*** The Official Elite: Dangerous Thread ***

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Made a massive boo boo last night, had a kitted out asp with 120T cargo but thought I would get a type 7 for a while to grind out some credits on my favorite trade route.
I made sure I had sufficient credits to buy the ship, upgrade its capacity and be able to fill it with cargo so I thought I had it all planned out.

Fail! Firstly the jump range on the 7 was so pityfull on the lakon even with the best FSD I could get it took about 9 jumps to get to my destination, then it turns out that I can't land the 7 on the pad of one leg of my route because its too big and once I did a bit of research of trade routes im my local area the ammount of jumps it would take made it no better time wise than my asp just having to make one jump with 120T.

So I decided to swap back to my asp, simples! oh no no no, there was no where locally that sold an asp so I had to sell the 7 buy an eagle upgrade the FSD then find a system that sold asps.
The long and the short of it I lost nearly 3 million credits and spent a whole evening not doing much worthwhile in the whole debarcle

Moral of the story.... do your home work before making rash purchases

:(:D
 
The online/private group/solo stuff is pretty annoying. 3 of us in PAGAN went hunting in Iota Hydri last night. In the resource collection areas there were very few wanted guys when we were in online or private group mode but flip over to solo and there's tons.

Obviously some bias based on the mode you're connected in, seems a little silly.

online/private group we'd have been lucky to make 80K/hour, solo mode we could get 200-250k/hour bounties, more if an anaconda/python pops as they're worth 80-160K.
 
Got a little bit of time in this last night.

Didn't really get anything done bar jump to some empty systems and struggle to find life or somewhere to get missions...

One thing I am finding very unintuitive is navigation.

Go into map, select place I want to go, plot route, lock and engage hyperspace or whatever.... but there is no frigging indicator on what direction I need to point so I have to turn round and round until I finally line up with where it is I want to go... Just give it a clear indicator on the little map thing in front!

And then, why not give me system information about all the systems up front? Have people not explored these to know they are unpopulated?

I am sure I will get to like this game, but for a newbie, it's frigging annoying and frustrating.
 
Go into map, select place I want to go, plot route, lock and engage hyperspace or whatever.... but there is no frigging indicator on what direction I need to point so I have to turn round and round until I finally line up with where it is I want to go... Just give it a clear indicator on the little map thing in front!

To the right of your main scanner, there's a small round dial with a solid blue dot, when the blue dot is in the center of the crosshair - you're aiming at your selected destination,

When the blue dot is hollow (an outline of a blue dot) the destination is behind you,
 
Moral of the story.... do your home work before making rash purchases

:(:D

Yeah I was stung by this a while back,

Also - it sounds like you might not have stripped the type-7 before you sold it,

When you trade your existing ship in against a new one, you lose 10% of the total value of your ship, including all attached modules... to save money - it's better to strip your ship of modules and downgrade all the systems to the lowest possible before you sell it on (because you can sell modules back to the station at cost price)
 
To the right of your main scanner, there's a small round dial with a solid blue dot, when the blue dot is in the center of the crosshair - you're aiming at your selected destination,

When the blue dot is hollow (an outline of a blue dot) the destination is behind you,

Maybe being colour blind didn't help me this time, but I swear I just didn't see anything which made me clearly see where I was going :D

Thanks, will pay more attention to that bit on the right.

Despite my rant, I don't mind a bit of a learning curve... I need to look around for a good manual :)
 
There is a manual at hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-GAME-MANUAL.pdf

Had a very quick skim and it looks pretty comprehensive
 
To the right of your main scanner, there's a small round dial with a solid blue dot, when the blue dot is in the center of the crosshair - you're aiming at your selected destination,

When the blue dot is hollow (an outline of a blue dot) the destination is behind you,

Dont you mean left?
 
Spent last night trading on a 2400/t route (1200ish one way, 1200ish back again). It was 2 jumps, but I made some reasonable coin. I'll probably try and milk it again later on whilst debating about my next ship move.

I'm currently using a Type 6 for trading, and I've got a tricked out Viper and fairly well upgraded Cobra. I've also got 9 million in cash.

I'm thinking of buying a Sidewinder, flying it to where the Cobra and Viper are, and then stripping and selling the Sidey. I'll then strip and sell the Viper before flying the Cobra back to where the Type 6 is located. I can then look at selling the Type 6 and replacing it with an Asp.

Quick question whilst I'm here, but why when I'm plotting jumps that are within the range of my FSD do I also get messages about not being allowed to jump as it exceeds the fuel allowance of 3T? What's the point of having a 30LY range, a 16T fuel tank, and a fuel scoop and then not being able to jump anywhere that uses more than 3T of fuel?

Is there anything I can do to increase that 3T allowance? It just seems like a made up thing to prevent people from configuring ships to jump large distances.
 
Made a massive boo boo last night, had a kitted out asp with 120T cargo but thought I would get a type 7 for a while to grind out some credits on my favorite trade route.
I made sure I had sufficient credits to buy the ship, upgrade its capacity and be able to fill it with cargo so I thought I had it all planned out.

