*** The Official Destiny Thread (now includes 2.0 and TTK) ***

The raid legendaries will do the job for normal raid and new nightfall etc. We've got 4-5 weeks to get geared up before hard unlocks.

It's not clear if the vendor legendaries will get you to 32 though? I'm guessing that will be reserved for raid great

It will be like it is now but 31/32 instead of 29/30.

New legendaries will probably get you to level 30 (up from level 28), whilst an exotic will push you over into level 31. You will need 3/4 raid armour for level 32 or 3 raid and one exotic.

Unless they have completely changed it all mind. I can't see you getting to 31/32 with just the VG armour.
 
I thought it was only Exotics that got the Att/Def buffs? And I assume you can still only equip one at a time with the DLC. If all legendaries stay at 300 Att with normal upgrading, why would Fatebringer, VoC etc have no place?

New legendary weapons will be of the new higher attack values, the vanguard quarter master is getting an entirely new stock for example. I guess the crucible one is too but I'm not sure about the factions.

The current crop won't become useless by any means but you'll probably be wanting the higher attack rating for the hard mode raid released in January and any other higher level content they add/change which should be plenty of time to get a few new legendary weapons and upgrade a couple of your favourite exotics!

It is a bit of a kick in the teeth to those who have spent a lot of time getting legendary weapon types of each element but its not the end of the world. I thought there would be away to upgrade your existing legendary weapons to the new attack values but nevermind!
 
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I thought it was only Exotics that got the Att/Def buffs? And I assume you can still only equip one at a time with the DLC. If all legendaries stay at 300 Att with normal upgrading, why would Fatebringer, VoC etc have no place?

It would make sense that new legendaries have increased light/armour/attack stats but I doubt old legendaries will be upgradeable in the same way exotics are otherwise my job would already be done and there wouldn't be much point in me doing the new content other than to experience it.

If the old legendaries aren't upgradeable, then that doesn't mean they are useless. A weapon that does ~90% of the damage of the top tier weapons isn't redundant at all, I suspect I will be using the using the current set of legendaries for a while.
 
If you dont care about the damage, dont upgrade them... simples. Also, it's couldn't care less. If you could care less it means you actually do care somewhat, which is the opposite of what you're trying to say ;)

No your answer was the weapons aren't reset because they get a new damage rating and my response was I could care less about a new damage rating while having to grind it again, just accept that the weapons are effectively being reset and you're wrong. And well done for pointing out a typo how sad can you get.

See the problem you're having is understanding that i won't ever bother upgrading every exotic. You're the sort that upgrades everything for the sake of having it upgraded, where as i'll only bother doing the ones i use. This will ruin your collection and make you feel like you've wasted your time. In reality, not many people have fully upgraded every exotic. Hell, i've had suros since it was sold by xur and i only just got the focus fire perk last week! Gjallahorn, ice breaker and suros will be the ones i do again straight away... then the rest of them as and when needed. It really isnt hard to equip an exotic when handing in some bounties, especially with a telemetry turned on. Takes one quick smash through of bounties to get most of the perks back with a telemetry active.

I don't care what you have done I'm more concerned about myself and this update is a massive slap in the face to those of us who did take the time to upgrade stuff.

I don't upgrade them for the sake of it I upgrade them because I use about 80% of them, you know because I'm not one of those people that has fun using the same weapons over and over again just because they're "the best" I prefer variety and have fun using them all, and you see the difference between upgrading an exotic and a legendary is you can only equip 1 at a time so "smashing bounties" isn't exactly a solution since it's going to take 3 characters and 3 telemetries per day minimum to get a single exotic anywhere close to getting them back to where they were, not to mention all the materials and glimmer you need again.

It's a crap way of artificially extending content again just because they won't have enough to keep people interested until their next DLC and there was no logical reason for you have to regrind everything from scratch again and only a complete moron would think it isn't doing it from scratch if you effectively have to level it a second time.
 
Question, what about the playstation exclusives? How are they going to be upgraded or are they? They're not in Xur's loot table, I'm awfully fond of my Hawkmoon and I'd like to bring it with me into The Dark Below. If you can't it would seem like a massive oversight on Bungie's behalf but I've seen them do worse.
 
