Assassin's Creed Unity is 900p/30fps on both PS4 & Xbox

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Better controller is down to personal opinion. I prefer the DS4(the xbox 360 controller is still the best controller yet). More Exclusives? Where do you get that from? Some evidence backing up your claim would be nice. PS4 has a LOT coming out next year. I admit that XBL is more reliable than PSN at the moment.

Honestly, don't bother engaging with him. He only pops up in here to post crap like that in an attempt to get people worked up.
 
I would assume there is an awful lot of things going on in the back ground of ACU due to the sheer number of AI models that are not just back ground scenery in the game which may be having an adverse affect on the game running at 1080p, This would not have been a problem in AC4. I seem to recall reading that one of Watchdogs issues was the amount of meta data flying around at any one point due to every AI model having a "Backstory" and can be interacted with.

While it is easy to call BS on such statements that ubisoft have made, without access to all of the internal benchmarks and without pulling the game apart we will never truly know what the issue is or why it has been limited.

Increasing res is not going to increase CPU load. This is why it's easy to call bs.
Also to the people who are claiming the console CPU's are underpowered. No they are not. Due to the close to the metal programming, they are way WAY more efficient than a typical PC gaming setup. For evidence of this just look at what mantle does to CPU load...
 
I would assume there is an awful lot of things going on in the back ground of ACU due to the sheer number of AI models that are not just back ground scenery in the game which may be having an adverse affect on the game running at 1080p, This would not have been a problem in AC4. I seem to recall reading that one of Watchdogs issues was the amount of meta data flying around at any one point due to every AI model having a "Backstory" and can be interacted with.

While it is easy to call BS on such statements that ubisoft have made, without access to all of the internal benchmarks and without pulling the game apart we will never truly know what the issue is or why it has been limited.

And how many different things have gone on in so many countless games before this, all limited by the hardware of the time? It's easy to call BS on such statements simply because this is nothing new since many generations ago.

Personally, I haven no idea if MS are involved or not, and I'm not going to speculate further on that, but I can certainly make judgements based on Ubisofts claims based on two decades of gaming. There is little likelihood whatsoever that CPU is the limiting factor in going up one resolution notch, considering that in general increasing resolution takes load off of the CPU and puts it onto the GPU, which as we all know if significantly stronger (in relative terms) on PS4 than on the XBONE.
 
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And how many different things have gone on in so many countless games before this, all limited by the hardware of the time? It's easy to call BS on such statements simply because this is nothing new since many generations ago.

Perosnally, I haveno idea if MS are involved or not, and I'm not goin got speculate further on that, but I can certainly make judgements based on Ubisofts claims based on two decades of gaming.

Sony should do a microsoft and offer to send in an oceans 11 dev team to help 'optimise'. Pretty sure the game would suddenly be 1080p.
 
Sony can barley develop for their own console, never-mind games.

Stop making stuff up and pretending they are fact.
 
And how many different things have gone on in so many countless games before this, all limited by the hardware of the time? It's easy to call BS on such statements simply because this is nothing new since many generations ago.

Personally, I haven o idea if MS are involved or not, and I'm not going to speculate further on that, but I can certainly make judgements based on Ubisofts claims based on two decades of gaming. There is little likelihood whatsoever that CPU is the limiting factor in going up one resolution notch, considering that in general increasing resolution takes load off of the CPU and puts it onto the GPU, which as we all know if significantly stronger (in relative terms) on PS4 than on the XBONE.

Games like Total Annihilation were very CPU intensive. As I said, without intimate knowledge of what is going on it is easy to call BS and blame it on something but harder to know why. No one has given concrete evidence as to why Ubisoft have done it, Even Ubisoft so claiming you know exactly why and then spouting information regarding specific hardware is pointless.
 
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"Money changing hands under the table to influence the outcome of something...in this day and age?" "How absurd!"

said the naive man.
 
It's amazing people seemingly believe MS are forcing companies into making games the same across both consoles.

Publishers will make money any way they can, if releasing a game at 900P and easily patching in 1080P later nets you £100,000 then why the hell not? as far as Microsoft are concerned all the reviews will state that both versions are identical so it's a lot less damaging.
 
