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AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers Cloud Imperium,

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This is relevant why?


Don't you think the console graphics APUs sharing commonality with the AMD discrete graphics cards as their basis for coding and code transport will be relevant in the porting and programming of games running on all three systems?

Nvidia is actually the odd one out and will require work to support compared to a near common code-base for supporting PC/XB1/PS4.

So singling out Nvidia as having a lot of "discrete graphics" and thus implying it will be the most financially viable to support in PCs doesn't actually present the whole picture.
 
Don't you think the console graphics APUs sharing commonality with the AMD discrete graphics cards as their basis for coding and code transport will be relevant in the porting and programming of games running on all three systems?

Nvidia is actually the odd one out and will require work to support compared to a near common code-base for supporting PC/XB1/PS4.

So singling out Nvidia as having a lot of "discrete graphics" and thus implying it will be the most financially viable to support in PCs doesn't actually present the whole picture.

PS4/Xbone/DX all require separate code paths as it stands now. Performance tuning for one will have little carry over to the other.

Also, how long are AMD going to produce high end chips based around the same version of GCN as is in the consoles? What happens in 12-18 months when for performance reasons they produce GPU's based around a newer and different architecture? We have already seen how Mantle has issues with newer architectures. http://anandtech.com/show/8460/amd-radeon-r9-285-review/6

I don't believe that having both consoles is going to be the magic performance bullet some here hope and believe. In a couple of years time the console GPU's will seem utterly archaic in comparison to PC GPU's with virtually no crossover between them.
 
PS4/Xbone/DX all require separate code paths as it stands now. Performance tuning for one will have little carry over to the other.

Also, how long are AMD going to produce high end chips based around the same version of GCN as is in the consoles? What happens in 12-18 months when for performance reasons they produce GPU's based around a newer and different architecture? We have already seen how Mantle has issues with newer architectures. http://anandtech.com/show/8460/amd-radeon-r9-285-review/6

I don't believe that having both consoles is going to be the magic performance bullet some here hope and believe. In a couple of years time the console GPU's will seem utterly archaic in comparison to PC GPU's with virtually no crossover between them.


That's where your wrong because this time round the console architecture is much, much more similar to pc architecture. Also combined with it uses GCN it means porting games over to pc is a much easier task than what it was before.
 
That's where your wrong because this time round the console architecture is much, much more similar to pc architecture. Also combined with it uses GCN it means porting games over to pc is a much easier task than what it was before.

Have you not been paying attention to how dismal the current crop of games we've been getting are?

All this and that doesn't pan out all that well.
 
That's where your wrong because this time round the console architecture is much, much more similar to pc architecture. Also combined with it uses GCN it means porting games over to pc is a much easier task than what it was before.

And you have first hand experience of developing on all 3 systems to be able to state that?

We've all seen the results of these "easy" ports, with shockingly poor performance and bugs on the PC version, i dont think it is easy as you make out
 
Have you not been paying attention to how dismal the current crop of games we've been getting are?

All this and that doesn't pan out all that well.

Indeed and that's because the similarities makes it even easier to make lazy ports, it works well enough but its buggy on the PC, spend the money saved that should have gone on the optimization for the PC on the advertising and hype and get the preorders in.
 
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What's in those new console thingy's again?

And what has that got to do with the PC exclusive api called Mantle?

Mantle is not a part of GCN as a certain person has used in his arguments on this thread. Having AMD components in the consoles does not benefit Mantle on the PC. Sadly Mantle was stopped dead in it's tracks by Nvidia's refusal to adopt it. If it could have been used in a game on it's own without DX just like DX can be used without Mantle then it could have taken a big chunk of the market away from DX but it can't be used alone and the consoles being AMD based is not going to change that.
 
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That's where your wrong because this time round the console architecture is much, much more similar to pc architecture. Also combined with it uses GCN it means porting games over to pc is a much easier task than what it was before.

Even if you was right (which in my opinion your not) it has little relevance because the games need to be ported from the consoles API's to the DX PC API first and foremost in order to support every PC variation.
 