It will be like it is now but 31/32 instead of 29/30.

New legendaries will probably get you to level 30 (up from level 28), whilst an exotic will push you over into level 31. You will need 3/4 raid armour for level 32 or 3 raid and one exotic.

Unless they have completely changed it all mind. I can't see you getting to 31/32 with just the VG armour.

From looking at the new vanguard armour options, they are all still at light 27 but with the new higher defense values.

Question, what about the playstation exclusives? How are they going to be upgraded or are they? They're not in Xur's loot table, I'm awfully fond of my Hawkmoon and I'd like to bring it with me into The Dark Below. If you can't it would seem like a massive oversight on Bungie's behalf but I've seen them do worse.

It will probably just show up for you if you have it equipped and if Xur is offering the upgrade, maybe they'll alter his tables, I don't know! I highly doubt that there will not be a way for the PS exclusive weapons.
 
No your answer was the weapons aren't reset because they get a new damage rating and my response was I could care less about a new damage rating while having to grind it again, just accept that the weapons are effectively being reset and you're wrong. And well done for pointing out a typo how sad can you get.

You said start from scratch, which i said wasnt true. Starting from scratch would be starting at 260/270 with no perks... how you got them. What actually happens is your damage is INCREASED, but you have to sacrifice your perks briefly if you want extra grunt against the level 33 enemies in the hard raid when you're at level 32. Which is what this is all designed for. As the hard mode isnt out till january, you have plenty of time to upgrade these weapons while you're trying to upgrade the new armour by handing in bounties.

Also, it isnt a typo, it's an americanism that conveys exactly the opposite of what you're trying to say ;)

See here, www.youtube.com/watch?v=om7O0MFkmpw
I don't care what you have done I'm more concerned about myself and this update is a massive slap in the face to those of us who did take the time to upgrade stuff.

I don't upgrade them for the sake of it I upgrade them because I use about 80% of them, you know because I'm not one of those people that has fun using the same weapons over and over again just because they're "the best" I prefer variety and have fun using them all, and you see the difference between upgrading an exotic and a legendary is you can only equip 1 at a time so "smashing bounties" isn't exactly a solution since it's going to take 3 characters and 3 telemetries per day minimum to get a single exotic anywhere close to getting them back to where they were, not to mention all the materials and glimmer you need again.

It's a crap way of artificially extending content again just because they won't have enough to keep people interested until their next DLC and there was no logical reason for you have to regrind everything from scratch again and only a complete moron would think it isn't doing it from scratch if you effectively have to level it a second time.

My entire point, is that you dont HAVE to level it again. You could just not level them and they'll be fine for VoG, nightfall etc. Same as the old legendaries. But if you're upgrading all new armour for the hard crota raid anyway, what difference does it make if you equip an exotic at the same time to level that too? If you had a duplicate exotic as a lot of people do you could even use the one with perks while you upgrade the vanilla spare exotic on the side.

My point is that this is nowhere near as bad as people are reacting to it. People who want a truly exotic weapon have to put in a bit more work to make it extra special, those who dont bother raiding and only do nightfalls/crucible can keep their perks as the extra attack wont matter.

The reactions simply scream of ignorant, grumpy children who feel hard done to. I'm not saying that this isnt a mechanic to increase peoples playtime due yo yet more lack of content, dont get me wrong. I'm just saying it isn't THAT bad, like some people are making out.
 
I don't upgrade them for the sake of it I upgrade them because I use about 80% of them, you know because I'm not one of those people that has fun using the same weapons over and over again just because they're "the best" I prefer variety and have fun using them all, and you see the difference between upgrading an exotic and a legendary is you can only equip 1 at a time so "smashing bounties" isn't exactly a solution since it's going to take 3 characters and 3 telemetries per day minimum to get a single exotic anywhere close to getting them back to where they were, not to mention all the materials and glimmer you need again.

