*** The Official Elite: Dangerous Thread ***

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Done that, as have dozens of others, doesn't work for most people. some haven't been able to play since we his 2.0 gamma over a week ago.

Yep, re-install didn't work for me. Nothing has worked for me.

Cavallino if they're "starter" options, no. The free Eagle however is always in the system you start in, regardless of which "starter" you pick I believe.



A week?! Been like 2 days..

Feels like two weeks. I just want to play dammit :(
 
Can anyone see what's wrong with this picture...

vt26tF3.jpg


Maybe it's not a bug... Azeban is run by stupid communists, market economics not really their thing.
 
Can anyone see what's wrong with this picture...

vt26tF3.jpg


Maybe it's not a bug... Azeban is run by stupid communists, market economics not really their thing.

lol

Easy credits without doing a thing. lol

As for my Eagle I have 10k so if I do a few more trade runs and make a bit more sell my eagle and get a hauler. I should be able to buy an eagle in no time.
 
Yes, some people use that to escape. Not smiled apon!

Not cool! I can see a few people rage quitting. I think there should be a penalty if so. A warning stating that logging off will result in a 30 min temporary block on the account.

On another note, I'm really comfortable with the map, done all the training scenarios (apart from the last one lol). So getting there! All of them bar the last one is easy.
 
You should be able to play it right now :)

Beta + Backers can play atm.

Is there any way for me to get in early? I've pre ordered but wondered if there is some form of 'donate' where I could get into the gamma? I can only play the combat scenarios so many times lol
 
Cavallino if they're "starter" options, no. The free Eagle however is always in the system you start in, regardless of which "starter" you pick I believe.

Nah my Eagle is miles away when I start using the "pirate start" option, I'm given a Cobra MKIII but start in an anarchy system quite a distance away.
 
Sell - buy back - sell - buy back = 60k better off.

They really haven't got the rare commodities sorted yet.

They need a:

sell_price = min(buy_price, sell_price) check
 
Anyone had missions to take cargo to the same station your already in?
easiest credits I've ever made, accept, deliver done.

Ok it was only 5k but it was a free 5k
 
Sell - buy back - sell - buy back = 60k better off.

They really haven't got the rare commodities sorted yet.

Maybe in this new patch...

I did about 200k in about 2 minutes but stopped myself...after staying up until 3 am this morning (having to get up 2 hours later) grinding to get a Lakon 6 + the best FSD it just felt wrong....plus I didn't want to risk a wipe! ;P

Loving the jump range of the Type 6...Just a few jumps to get 140ly from Eranin to Empire space with 50 tons of rare' for a nice 800k profit! Just need to grind a few more million and do a bit of exploring before kitting out a Viper and then back to bounty hunting with the DK2 which is a lot of fun. I was trying to rebuild my reputation with the federation which was in tatters after the dumb bug with bounties aligned with the faction giving the bounty and getting scanned once with stolen goods. After countless missions, trading and being a good seminarian they are still 'unfriendly' so F the feds I think I'll get in with the Empire and be a bad guy. :D
 
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Gamma 2.03 changelog here for you!

  • Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
  • Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
  • Fix repro'd case of spinning ship lock on load
  • Fix soft lock when buying data and then going to system view
  • Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
  • Fix for ATI driver crash seen when the Imperial capital ship warps in
  • Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
  • Fixed assert caused by trying to generate planets in a nebula
  • Fix for missions not showing up when moving servers
  • Fix to cobra's front hardpoint door animation being swapped
  • Reduce memory footprint of route finder to compensate for larger search radius
  • Refresh the mission list if we initially fail to accept or update a mission
  • Split WearAndTear into visual and gameplay parts, repaired separately
  • Prevent dropping out of supercruise into capital ships
  • Remove Electosmelters from cargo drop
  • A couple of galaxy map trade route improvements:
  • Switching on an individual commodity will now automatically toggle on its parent category
  • Added buttons for selecting all/none

Track IR fixes:
  • No TrackIR roll in cockpit fixed
  • Sluggishness when using TrackIR 5 fixed
  • Added some logging for accepting missions failing and updating missions failing
  • Fix for plotting jumps in the galaxy map which are too long
  • Added support for AV8R01 by adding it as an alternate AV8R03 scheme
  • Auto downgrades support added (automatic graphic settings)
  • Commodities market UI cargo count doesn't update when discarding cargo fixed
  • Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
  • Galaxy generation optimisation
  • Tweaked shadow setting in the high and medium presets
  • Salvage missions now correctly spawn objectives
  • Make normal slavery collect missions give cash not just rep
  • Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
  • Fixed trade route filters stop working if you use Clear while a heading is expanded
  • Upped AI bounties to make bounty hunting more viable as a career


And a server-side update too!

  • Prevent paintjobs and decals being applied to unsupported ship slots
  • Allow exploration data worth 0 credits to be sold
  • Activate the link between commodity markets and faction simulation
  • Fix some failing requests for starport news
 
Anyone had missions to take cargo to the same station your already in?
easiest credits I've ever made, accept, deliver done.

Ok it was only 5k but it was a free 5k

Must be what happened to me last night! Only I couldn't just hand the mission in - I had to undock, go to SC, then jump back in. Totally confused me that I had to go back! (looked at sector name but not station name until I was SC'ing)
 
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