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nVidia - Why We’re Investing Heavily in GameWorks

Are Nvidia going to unlock GameWorks so that everyone can enjoy it or are they still going to with hold it from the rest of the market?

Only when don't restrict the use of GameWorks can they claim can they claim to be doing something for the gaming industry.

That's not quite true.
Nvidia come up with something, AMD users slate it for some reason. AMD come out with pretty much the same thing and AMD users hype it up on forums and stuff.
In the end everyone gets it in some form or another. Nvidia doing it just pushes the competition to do it too.
 
That's not quite true.
Nvidia come up with something, AMD users slate it for some reason. AMD come out with pretty much the same thing and AMD users hype it up on forums and stuff.
In the end everyone gets it in some form or another. Nvidia doing it just pushes the competition to do it too.


Whats not quite true? i asked a question of GameWorks, nothing to do with AMD.
 
That's not quite true.
Nvidia come up with something, AMD users slate it for some reason. AMD come out with pretty much the same thing and AMD users hype it up on forums and stuff.
In the end everyone gets it in some form or another. Nvidia doing it just pushes the competition to do it too.

Nvidia have spent about three years doing nothing. You can't blame people for complaining really. They even stopped making tech demos, Kepler pretty much got nothing.

AMD on the other hand have been pushing. Mantle (love it or hate it it's there) TressFX. Both of which I would strongly imagine lit a nice petrol fueled camp fire under Nvidia's backside, hence why they are doing this hair/water/grass thing.

Sadly none of it really makes any difference. PC gaming is still the higher of a few evils and making games for it doesn't make economical sense as you limit your target audience by a massive amount. Not only that, but 90% of PC owners run some cacky sort of graphics solution so couldn't run this sort of stuff any way, meaning your audience became even smaller.

All nice to see, but the day we see it in every game will be the day we see PhysX in every game. All very nice from a technical standpoint, but kinda like making love once you get married (happens very rarely).
 
I want to see vendors / a vendor punishing the gaming experience forward, i really don't care who that is.

My issue is that if you are a vendor looking inward you are not and never will achieve that, that is not your aim.

GameWorks is a good thing with potential, but given Nvidia's history with this stuff, i want to know if they are or ever will have a change of heart so the gaming industry can move forward.
 
Admittedly, I don't follow this stuff as much as some hardware enthusiasts do, but it just seems to me that whatever the brand / new tech, the consistency of it being introduced into new games appears to be very slow. Maybe I'm wrong, but I tend to see it more as advertising, but with less actual substance behind it. I'm probably being quite unfair, though not intentionally, but that's just how it comes across to me.
 
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Whats not quite true? i asked a question of GameWorks, nothing to do with AMD.

You said:
Only when don't restrict the use of GameWorks can they claim can they claim to be doing something for the gaming industry.

I said that's not quite true.
If something has to work cross vendor and be completely agnostic to be doing something for the gaming industry then Microsoft of the main people pushing it forward.

You could argue TressFX does, but Mantle and TrueAudio don't, by that definition. DirectX is probably the most significant piece of software that works across all vendors.

So maybe looking for a vendor to do it is the wrong idea, maybe we need 3rd parties to do it.
 
You said:


I said that's not quite true.
If something has to work cross vendor and be completely agnostic to be doing something for the gaming industry then Microsoft of the main people pushing it forward.

You could argue TressFX does, but Mantle and TrueAudio don't, by that definition. DirectX is probably the most significant piece of software that works across all vendors.

So maybe looking for a vendor to do it is the wrong idea, maybe we need 3rd parties to do it.

TrueAudio works on ps4, and pc same with TressFX. It's only mantle that is amd only.
 
I just want a graphine chip at 300ghz or what ever it is they have created so far behind closed doors and then using a super computer map out the actual world and then have that rendering in a game. True life gaming and graphics. Shooters would be epic and Imagine gta on ya home street if the whole world was in a game.
 
So TrueAudio works with Nvidia cards?

True audio is AMD's implementation of tensilica audio DSP's, they licenced it from Tensilica. It's something you need hardware for that AMD added in. PS4 added it in, XO didn't(though they seem to have added their own version). It's incredibly likely that Nvidia can add their own implementation of the DSP's into their own chips.

It is not software that is locked away detecting a Nvidia card and refuses to work. It's something that needs specific hardware that AMD chose to add into their cores. I'm not 100% sure Nvidia can licence it, but afaik they can implement whatever audio dsp's they like and I can't see game dev's going out of their way to make better audio that only works on AMD cards(and consoles).

http://ip.cadence.com/ipportfolio/tensilica-ip/audio

Put the WOW in your SoC design with Cadence® Tensilica® HiFi Audio DSPs. More than 55 top-tier semiconductor companies and system OEMs have picked our HiFi Audio DSPs for their products, with good reason

the software, say astoundsound or whatever, and the tools made to help sound engineers create the sounds for in game aren't directly tied to AMD. There is little reason Nvidia can't implement their own version after licensing the IP from tensilica and have access to the same audio pathways from a game engine in the future. It will be called something different to trueaudio, but that is just what AMD call their implementation. It's not locked out from Nvidia, they just don't have hardware physically capable of actually doing it right now.