It's a crap way of artificially extending content again just because they won't have enough to keep people interested until their next DLC and there was no logical reason for you have to regrind everything from scratch again and only a complete moron would think it isn't doing it from scratch if you effectively have to level it a second time.
I tend to agree, I think there could have been a better compromise for people that had the ability/want to upgrade all the exotics they got as well as for people that were more selective.

Personally I would have preferred they just let everyone keep their progress they have achieved right now and effectively only allowed the 'prestige upgrade' after maxing/nearly maxing (say unlocking both perks) the exotic weapon. Would have rewarded people who had got their guns to a decent state while the other guns would have been left untouched potentially because that particular player didn't use them anyway.

The glimmer requirements are a bit over the top considering the glimmer cap - you'll also have IB and other special events eating your glimmer too. Should have upped the cap ages ago when IB returned - its a shame that these changes, after a good patch, have happened - elongating a game purely based on additional/repeated grind isn't what people are paying for - there are more creative ways even if you can't increase the unique content itself.

ps3ud0 :cool:
 
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Personally I only ever use 3 exotics, Mythoclast, Suros Regime and Icebreaker. Suros I am not fussed about as I haven't upgraded it as it is my PvP gun even with only two exotics this dlc sounds annoying. Neither my Mythoclast or Ice Breaker were fully upgraded as I needed to go farming and I couldn't be bothered, patch dropped and I spent a lot buying mats and maxxed them both. Thankfully it was only two guns as effectively wasted VG / Crucible rep, ascendant energy and mats upgrading the guns to use for a week until DLC drops.

Also annoying new raid is level 30 as RNG has really gone against me so not going to be 30 by the time it comes out. I know as long as someone is 30 I could it but not sure I fancy running a new raid under levelled but looks like I will have to.

Edit: I agree the weapons isn't that bad, they will get levelled back up through normal play time anyway, especally for me as I only need to do two. However that isn't to say it isn't annoying, why couldn't Bungie have released this before or at the time of the last patch so people didn't waste VG/Crucible rep, glimmer and mats upgrading guns that in a week will be reset. I know it isn't a true reset but the items used in the upgrades now could have been used instead for upgrades after the DLC.
 
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I'm just saying it isn't THAT bad, like some people are making out.

Exactly, it's not that bad. You trade in your old exotic for a brand new higher attack value version right off the bat. Clear a few bounties and you'll soon have those wolfpack rounds or whatever back. Also, what I haven't seen mentioned is that it will be easier to level exotics now so it won't take that long compared to what they do now!

What I think they could have done better is communicate these changes more clearly and at the same time. I don't think it helped that the game informer article (even though it is right) was available before the official bungie.net article.

I really like this change:

  • Raid loot in Crota's End will drop at a higher rate
  • Crota's End will be more aware of your recent earnings and how long it's been since your last "Fun Drop" This doesn't eliminate randomness, just is said to make the experience more rewarding

More variety in gameplay mechanics too:

In addition, the story missions and strikes introduce gameplay mechanics that become important later. For instance, one story mission applies a condition called “A Dark Burden,” which eliminates my guardian’s ability to use their vertical movement mode during a challenging fight – this same mechanic shows up later in a much more dangerous situation. Another story mission battle puts damaging energy circles down on the ground, forcing players to navigate carefully.
 
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I don't really get the complaints about this whole exotic upgrade business..

They could have just left all the exotics as they are, stuck at 300 attack, and added new ones with higher attack ratings, essentially making the old ones obsolete. Instead, they've given us the option of upgrading our existing exotics so they're not obsolete, but that comes at a cost.

Were people seriously thinking that all their gear would be magically upgraded for free? Even if they just added a new tier, you'd have that maxed out with a handful of bounties. And then what? Back in the vault they go...

It's seriously not that big of a deal that the progress is reset. I mean, just play the game as normal, doing bounties etc and they'll be upgraded again in no time.

The progress reset doesn't bother me one bit. What is a little bit annoying is the high cost of the upgrade - 7000 glimmer + 7 strange coins (+ 7 more for final upgrade). I guess Bungie listened to people complaining about having a large number of coins/glimmer and nothing to spend them on. I hope this means that the glimmer cap will be increased and strange coins will be a little easier to come by.
 
