Old FF games and very difficult bosses...

Soldato
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Is it just me (possibly!), or on the older FF games is there a mammoth jump in difficulty from normal progressive gameplay to the final boss battles?

If I take FF13 and 13-2, then (nasty linear style aside), there's a nice progression in challenge, which although it's probably slightly too easy, goes in a steadily increasing curve throughout the game.

On FF7/FF9/FFX which I've recently played through, all of them seem to be pretty reasonable all the way through, and then at the final boss battle it's incredibly hard, to the point where I die countless times and end up using YouTube to see the end of the story.

So, am I rubbish at these, or is this a hallmark of the older FF games? I wouldn't say I've rushed them, I've played through the story and explored plenty of areas.
 
FF games usually present a point at which you have access to everything before continuing the story and being locked into the end-game. For example in FF8 its when you get Ragnarok or in FFX you get the airship. Even FF13 did to some extent with the portal back to Gran Pulse.

These points are the best to do side quests, obtain the top tier gear and power level like mad and become extremely OP. Why? Because the last bosses in FF are nothing compared to the optional/secret bosses :p
 
FFVII had those ridiculous weapons to fight, Sephiroth on the other hand was an walk in the park compared to Emerald/Ruby weapon.
 
FFVII had those ridiculous weapons to fight, Sephiroth on the other hand was an walk in the park compared to Emerald/Ruby weapon.

Ain't that the truth!

I guess the older games were designed when people were better gamers, before the hand holding and uber-linear design style became prevalent :D

FFVII on Playstation.......oh the memories! 3 discs worth of epic! :p
 
the only boss is struggled to the point of almost giving the game up and never touching it again was demon gate, in the temple of the ancients. that was back when i was about 11 or 12 mind you. :p

if you learn enemy skill, big guard before going in though it makes it a walk in the park.
 
On FF7/FF9/FFX which I've recently played through, all of them seem to be pretty reasonable all the way through, and then at the final boss battle it's incredibly hard, to the point where I die countless times and end up using YouTube to see the end of the story.

So, am I rubbish at these, or is this a hallmark of the older FF games? I wouldn't say I've rushed them, I've played through the story and explored plenty of areas.

On 7 and 9 you're rubbish I'm afraid :(
All bosses, bar Ruby Weapon, can be sorted with an Omnislash ;)
Even Ozma is a simple boss if you're levelled enough!

FFX there are some extremely challenging bosses, Dark Aeons & Penance, but the rest are simple.
 
New games tend to hold your hand. The same can't be said for older Final Fantasy games. It all started going downhill with the removal of the world map @ FFX.
 
Yeah not too much hand holding in the early ff's. They really would let you miss out on some important or cool stuff and unless you're exceptionally thorough/deranged enough to take on random battle after random battle scoping out every route or nook and cranny then without a guide or a walk through your only going to see 60 to 70% of the stuff. ..
 
Check points......with the 13 series. You get the typical Square Enix, fight 3 or 4 final bosses in a row but if you die, you get to continue from the boss you died at. Also you get a chance to rearrange your weapons to suit that battle.

With the older series, if you died at any point during the boss battles, you have to fight them all over again as they didn't check point you at each boss battle.
 
Can we take a moment to appreciate how good FFX is?
I still think it's the best game of the series, and probably of my favourite storyline from any game ever
 
FFX - Seymour on top of the cliff :mad: :mad:

Didn't have any trouble with FF7 apart from the weapons.

Even the Weapons were fairly easy. Emerald you just set it up right and you just need to keep haste and mime limit breaks. Also add as many counter attacks so it does 9999 damage each time.

Although I will admit Ruby weapon was a bit of a challenge
 
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From reading the thread I think it's lack of game knowledge where I struggle. I tend to follow the story, doing side quests/exploration as I go along, but I don't specifically decide to go off and grind the whole world map on the offchance of finding something, which is maybe where I go wrong...
 
I beat Emerald and Ruby once, just to tick it off my list. If I remember correctly you start with all lucky 7777's on Emerald, pound away with KOTRT and with a bit of luck you'll make it, just takes a long time so the Underwater Materia is all but essential.

In terms of difficulty the mid games are quite linear.
 
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