That is something that is a vastly vastly different situation to taking software that can easily run on the other companies hardware and doing everything possible to lock it out. Hell Nvidia will lock out Nvidia features from Nvidia cards if an AMD card is present.

There is also no arguing that TressFX is hardware agnostic, it is, it doesn't magically run much slower on Nvidia cards, it runs effectively the same speed on both hardware(there will always be differences but there isn't anything significant at all). Game dev's are both free to use it, free to change it, free to show their code to Nvidia, Nvidia is free to see the original TressFX code. It is completely hardware agnostic and AMD has made absolutely no attempt to block it out at all and it could easily have done so. They actively chose to allow it to run on any card, Nvidia almost always chooses the other option when given the choice and have gone out of their way on multiple occasions to make something run worse on AMD hardware and gone out of their way on multiple occasions to cause a game to run slower on ALL hardware just in the hope it hurts AMD performance more(like tessellating the living crap out of completely flat or completely hidden textures).
 
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You do know that AMD makes things open source because they have to? It's the way business works Nvidia do what they do because they have the market share, If AMD gets into that position they would shut your ass down in a heart beat.
 
The next time some AMD fanboy whines about Nvidia fanboys disrupting one of their threads, I'm going to link this thread and make a big frowny face.
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The next time some AMD fanboy whines about Nvidia fanboys disrupting one of their threads, I'm going to link this thread and make a big frowny face.
uvRePXg.gif
Well, you don't exactly see people running in here gun-blazing and screaming "not another GameWorks thread" :p

By those peoples' logic, this thread should have been posted under the existing GameWorks thread (and probably Hairworks and PhysX too considering they are part of GameWorks :D).
 
Most people don't honestly care if GameWorks is proprietary, it hasn't really offered anything substantially benificial yet IMO but I believe it will soon with different studios on board outside of namely Ubisoft
 
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Guys guys, its confirmed Call of Duty ghost takes the top spot for shooters because it has fur and smoke, and TXAA, i should get an Nvidia card so i dont have to simulate it by squinting my eyes!

Edit: In all seriousness, why use this technology on Call of Duty? ...
 
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I am still confused why people are whinging about being locked out of GameWorks, when clearly only PhysX and TXAA are nVidia only. GameWorks as far as I know works well on AMD. Of course AMD have their own exclusives like Mantle and Trueaudio, as well as EQAA and that is fair as far as I am concerned but lambasting nVidia as the bad guys and praising AMD as the good guys is frankly pathetic.

Both AMD and nVidia can use GameWorks and these libraries were designed to help devs out and free up time. I only see it as a good thing.
 
True audio is AMD's implementation of tensilica audio DSP's, they licenced it from Tensilica. It's something you need hardware for that AMD added in. PS4 added it in, XO didn't(though they seem to have added their own version). It's incredibly likely that Nvidia can add their own implementation of the DSP's into their own chips.

It is not software that is locked away detecting a Nvidia card and refuses to work. It's something that needs specific hardware that AMD chose to add into their cores. I'm not 100% sure Nvidia can licence it, but afaik they can implement whatever audio dsp's they like and I can't see game dev's going out of their way to make better audio that only works on AMD cards(and consoles).

http://ip.cadence.com/ipportfolio/tensilica-ip/audio



the software, say astoundsound or whatever, and the tools made to help sound engineers create the sounds for in game aren't directly tied to AMD. There is little reason Nvidia can't implement their own version after licensing the IP from tensilica and have access to the same audio pathways from a game engine in the future. It will be called something different to trueaudio, but that is just what AMD call their implementation. It's not locked out from Nvidia, they just don't have hardware physically capable of actually doing it right now.

That is something that is a vastly vastly different situation to taking software that can easily run on the other companies hardware and doing everything possible to lock it out. Hell Nvidia will lock out Nvidia features from Nvidia cards if an AMD card is present.

There is also no arguing that TressFX is hardware agnostic, it is, it doesn't magically run much slower on Nvidia cards, it runs effectively the same speed on both hardware(there will always be differences but there isn't anything significant at all). Game dev's are both free to use it, free to change it, free to show their code to Nvidia, Nvidia is free to see the original TressFX code. It is completely hardware agnostic and AMD has made absolutely no attempt to block it out at all and it could easily have done so. They actively chose to allow it to run on any card, Nvidia almost always chooses the other option when given the choice and have gone out of their way on multiple occasions to make something run worse on AMD hardware and gone out of their way on multiple occasions to cause a game to run slower on ALL hardware just in the hope it hurts AMD performance more(like tessellating the living crap out of completely flat or completely hidden textures).

So TrueAudio requires hardware much the same way PhysX does and would need to be licensed the same way PhysX would?
 
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