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Pretty sure MS gave the big middle finger to mantle support on Xbox One which is understandable as they have DX. No idea about PS4....

AMD say this apparently..

Will Mantle be supported on the PlayStation 4 and Xbox One game consoles?

The initial releases of the Mantle API and graphics driver are intended for the PC platform only. However, one of the key goals of Mantle is to make it as easy as possible for developers to use the same features and programming techniques they are already utilizing for the new generation of game consoles when bringing their games to PCs. This enables better re-use of development efforts for multi-platform games.​

http://support.amd.com/en-us/search/faq/186
 
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Pretty sure MS gave the big middle finger to mantle support on Xbox One which is understandable as they have DX. No idea about PS4....

AMD say this apparently..



http://support.amd.com/en-us/search/faq/186

Both Sony and Microsoft said no, Of course decisions and circumstances could change, For example wasn't there talk about Microsoft selling the X-box business a while back? If that happens in the future it could be moved to Mantle but I can't imagine Microsoft would ever move it from DX, As for Sony in theory they could change there mind but it still wouldn't help Mantle with PC games development because it can't be used alone for a game which is the killing blow, Games will always need DX development unlike Mantle development. We can thank Nvidia for that.
 
Hilarious how some on purpose ignore all the deals Nvidia have made in the last few years.

http://www.guru3d.com/news-story/nvidia-does-5-million-deal-with-ubisoft.html

It looks like NVIDIA spend $5 million to optimize Ubisoft's Assassin's Creed 5 and Watch Dogs. In fact AMD also is rumored to have invested a similar sum in Battlefield 4, exact details about these deals are unclear but word in cyberspace indicates this to be around $5 million to $8 million.

FUD Zilla reports the following on this:

We do know that Nvidia already has some Assassin’s creed demos with 4K textures that are supposed to look amazing as Nvidia agrees with AMD thinking that future of gaming is in 4K gaming. Our industry sources now tell us that it’s just AMD spending serious bucks on the Battlefield 4 deal. It turns out that the guys behind The way it’s meant to be played and Nvidia ISV (independent software vendor) relationship have spent about $5 million on their Ubisoft deal.

It involves two games, Assassins Creed 5 and Watch Dogs and our sources tell us that AMD was looking into a similar deal with Ubisoft, but it walked away simply as they believed that spending a similar or slightly higher amount on an AAA shooter like Battlefield 4 was a better deal – plus BF4 is the first game to support AMD’s new Mantle API, so it just made more sense.

http://www.kitguru.net/components/graphic-cards/faith/nvidias-2-million-crysis/

No one can say for certain if Crysis 2 will become the same benchmarking standard as the original, but nVidia is taking no chances.

nVidia is taking no chances to the tune of $2 Million.

The Crysis2 deal involved no free games too.

Everytime a game or F2P bundle is given away it involves sponsorship details worth millions of dollars - its been the case for a decade or so. Nothing new there - only new to some.

The Way It's Meant To Be Played program is over 12 years old and has involved many sponsorship deals to push more Nvidia tech into games - ATi also sponsored games like HL2 for example.

Much of it involved spending money both directly and indirectly.

However,it appears in this thread and some recent ones:

Nvidia spends millions on games=positive spin.

AMD spends millions on games=negative spin.

Nvidia gives away games=positive spin.

AMD gives away games=negative spin.

Probably in a few years it might go the other way even and so on.

Yawn,and the E-PEEN wars will continue. Doesn't seem to have changed that much in the last decade TBH.
 
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i dont know if its been mentioned but civ:beyond earth also has mantle you can see that if you double click on the preload and it gives you the option. Will be interesting to see the difference as its one of the cpu bound games.
 
i dont know if its been mentioned but civ:beyond earth also has mantle you can see that if you double click on the preload and it gives you the option. Will be interesting to see the difference as its one of the cpu bound games.

Not long till we find out, game ships on the 24th of October, Friday. ;);)
 
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