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Star Citizen-TressFX first glimpse

Soldato
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AMD reconfirmed today that Star Citizen will support its TressFX tech. While support for TressFX was originally announced last year (at AMD GPU14), the Red team felt the need to remind us that Cloud Imperium does not intend to drop support for it. In addition, a new commercial video has been released that can be viewed below. It’s interesting that at the end of the video we see a female character with – what seems to be – hair powered by AMD’s tech. Enjoy (we’ve also included a new gameplay video that was captured during CitizenCon 2014)!

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http://www.dsogaming.com/videotrail...s-tressfx-tech-new-commercial-video-released/
 
Great stuff, Good to see this stunning tech in more games. I for one cant wait to see what the new Tomb Raider does with it. "that if it makes a return"

Edit
What a stunning trailer haaa
 
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Great Trailer. :D

More cross vendor TressFX, less proprietary crap... thats what i like to see :)
 
Looks nice @4K

Not bad for a video.:)

Looks ok at 4K where the definition of the individual strands is reproduced ok, at 1080p it looks poor - more like strands of crepe paper than hair IMO and didn't seem that interactive in the video when she ran her hands through it there was hardly any response.
 
Youtube, since adding 4K to it they reduced the quality of 1080P, their 4K playback is not actually all that much better than 1080P used to be.
 
Not just youtube - can see the same in screenshots. Similar story with TR really as well individual strands just don't look like hair at lower resolutions and more like strands of material.
 
hope the hair doesn't bounce around like mental like it does in TR.

can we have a game where we play as nits in a TressFX environment?
 
Didn't see anything amazing with the hair there. It was a bit short to see anything much. TR length hair would probably show it off better.
Also, not aware if that was in-game footage or cut-scene footage. Cut-scene fottage might not be the best example of this sort of thing as it could be pre-rendered.

I'll admit to not knowing much about Star Citizen, is it basically the same idea as Elite Dangerous, but just not out for some time yet?
 
Didn't see anything amazing with the hair there. It was a bit short to see anything much. TR length hair would probably show it off better.
Also, not aware if that was in-game footage or cut-scene footage. Cut-scene fottage might not be the best example of this sort of thing as it could be pre-rendered.

I'll admit to not knowing much about Star Citizen, is it basically the same idea as Elite Dangerous, but just not out for some time yet?

All the star citizen videos are 100% in engine, go on you tube and look up Roberts Space Industries channel

Chris Roberts is the guy behind Wing Commander, Freelancer etc. and is crowdfunding a new game when the studios didnt want to do space combat sims anymore, it will have Fps, shipboarding, planetside as well as space flight (true newtonian flight model unlike elite)

It is crowdfunded to the tune of 54+ meeeelion dollars

Chris Roberts dev machine is tri-Titan ;)
AMD gave him a quad 290X machine and he gave it to the lady that handles PR and customer service ;)

The space combat multiplayer alpha is out now, the story line portion is going to be released in episodes and then the persistent univers some time after that

AMD are throwing a lot of marketing (presumably money) at being associated with the game, but it is going to be vendor Inclusive/agnostic as kuch as possible, e.g. Using physx as well as trssfx, directx12 as well as mantle (both after first full release)
 
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I just don't care that much about hair rendering, give me a solid game and I won't have time to sit there thinking 'those hair effects are nice' :p

I suppose the same can be said at most developers take on physx too.
 
I just don't care that much about hair rendering, give me a solid game and I won't have time to sit there thinking 'those hair effects are nice' :p

I suppose the same can be said at most developers take on physx too.

Basically this.
It can use all the fancy effects it likes, but if it's the next BF4 (technical issues, gameplay issues, dull as **** single player) I'm not interested.

Also, in this day and age isn't $54m quite a low amount for a AAA game?
 
It is record breaking for crowdfunding, they were planning on producing the initial release for around 24mil and then using the funds from selling the core game to produce the full game universe, they are still generating 2-3mil a month and the

They originally had outside funding lined up to bridge the gap from the two to three million they expected from crowd funding, and none of the normal game publishers were interested in funding a space sim

Elite Dangerous got funding off the back of seeing star citizen rising

When you see game budgets listed in the 60-100 Mil range, that includes advertising, which EA say takes up about two thirds of the budget, e.g. Double the actual development costs, SC has generated 54 Mil without spending big on advertising, and that money is going on actual development, so a comparable EA budget would be 150mil
 
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