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Games like Total Annihilation were very CPU intensive. As I said, without intimate knowledge of what is going on it is easy to call BS and blame it on something but harder to know why. No one has given concrete evidence as to why Ubisoft have done it, Even Ubisoft so claiming you know exactly why and then spouting information regarding specific hardware is pointless.

But you can use this wonderful thing called common sense, based on experience. When you get some, you'll be able to use it too.

AC4 is nothing at all, even remotely, like Total Annihilation, which essentially had thousands of units on-screen at the same time and comparatively very little graphical offload to the GPU. In fact, the comparison is so irrelevant that even if you'd tried your hardest I don't think you could have done much better to get it wrong.
 
But you can use this wonderful thing called common sense, based on experience. When you get some, you'll be able to use it too.

AC4 is nothing at all, even remotely, like Total Annihilation, which essentially had thousands of units on-screen at the same time and comparatively very little graphical offload to the GPU. In fact, the comparison is so irrelevant that even if you'd tried your hardest I don't think you could have done much better to get it wrong.

So the massive dynamic crowds in AC Unity have no relevance to masses of units being on the screen all at the same time in TA is what you are saying? Or the massive amount of meta data being assigned to the large number of models on screen in Watchdogs at all has no relevance to the large number of units in TA?

Why is it that when you put a counter point in to these kind of situations people feel the need to be snide and make personal comments. What ever happened to good old fashioned debate and respect. Wonder why I bother at times.
 
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Look it's already been said that Microsoft has told Blizzard previously that 900p for Diablo III was unacceptable when the PS4 was at 1080p and they had no marketing deal for that one, so why wouldn't they muscle in on AC:Unity when they DO have a marketing arrangement?
 
So the massive dynamic crowds in AC Unity have no relevance to masses of units being on the screen all at the same time in TA is what you are saying? Or the massive amount of meta data being assigned to the large number of models on screen in Watchdogs at all has no relevance to the large number of units in TA?

Why is it that when you put a counter point in to these kind of situations people feel the need to be snide. What ever happened to good old fashioned debate.

Someone released a fix for watchdogs which made it run smooth as butter, it was crap development that caused it to be released with any jitters.

We are talking about a pixel difference here... that is GPU work. Changing a resolution from 900p to 1080p does not affect the CPU... it affects the GPU.

Ubisoft are only talking about framerate issues with regards to the CPU... not the resolution:

Pontbriand says Ubisoft Montreal’s design team, which had been hoping for a “tenfold improvement” in A.I. performance from the new consoles, was surprised and frustrated by the bottleneck. “It’s not the number of polygons that affect the framerate,” he said. “We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”

Frame rates aside, the pixel difference between 900p and 1080p would in theory be a GPU- and not CPU-related bottleneck, thus locking both consoles at 900p may have been a political decision.

Indeed, Pontbriand told VideoGamer.com that the studio “decided to lock [both PlayStation 4 and Xbox One versions] at the same specs to avoid all the debates and stuff.”

Please explain to me how the resolution decision is affected by the CPU? The AI will still be the same regardless of resolution, with the point being that the lower the graphical resolution the more work is on the CPU.
 
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Someone released a fix for watchdogs which made it run smooth as butter, it was crap development that caused it to be released with any jitters.

We are talking about a pixel difference here... that is GPU work. Changing a resolution from 900p to 1080p does not affect the CPU... it affects the GPU.

Ubisoft are only talking about framerate issues with regards to the CPU... not the resolution:



Please explain to me how the resolution decision is affected by the CPU? The AI will still be the same regardless of resolution, with the point being that the lower the graphical resolution the more work is on the CPU.

A fix was released on the console side of things? As it definately did not run as was originally shown on the console. The fact it was poorly coded and optimized for the PC is not what the debate is about. I simply raised the point of not knowing the true reasons behind it and gave examples of when CPU power has caused issues before when masses of items have been on the screen.

A higher resolution WILL place a higher load on a CPU even if that is only marginal but that marginal increase may cause stability issues or make the game run choppy at 60fps where as 30fps at a low res may make the difference. Is there any post processing going on? Is there a dedicated physics chip in the PS4 or is it CPU based (No access to check at work)
 
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