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nVidia - Why We’re Investing Heavily in GameWorks

Thing is with resolutions you say 4k is the future but why not 8k which is already on the horizon? It's all well and good having more pixels and reducing the need for AA but it doesn't add much if any immersion. To really progress they need to add things that make you feel you're in a totally realistic environment.

I have to agree with Orangey as well, splitting the market up where you need both sides hardware to get the most out of certain games is going to be terrible but I guess both sides are too stubborn to avoid this so it's looking inevitable.

It's called baby steps, atm there is no single chip card that can max out 4k @ultra so we need to have the next generation of cards to be able to do that before we even start thinking of going even further!
 
Well textures do look sharper and more detailed at 4k compared to 1080p so its not just about AA benefits. Might look even better at 8k, depending on the texture quality itself of course. But even todays textures going from 1k to 4k it does bring details out a bit.
 
I'm not denying that but it doesn't really add much immersion.

It's all well and good having really detailed textures on walls that can't be destroyed or grass that doesn't move properly as you wade through it.
 
Currently GameWorks is on a few games such as Assassin Creed: Black Flag, Titanfall, Batman: Arkham Origins, Borderlands: The Pres-sequel, Call of Duty: Ghosts and will be seen in coming games like Assassins Creed: Unity, Batman Arkham Knight, Far Cry 4, Project Cars, Strife, The Crew, The Witcher 3: The Wild Hunt, Warface, War Thunder, Lords of the Fallen.

Batman: Arkham Knight is one of the games I am itching to get hold of and will feature GameWorks effects such as Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks, Rain Effects.

Exciting times for sure :)


How sweet does that look :D
 
Out all that the only games worth playing to me is batman and war thunder. You just reminded me I need to try war thunder out again since they added tanks.
 
Out all that the only games worth playing to me is batman and war thunder. You just reminded me I need to try war thunder out again since they added tanks.

That's what gaming is: some people are interested in some games others are interested in others. It's an impressive list of games though to have GW in.
 
Currently GameWorks is on a few games such as Assassin Creed: Black Flag, Titanfall, Batman: Arkham Origins, Borderlands: The Pres-sequel, Call of Duty: Ghosts and will be seen in coming games like Assassins Creed: Unity, Batman Arkham Knight, Far Cry 4, Project Cars, Strife, The Crew, The Witcher 3: The Wild Hunt, Warface, War Thunder, Lords of the Fallen.

Batman: Arkham Knight is one of the games I am itching to get hold of and will feature GameWorks effects such as Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks, Rain Effects.

Exciting times for sure :)


How sweet does that look :D

Impressive list, Project cars is what I could be interested in.
 
Impressive list, Project cars is what I could be interested in.

Yer, the Alpha looked pretty damned good (might have been Beta). After watching this demo with all the footage taken from in-game, I want it more now :cool:


Watch on youtube and watch in 1440P if you have a capable monitor. Outstanding.
 
I am still confused why people are whinging about being locked out of GameWorks, when clearly only PhysX and TXAA are nVidia only. GameWorks as far as I know works well on AMD. Of course AMD have their own exclusives like Mantle and Trueaudio, as well as EQAA and that is fair as far as I am concerned but lambasting nVidia as the bad guys and praising AMD as the good guys is frankly pathetic.

Both AMD and nVidia can use GameWorks and these libraries were designed to help devs out and free up time. I only see it as a good thing.

+1 I can only agree with that!
Each vendor want to build something in the house, lets see what is the best.
BTW, AMD pls fix edid to make better custom resolution, it is broken since the beginning in Catalyst. Not gonna swap to AMD until it will be fixed.
 
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TBH nothing in that AC video thats seems great to me, I do like the smoke etc details in games like warface for single play
 
Some general thoughts on the matter

I find it pointless to be talking about 4k,8k e.t.c. What really matters the most is pixel density per square inch along with the viewing distance
of the monitor which itself depends on monitor size. Am pretty sure that the human eye would not be able to recognize individual pixels on a 24 inch 4k monitor.

What gamers need in my opinion

Right monitor pixel density
Adequate tessellation of objects
Photo-realistic colors and textures (which I find really lacking)
Better physics including hair rendering/collision/destructible objects/fluid dynamics e.t.c
A much improved AI and more dynamic environments
Right lighting

One of the things that annoy me with current games is that a lot of the time physical effects seem exaggerated to make the in-game implementation a lot more noticeable.
I see how they render strands of hair and fur and although it looks impressive I can't help but feel its completely unrealistic. Though am guesssing this is probably
the choice of the designer and not a limitation of the actual physics engine.
 
A lot of the effects like hair and particles are marmite. Me personally want to see more of it and I loved the hair in Tomb Raider (looks superb), COD: Ghosts (made this poor game playable to me) and Alice: Madness returns. When you look deep at games, subtleties like particles flying about everywhere (Alien Isolation), bullets hitting walls and bits flying out of that impact, Batmans Cape flowing about with the wind, these things make a game that little bit special to me.

I have gamed ever since the very first space invaders game was in the local chippy and have seen games literally become works of art. I also appreciate that we are not all the same :)
 
I would like to see more hair and fur effects in games as it adds another level of realism to character models IMHO.

The last big change IMHO for character models was the awesome facial animation which Valve introduced in 2004 with HL2.

Improved textures would be nice too on objects too - its annoying when to look close at something and there is no detail!
 
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A lot of the effects like hair and particles are marmite. Me personally want to see more of it and I loved the hair in Tomb Raider (looks superb), COD: Ghosts (made this poor game playable to me) and Alice: Madness returns. When you look deep at games, subtleties like particles flying about everywhere (Alien Isolation), bullets hitting walls and bits flying out of that impact, Batmans Cape flowing about with the wind, these things make a game that little bit special to me.

I have gamed ever since the very first space invaders game was in the local chippy and have seen games literally become works of art. I also appreciate that we are not all the same :)

Nvidia sent me Dark Void back in the day because I was a member of SLi Zone, the game was crap, wasted opportunity tbh, I was so desperate to play it and left gutted, but the Jet pack apex smoke was one of the best bits of eye candy that sticks out for me over the years.:)

Only issue is, they promise us these things then deliver a broken game.

Physx is broken in AC4. I had to turn it off completely. And I played the game months after release too.

To be fair, that isn't Nvidia's fault, fault lies squarely@Ubi's door.

Can see me having to make a purchase for my lad-when it hits ~£15 a few weeks after release though.:)
 
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