Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Edit it to what tommy? It is a factual statement, Sandi is VP of Marketing and also oversees customer service, she isnt a developer


Is there actually any point to TressFX in Star Citizen? Just seems like a check box feature.
TR makes sense, as would many many different games.
It doesn't matter/don't care if it's a factual statement or not, others don't go into hairworks/gysnc threads with negative statements.
I could put up factual statements/vids from Chris Roberts that put other techs in a bad light as counter but didn't as it just wrecks threads, if you don't want to help keep the peace in here then just leave it.![]()
Cool video, though I thought the hair looked like nothing special at all.
Elite Dangerous got funding off the back of seeing star citizen rising
I was going off the fact that their kickstarter was after SC's and after the kickstarter they got outside funding (instead of going the wholly crowd funded route)
I know braben has been quietly working on/wanting to do another elite game, but my impression was that major funding only came after SC was up and running
I've also backed both, and overall SC still has me more impressed/more excited than elite
I dont go near the forums for either as people tend to complain over every little thing
Is there actually any point to TressFX in Star Citizen? Just seems like a check box feature.
TR makes sense, as would many many different games.
I won't probably even buy the game since I suck at ones which involved flying aircraft or spaceships,but honestly its nice to see a game going full out on the tech side. Come on PC gamers be happy someone is actually doing it - for all the moaning about Crysis at the time,people look back at that still and wish there were more games like that now which showed the power of a half decent PC.
Its supporting tech from both AMD and Nvidia,meaning no one will be left out it seems. You cannot really please the PC crowd anymore. No wonder devs just rather just target consoles first if they can.
I dont agree, what SC lacks is solid core content , Freelancer was the same which ended up unfinished and felt like dual carriageways in space. The last solid game Roberts created was Privateer and that was in 1993 !.
The problem with SC is that it risks running itself into obscurity with hundreds of 'micro features' which imho at this early stage are totally irrelevant and not worth the developement time. In contrast ED has a fully functional game engine, a universe to explore and its core content is functional and stable, all the micro features are now being added but in a planned way. SC is a dreadful mess in comparason, what direction the developement is going in i don't think anyone knows.
I won't probably even buy the game since I suck at ones which involved flying aircraft or spaceships,but honestly its nice to see a game going full out on the tech side. Come on PC gamers be happy someone is actually doing it - for all the moaning about Crysis at the time,people look back at that still and wish there were more games like that now which showed the power of a half decent PC.
Its supporting tech from both AMD and Nvidia,meaning no one will be left out it seems. You cannot really please the PC crowd anymore. No wonder devs just rather just target consoles first if they can.
Squadron42 is the single player story campaign, plus after that there will be a non story driven open universe, but first and foremost is the campaign ala wing commander, where as Ed is only open universe, no planetside/boarding/fps etc. ED is closer to done because it is far less ambitious is my personal take on it so far
i agree it could all go **** up, but 54 million for actual dev time is way beyond what most games get so i wouldnt be surprised if it ends up being awesome
Fighter flying, multi crew ships, fps are all needed for the story, so they are being fleshed out now, but most of the customisation etc which is PU stuff hasnt really been started