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Anandtech: Benchmarked – Civilization: Beyond Earth

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A pointless review.If anyone has actually played civ5 for example it was massively CPU limited later on in the game and the latest civ uses the same engine. The engine only uses 4 threads mostly and is limited by single threaded performance. I saw gains in late game performance and that was even when I was using am older HD5850 - going from a Q6600 to a core i3 to a core i5 all showed noticeable performance bumps. I moved to a gtx660 and it was not as noticeable.

Look at all the highish end cards in the review - they are fine but the test is run with a half decent CPU anyway.
 
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On large world map after a few dozen hours the game is more CPU limited.

Laptop has an i7 4700 and tbh I see no difference between that and my Desktop 4770k. Actually laptop is 1080p desktop 1440p if that makes any odds.

I just never imagined Civ would be a benchmark game, Just seems a bit silly to me... :)
 

It adds coverage samples and colour samples, in theory it should be better but in reality its not. The colour samples will not be as accurate as MSAA's and the additional samples will do nothing at all to the pixel. You might get a game that it actually works well in, but that will be the exception, not the rule. And the same goes for NVidia's CSAA, technically like EQAA it should be better. It's not.
 
Benchmarks in a turn based game??? Whatever next lol. Good to see AMD not doing anything proprietary and being the people's champion. I will be grabbing this for sure, as I do love a civ game.
 
Intel Core i7-4770K (4x 3.5-3.9GHz, 8MB L3)
Overclocked to 4.1GHz

Once again, is there really much point of mantle when using a beast of a CPU already?

Any benchmarks showing a 290/290x with a weak CPU i.e. something like my i5 750 where the benefits of mantle are FAR better i.e. like what I see in BF 4:

DX

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Mantle

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Just to clear up something i said from earlier, which I've now corrected. EQAA is actually available on DirectX and Mantle for Radeon. EQAA offers superior image quality by applying anti-aliasing to areas of the scene that might have been missed by MSAA’s coverage testing.
 
A 290X 8GB card is actually the fastest solution for this game at 4K and maximum details, which means x8 AA.

Here's an interesting fact that anandtech didn't touch on. Mantle actually uses a higher quality AA pass, so they have improved AA vs alternatives. This has a higher performance cost, but thanks to Mantle Radeons are able to remain competitive and in some cases faster. You really get the best of both worlds. Quite impressive when you look at the performance numbers. :cool:

Or with Nvidia you could turn MSAA off completely, run FXAA with DSR and get more performance and better image quality then the AMD cards.
 
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