygons that affect the framerate,” he said. “We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”
Frame rates aside, the pixel difference between 900p and 1080p would in theory be a GPU- and not CPU-related bottleneck, thus locking both consoles at 900p may have been a political decision.
Indeed, Pontbriand told VideoGamer.com that the studio “decided to lock [both PlayStation 4 and Xbox One versions] at the same specs to avoid all the debates and stuff.”
Someone released a fix for watchdogs which made it run smooth as butter, it was crap development that caused it to be released with any jitters.
We are talking about a pixel difference here... that is GPU work. Changing a resolution from 900p to 1080p does not affect the CPU... it affects the GPU.
Ubisoft are only talking about framerate issues with regards to the CPU... not the resolution:
Please explain to me how the resolution decision is affected by the CPU? The AI will still be the same regardless of resolution, with the point being that the lower the graphical resolution the more work is on the CPU.