Fail! Firstly the jump range on the 7 was so pityfull on the lakon even with the best FSD I could get it took about 9 jumps to get to my destination, then it turns out that I can't land the 7 on the pad of one leg of my route because its too big and once I did a bit of research of trade routes im my local area the ammount of jumps it would take made it no better time wise than my asp just having to make one jump with 120T.

So I decided to swap back to my asp, simples! oh no no no, there was no where locally that sold an asp so I had to sell the 7 buy an eagle upgrade the FSD then find a system that sold asps.
The long and the short of it I lost nearly 3 million credits and spent a whole evening not doing much worthwhile in the whole debarcle

Moral of the story.... do your home work before making rash purchases

:(:D

Been there done that, I had a fully kitted out Iron Ass Cobra and sold it to fully update a Viper. The jump range dropped by a fair margin and the very limited cargo capacity meant I was leaving most of my bounty hunting spoils. To add insult to injury it was not that much more nimble in combat IMHO.

Took about 2 million Credits to get back into a Cobra.
 
I had bounties to collect in the Empire and Alliance, spent a very confused hour or so trying to get to either faction via the Galaxy map. It transpired that Empire is shown in alliance colours and vice versa. I then realised that when I changed the instrument/text colour in game, it's also reversed the colours for those two on the map (but not on the selection boxes, confusingly).

Also when comparing modules in the parts shop, it shows "Bad" comparisons as blue and "Good" as red.

I think I might change the colours back!
 
I have 77,000 credits at the moment. I'm about ready to upgrade to a hauler, but I know I need credits for insurance and to buy stuff for trading.

Do I have enough now or do I need to grind a little more cash first? Also, is there a way I can check the jump range of a hauler compared to a sindwinder?
 
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I have 77,000 credits at the moment. I'm about ready to upgrade to a hauler, but I know I need credits for insurance and to buy stuff for trading.

Do I have enough now or do I need to grind a little more cash first? Also, is there a way I can check the jump range of a hauler compared to a sindwinder?

The hauler is about 52k isn't it? The insurance cost is an additional 3k so as long as you don't want to immediately do any upgrades then you should be ok

http://elite-dangerous.wikia.com/wiki/Insurance_costs
 
Thank you! :)

Hauler bought, power plant and FSD upgraded to class C. Now I need to save up some more so I can upgrade the cargo space.

Wooooo! This game is so damn addictive! Its like I'm back playing Frontier again! :D

Yep, addictive is definitely the right term. I've spent the last couple of sessions racking up some bounties to earn myself 500k.. I spent it all on a single shield generator upgrade :o Now to kill some more bad guys so I can afford the 500k 12000W power generator - I'm just scrapping by with my 11000w one at the moment
 
For anyone bounty hunting around Sol I've been doing the following:-

1) Bounty hunt at the nav beacon in V1581 Cygni
2) Claim Fed bounties anywhere in the area
3) Claim Empire bounties in Liaedin (~40 ly from V1581 Cygni)
4) Claim Alliance bounties in Lalande 27055 (~60ly from Liaedin)

Obviously since C1581 Cygni is an anarchy system you need a kill warrant scanner to do this. My Cobra has a 20ly jump range so this is all quite small trips to cash in.
 
Dont you mean left?

lol! yep, sorry, left. :D

Also, I've done so much combat over the last few days, racked up about 300 kills, killed some human commanders and plenty of high value bounties,

I'm actually quite tempted to trade in for a type-9 and do some serious hauling for a day, just to see how much I can make, I'd really like a fully A rated Python (would cost about 200 million) I dunno what it is, but I find trading addictive...
 
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Been there done that, I had a fully kitted out Iron Ass Cobra and sold it to fully update a Viper. The jump range dropped by a fair margin and the very limited cargo capacity meant I was leaving most of my bounty hunting spoils. To add insult to injury it was not that much more nimble in combat IMHO.

Took about 2 million Credits to get back into a Cobra.

Made a massive boo boo last night, had a kitted out asp with 120T cargo but thought I would get a type 7 for a while to grind out some credits on my favorite trade route.
I made sure I had sufficient credits to buy the ship, upgrade its capacity and be able to fill it with cargo so I thought I had it all planned out.

Fail! Firstly the jump range on the 7 was so pityfull on the lakon even with the best FSD I could get it took about 9 jumps to get to my destination, then it turns out that I can't land the 7 on the pad of one leg of my route because its too big and once I did a bit of research of trade routes im my local area the ammount of jumps it would take made it no better time wise than my asp just having to make one jump with 120T.

So I decided to swap back to my asp, simples! oh no no no, there was no where locally that sold an asp so I had to sell the 7 buy an eagle upgrade the FSD then find a system that sold asps.
The long and the short of it I lost nearly 3 million credits and spent a whole evening not doing much worthwhile in the whole debarcle

Moral of the story.... do your home work before making rash purchases

:(:D

When you sell a ship you lose 10% of the value, if you sell it with all your modules still attached you lose 10% of the value of those as well. However if you sell your modules first you don't lose any value on them at all, you get back what you paid. As well as that the modules will be available to buy back in the new ship. So ALWAYS strip the ship if you are selling it.
 
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