*** The Official Destiny Thread (now includes 2.0 and TTK) ***

Really concerned/dedicated players can make some shortcuts (second chars), but those aren't the people the game is designed for.

The game forces you to build additional characters once you max out your first.

Once you have everything on one character you get bored then decide to make another. I built my second purely for the extra strange coins.

I am now thinking I should build a third purely to run nightfall 3 times to get a higher chance of dropping exotics.

The game is geared towards you having multiple characters imo.

If you have 1 maxed out character, after you do the weekly and nightfall what is their left to do? I don't even bother with dailies now unless someone else is doing one. All that is left to do is raids and if you have mos tof the drops all you need to do is certain parts which don't take much time.

If you want to level up a weapon the quickest way is to do the easiest bounties and switch the weapon across all your characters with those bounties.

I think the game doesn't suit non dedicated players at all, it's geared towards those that have multiple characters who can make full use of the weekly resets.
 
I understand the restrictions on marks and glimmer, it is simply a device to slow down player progression. It is annoying when you hit the cap and have nothing to spend it on but I accept it is part of the game.

The vault space is an unnecessary restriction though, I said this before but if the keep releasing raid specific weapons the vault space wont do. Even now keeping a few normal weapons, pvp guns, VoG guns and CE guns I have a full vault and one of my characters half full and that is with me sharding every gun I don't / wont use. HoW will probably feature specific guns again and in that case I will have too many guns, it becomes an unnecessary restriction for no 'gain' for Bungie in that it gets people to keep playing to grind for things.

In an ideal world I would like to see the vault at least doubled in size or open it all up so there is no armour, weapons, materials just a space of 60 (or however many) for anything you want. It would also be nice for it to be on the ship so accesible from orbit.
 
I don't work in the games industry, but I am a software developer, and if I kept my customers in the dark about everything right up until a few days before release, or ignored all their requests for fixes, I wouldn't have many customers for long. Bugs are inevitable, but completely ignoring them and the people complaining about them is unforgivable in my opinion. If you're saying that, in the games industry, that's the way it should be done then I think it needs a bit of a shake up.

Bungie are perfectly able to fix glitches and defects that are of benefit to the player, yet defects which are detrimental to the gamer's experience are left for months on end with most not even being acknowledged. If there's a glitch which means you can cheese a raid boss, you better believe your ass it's going to get a fix. If there's a glitch that means that raid boss can cheese you (Crota instantly standing up and slamming the swordman springs to mind), there's next to no chance of a fix coming out.

+1 - pee's me off that we STILL have VoG bugs let alone the bugs for CE!! - cheese it and its plugged straight away - have to do some work to get their product working right and they cba. Any other product like this would have made a company bankrupt a long time ago

Whilst I have enjoyed Destiny - i definately won't be buying Destiny 2 when its forced upon us after the next DLC.
 
The relationship between a game developer and their player base is very different to an enterprise software developer and a customer, not really comparable (I've worked in both).

'Bugs' in the raid causing Crota to stand up? Praetorians regenerating health? The reason they aren't fixed is because they aren't bugs....they are an artifact of the networking engine and the poor QoS of a P2P setup. They need to be more sympathetic to those limitations when designing their raids imo, but they aren't bugs that are being ignored.

There is no gain for Bungie to communicate their plans. They will be very fluid and ultimately they are going to get a lot more flak for promising and not delivering, than delivering when things are ready. They've talked about the heavy ammo bug because they have the fix and they know it will be out soon.

Suppose they have some enhancements to the networking engine that might reduce the instances where resyncs happen during boss fights....and they say they are working on it. There's every chance that down the line it's just not going to be feasible and it will just be binned....meanwhile everyone is banging on, and on, and on, and on about when is that fix coming.

They don't trust their community enough to communicate their ideas and plans with them, so why should the community blindly follow them?

Have you ever looked at the Bungie forums? Most game communities are awful places, full of awful people, spewing bile and hurling accusation of incompetence at every opportunity. It's not even worth trying to appease them.

EDIT I should qualify that last statement....not all communities, and not all elements of a community of course. But you can get into a lot of trouble trying to design to forum complaints. Usage data is much more reliable and unbiased.
 
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The game forces you to build additional characters once you max out your first.

Once you have everything on one character you get bored then decide to make another. I built my second purely for the extra strange coins.

I am now thinking I should build a third purely to run nightfall 3 times to get a higher chance of dropping exotics.

The game is geared towards you having multiple characters imo.

If you have 1 maxed out character, after you do the weekly and nightfall what is their left to do? I don't even bother with dailies now unless someone else is doing one. All that is left to do is raids and if you have mos tof the drops all you need to do is certain parts which don't take much time.

