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Crysis @ 1080 = 50FPS @ 1600P = 60 FPS ???

Soldato
Joined
19 Feb 2007
Posts
15,392
Location
Northampton
I ran Crysis before and noticed something odd, Maybe someone more educated on the subject can enlighten me.

I ran it at 1080P and the game ran at a solid 50 FPS never going higher at all, I turned it up to 1600P and the game ran at a solid 60 FPS.

Is this something to do with the CPU having to do more work at 1080P hence the lower FPS or something else entirely ?
 
Yea I would hazard a guess at it being to do with a cup bottleneck. Crysis only uses 1 and a half cpu cores from what I have read. This is not really enough to push a modern graphics card to its limit. As the resolution goes up so does the gpu workload making it more gpu based than cpu. I assume this is what's happening.
 
I have seen the same frames when going from 1080P to 1440P in some games that are very CPU demanding (Hitman Absolution for example) but never seen more frames... Strange that one.
 
Surely a CPU bottle necked game would provide the same minimum frame rate at any resolution, limited by the maximum the graphics card can output. Higher resolution isn't gonna put any less stress on a CPU.
 
Surely a CPU bottle necked game would provide the same minimum frame rate at any resolution, limited by the maximum the graphics card can output. Higher resolution isn't gonna put any less stress on a CPU.

I have seen it a few times where you get higher fps by turning up the settings.

I think at lower resolutions the CPU can get asked to do so much work that it runs less efficiently and hence lower fps.
 
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