Rebuy cost on my cobra, with a few upgrades, is 23K
My cobra rebuy is 380,000

Rebuy cost on my cobra, with a few upgrades, is 23K
http://www.eurogamer.net/articles/2014-12-22-elite-dangerous-review
Eurogamer review up, seems fair.
What is the insurance claim cost an on un-upgraded Cobra these days for a Premium beta player?
You and pick it up and play when you want mate, I haven't been forced into combat for ages as I can usually escape. Don't get me wrong there are times you HAVE to fight but those are generally when someone in a faster ship jumps you and you at least get a chance to avoid it.
You play it as much as you want, I don't really get a sense of competing against other players the way I do in other games, but it's not your typical MMO. It really does cater for old style solo gameplay.
Hey,
I could not agree more with what Halfmad said... the game is well worth £40
Stelly
It's one of those games, where you can play for as long or as little as you like. Progression is more about the size of ship. So you an take on bigger opponents or bigger trades. Some people are happy hooning around in their Cobras. There are events and story lines going along, but i haven't sussed them out yet
Combat is optional. you can go looking for it. Or you if your trading, you can almost avoid it. Quite literally by running away.
But it can all be lost! If you don't plan. I lost 8000000 credits worth of ship (ASP) at the weekend, because of a couple of silly incidents, and I was 19k short the of insurance money.
Put any thought into building your own stick/pedals/throttle?
Easier than it sounds (and you clearly already have the tools and abilities needed).
Takes 4 halls sensors (essentially a contact-less variable resistor/potentiometer using a magnet and a sensor that detects the direction of the magnetic field) to do full set and a <£10 Arduino pro micro to make it all work. Just a bit of effort/messing to find a suitable universal joint/ball joint to make the flight sticks pivot, after that it's pretty easy. 2 sensors for the stick, 1 each for pedal and throttle. You can make a multitude of hat switches placed where you like on stick/throttle and probably work out about the same cost/cheaper than buying.
Might not be quite the extreme you want to take it to but something that looked the part and could be slotted into the chair might be quite nice.
Link here to get you started.
The pedals I've not seen made but considering the way the halls sensor works I'd think I've got it licked pretty easily. You'd basically wrap a length of wire around a spindle, mount the magnet on the spindle and each end of the wire to your pedals so stepping on the pedal would pull the wire and rotate the spindle. Just needs a spring or weight to re-centre it when you let the pedal go.
Ah, sounds great!
I do love a bit of space combat, but in similar games in the genre it can get to the point where it sucks all the fun out of playing if you're always stuck in a fight. And besides it is not running away; It is advancing on the enemy from the opposite direction!
Noted. I may have to splash out and make the most of my Christmas time off! (and who the hell was silly enough to make you an Underboss, mate!?)
I take it you're dumped back into a starter ship if you get blown up or sucked into a star?![]()
Guys I need to get stolen goods into Beckman Terminal, should I just go full speed or try to use silent running to avoid being scanned? I'm lined up with the entry, 17Km out, wondering how to approach it![]()