If you want to level up a weapon the quickest way is to do the easiest bounties and switch the weapon across all your characters with those bounties.

I think the game doesn't suit non dedicated players at all, it's geared towards those that have multiple characters who can make full use of the weekly resets.

I'll word it differently....the game is designed to flow around the progression of an average player. That player doesn't play every day, and doesn't have multiple characters. If you look at the pacing of the game, it's pretty much spot on to have a single character max out around the time the next DLC comes out, if they run the raid once a week, try and do weekly, nightfall etc.

Multiple characters are there to give the hardcore players something to do.

The weekly caps are there to stop hardcore players burning through everything within a week of a content release.

It's a delicate balancing act...they do a pretty good job of it imo.
 
Its curious that somehow only heavy ammo is affected, so you have to wonder why primary/secondary apparently isnt when armor has perks for those too assuming if what Bungie said on their blog is true regards how ammo counts are generated.

ps3ud0 :cool:
 
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There is no gain for Bungie to communicate their plans. They will be very fluid and ultimately they are going to get a lot more flak for promising and not delivering, than delivering when things are ready. They've talked about the heavy ammo bug because they have the fix and they know it will be out soon.

I couldn't disagree more. As a regular on the Bungie forums (it's a great toilet read, and very apt under the circumstances) I see the constant deluge of people asking when something is going to be fixed, or when a change is going to happen. This was particularly evident last week when the forum was spammed with one post demanding answers to various community requests. The reason for the deluge is because nobody will tell them anything - they're in complete limbo as to whether a change or fix is even on Bungie's radar, let alone if it's going to make it into the game at any point.

All Bungie have to do is communicate the things they're looking at, and what they're planning on looking at. They don't need to put a date on anything (but a rough guide would go down a treat). And sure, after a couple of weeks people will start asking when it's coming, and Bungie can reply saying they don't know but it's in progress (just like they did with a single, solitary defect yesterday - woop, progress!). Some people will continue to moan but a large number of people will be content that they're at least acknowledging it, looking into the issue (or planning to) and, most importantly of all, actually communicating with the community!

Every time DeeJ posts a message it gets spammed with thousands upon thousands of replies from people demanding answers, or simply berating him and Bungie. If they just communicated more, showed the community a bit more respect, they'd be a lot more happy. You're always going to get ********, but the vast majority just want answers.
 
It does happen with primary and secondary apparently, it's just people don't get so angry about it :)

Anyway...I've had my soapbox moment on my why I don't think Bungie deserve so much stick :) It's Friday and my first beer has just opened, happy weekend !
 
Its curious that somehow only heavy ammo is affected, so you have to wonder why primary/secondary apparently isnt when armor has perks for those too assuming if what Bungie said on their blog is true regards how ammo counts are generated.

ps3ud0 :cool:

Happens with those perks as well, but it's not as noticeable and as mid_gen says, people haven't really been making a massive deal out of it. It's all centred on losing heavy ammo.

All Bungie have to do is communicate the things they're looking at, and what they're planning on looking at. They don't need to put a date on anything (but a rough guide would go down a treat).

They actually do this (a bit), just not as much as some people will probably like. DeeJ even posted after his weekly update saying that they know everyone wants more vault space, glimmer, and everything else and it's all been discussed and looked at. He's also very active on the reddit sub, with several other bungie developers and people.

Like you said though, all these replies and posts usually get down voted and lost in a mess of people just spamming insults and other crap.
 
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Tip of the day for Crota HM btw...

If you have a shoot to loot scout rifle, you can repeatedly shoot heavy ammo packs to max out your heavy off a single drop.
 
There is no gain for Bungie to communicate their plans. They will be very fluid and ultimately they are going to get a lot more flak for promising and not delivering, than delivering when things are ready. They've talked about the heavy ammo bug because they have the fix and they know it will be out soon.

Suppose they have some enhancements to the networking engine that might reduce the instances where resyncs happen during boss fights....and they say they are working on it. There's every chance that down the line it's just not going to be feasible and it will just be binned....meanwhile everyone is banging on, and on, and on, and on about when is that fix coming.

Not buying this.

DICE were doing exactly this with battlefield. The game was broke at launch, and they were not communicating properly what they were working on and keeping everybody in the dark.

Then people started talking about class action lawsuits and the negative PR started. After that EA went into damage limitation mode and got DICE los angeles working on fixing the game and let Dice stockholm move onto a new game.

Then along came the community test environment. DICE started talking about what changes were coming this month, then releasing them to the test system first for player feedback. It caught loads of bugs and everybody loved it.

You don't have to keep everybody in the dark.
 