The progress reset doesn't bother me one bit. What is a little bit annoying is the high cost of the upgrade - 7000 glimmer + 7 strange coins (+ 7 more for final upgrade). I guess Bungie listened to people complaining about having a large number of coins/glimmer and nothing to spend them on. I hope this means that the glimmer cap will be increased and strange coins will be a little easier to come by.

Talking to Kris last night in party chat, we are going nab a gatekeeper checkpoint on hard and get our glimmer capped, then keep killing the vex majors/ultras for those axiomatic beads! I've got a fair amount stock piled already but more will help :)
 
New legendary weapons will be of the new higher attack values, the vanguard quarter master is getting an entirely new stock for example. I guess the crucible one is too but I'm not sure about the factions.

The current crop won't become useless by any means but you'll probably be wanting the higher attack rating for the hard mode raid released in January and any other higher level content they add/change which should be plenty of time to get a few new legendary weapons and upgrade a couple of your favourite exotics!

It is a bit of a kick in the teeth to those who have spent a lot of time getting legendary weapon types of each element but its not the end of the world. I thought there would be away to upgrade your existing legendary weapons to the new attack values but nevermind!

Ah ok, I did not know that they confirmed new legendary weapons would have higher attack!

If true, then it does suck for all of the good raid legendaries!
 
hi guys just started a new hunter and got him to level 13, just wondering if anyone else has started a new one and are free friday evening after 7pm to run through and level up quicker.
 
So much crying over the exotics. I only use a hand full anyways, just reset the ones you use, sheesh.

We'll probably be spending more time levelling the new stuff we get. Tempted to break down a lot of my collection as I rarely use them. Some are practically useless in PvE too & redundant when Raid legendaries drop.

Edit: we need a glimmer cap increase and enemies need to drop more tbh, I've been skint since the Iron Banana. Got my reserves back up to about 15k but then upgrades became easier and blew it all upgrading armour/weapons.
 
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Talking to Kris last night in party chat, we are going nab a gatekeeper checkpoint on hard and get our glimmer capped, then keep killing the vex majors/ultras for those axiomatic beads! I've got a fair amount stock piled already but more will help :)

Does the beads work when in VoG? I thought Bungie did something to stop people glimmer farming in VoG...

I personally do the Cabal first mission farming for glimmers. Do run out of cabal keys quickly though.
 
Does the beads work when in VoG? I thought Bungie did something to stop people glimmer farming in VoG...

I personally do the Cabal first mission farming for glimmers. Do run out of cabal keys quickly though.

Blue polyphage works on the majors/ultras. The beads are the ones we trade in for 200 glimmer.
 
Talking to Kris last night in party chat, we are going nab a gatekeeper checkpoint on hard and get our glimmer capped, then keep killing the vex majors/ultras for those axiomatic beads! I've got a fair amount stock piled already but more will help :)


Count me in...I'm seriously low on Glimmer. :p

I understand the new Exotic weapon upgrades and I'm ok with that. I've only got 4 fully upgraded exotics (I think) so it's won't be much of an issue trading in and upgrading again but my issue with is with current legendary items. Will they become useless for the new hard raid?

I was expecting them to be further upgraded with the new content. Seems like it's been a massive waste of time getting legendarys with different damage types upgraded for each character only for them to become largely redundant for the some of the new content. I've only done this because of the hassle of having to go to the tower to swap out weapons all the time is annoying. This is going to feel like starting all over again and if they then do the same with expansion 2 or 3. Balls to that.
 
Talking to Kris last night in party chat, we are going nab a gatekeeper checkpoint on hard and get our glimmer capped, then keep killing the vex majors/ultras for those axiomatic beads! I've got a fair amount stock piled already but more will help :)
Interesting... do you get more glimmer for higher enemy levels? My usual strategy is to do the beginning of Exclusion Zone with the Heroic modifier enabled and Resupply Code popped. There's about 8-9 majors there and it takes about 2 minutes to clear them out. Kill self, rinse and repeat. 12K glimmer in half an hour.

If the level 30 Vex pays out more though, your plan sounds even better.
 
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