Not buying this.

DICE were doing exactly this with battlefield. The game was broke at launch, and they were not communicating properly what they were working on and keeping everybody in the dark.

Then people started talking about class action lawsuits and the negative PR started. After that EA went into damage limitation mode and got DICE los angeles working on fixing the game and let Dice stockholm move onto a new game.

Then along came the community test environment. DICE started talking about what changes were coming this month, then releasing them to the test system first for player feedback. It caught loads of bugs and everybody loved it.

You don't have to keep everybody in the dark.
Completely agree with this.

At the moment, Bungie's communication is terrible. I expect that after HoW, and once numbers start dwindling, there will be a change. I hope at least.
 
I have learnt this the hard way. Buy every exotic weapon you don't already have that XUR sells.

Even more so if people on here say it's not worth writing home about.

P and T people on here said meh I have Icebreaker no need for any other sniper. Well P and T is best PvP sniper in the game. I should have just bought it the first time it came up.

I have missed it the last 2 times it has came up because I have been away and got there too late on sunday morning.

Even if it is a pile of crap (strangers rifle). It could get a massive BUFF with future updates, so just store it til it's buffed. Buy it.

Everyone should have a big bag of coins now I have around 150. There is no reason not to buy. Dragons breath is supposedly the second best PVE launcher in the game. People on here though will say it's crap because they are comparing it with gjallahorn. It's well worth buying and then fully upgrading it, does a lot of damage to groups of enemies.



So my advice would be just buy every weapon he sells unless you already have it. People are saying the solar flare is basically a warlock grenade. I'm saying test it out for yourself no reason not to.

Dragons Breath is no where near the second best PvE launcher on the game. Hunger of Crota, Hezen Veng and even the vendor weapons are better. Dragons Breath has no tracker, slow velocity and a small blast radius. The AoE perk is also terrible as mobs are programmed to move out of the way.

Disagree with you on P&T too. I think the invisibility perk is pretty useless as you still see the red glow from the scope when aiming. Also, if you come up against players who actually have eyes, they'll see you anyway.

Both DB and P&T take up exotic slots, which would be better put to use with Hawkmoon, Vex, Thunderlord etc.
 
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Got patience and time from sunsinger crota part last night.

Also got 1 char to level 32.

Now that is checked off the list. Gjallahorn and Suros regime are the only 2 exotics i want.

How good is the new hard mode exotic?
 
How good is the new hard mode exotic?

It's ****

Seen it being used in my game with someone and it wasn't impressive. It's the aiedon ally with a cursed thrall explosion every now and again. Hard to aim for headshots because its so unstable so only really any good against low level enemies where you can land a 1 hit head shot.
 
How good is the new hard mode exotic?

Word of Croat fully levelled till last 3 slots. Its not bad, no where near Fatebringer but the explosive perk makes group control a little better.

Rate of fire is good though for a PvE gun.

The Fang of Singing Witch gun.

In PvE, it's meh. Not as stable as my badger, the perk seems very PvP oriented. Spotting target and marking it for headshot (the light is perfectly straight down the head) and Radar down sight.
 
Word of Croat fully levelled till last 3 slots. Its not bad, no where near Fatebringer but the explosive perk makes group control a little better.

Rate of fire is good though for a PvE gun.

The Fang of Singing Witch gun.

In PvE, it's meh. Not as stable as my badger, the perk seems very PvP oriented. Spotting target and marking it for headshot (the light is perfectly straight down the head) and Radar down sight.

Does the explosive rounds break the main perk of the gun though? I found it did unless I'm mistaken. I know the hive perk breaks it, like the black hammer sniper rifle. Hopefully it gets fixed soon, and properly fixed along with the black hammer at the same time.

I love the scout rifle though, in both PVE and PVP its really good. My main weapon at the moment!
 
I love the scout rifle though, in both PVE and PVP its really good. My main weapon at the moment!
I've been using the scout rifle quite a bit and although I like it, I still find myself dropping back to Fatebringer in CE hard mode. Fatebringer will still one-shot Thralls whereas it takes 2 from the scout rifle. Saying that, I don't have it quite maxed out so not sure if it'll one shot them once I do.
 
Does the explosive rounds break the main perk of the gun though? I found it did unless I'm mistaken. I know the hive perk breaks it, like the black hammer sniper rifle. Hopefully it gets fixed soon, and properly fixed along with the black hammer at the same time.

I love the scout rifle though, in both PVE and PVP its really good. My main weapon at the moment!

Definitely breaks the 3 headshot return, but that perk don't make a big difference for me. I enjoy the rate of fire for dps, especially on Minotaur.
 
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