*** The Official Elite: Dangerous Thread ***

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You been hammering the Tenche route?

I was on it earlier and made about 25M in an hour and a half.... it's ridiculous to be honest..

Now at 253M in assets, I've had about enough to be honest, been grinding for the A7 shield gen, now I need a bigger reactor, I *wish* so much, there was something else to do in the game where you could make good money, because whilst i'm as guilty as anybody else at hammering these luxury traders - it's dull as absolute ****!

I can see there's a few people posting in the frontier forums, who have over a billion (nearly all of it trading profit) to be honest - I have no idea how they've managed it, because i've been trading "a lot" and i'm about done with it LOL...

Yer, I hit it hard with the T9 for 8 hours ish and brought my assets up from 110M to 180M in that time. It is laborious and I needed to push myself doing it but knowing I would get the Anaconda made it worthwhile. Now I need to grind some more to get the top upgrades :(

As for those with a bil in credits/assets, I don my hat to them, as they have far more patience than me.
 
For me the game is a good vehicle for the Oculus, and that adds an enormous amount. I'm not sure I would play it in 2D on a monitor. My game style is fairly opportunist- I have a reasonably kitted Cobra, take up interesting missions when I see them, do a bit of Nav Point cleaning, and do a little bit of grinding on a slave route when I need extra equipment.

I'd be interested to know if I'm alone in this, but I find a big barrier to exploration and freedom (and therefore a fair slice of fun) is the useless navigation system. I'm in and around Lave, and there are useful local routes, but whenever I fancy striking out and exploring, I know it's going to be a real pain to navigate back. I've only got one ship at the moment but if I had another it would also compound this problem. The Oculus integration doesn't help here much either.

There really should be a simple autoroute system where you choose a system somewhere and it automatically selects the next frameshift target on the route to that system. Or even just a system where we can select route lists, and save them.
 
Yer, I hit it hard with the T9 for 8 hours ish and brought my assets up from 110M to 180M in that time. It is laborious and I needed to push myself doing it but knowing I would get the Anaconda made it worthwhile. Now I need to grind some more to get the top upgrades :(

As for those with a bil in credits/assets, I don my hat to them, as they have far more patience than me.

rofl

70M in 8 hours, that's pretty good going...

The problem as I see it - I'm grinding for upgrades to my Anaconda, specifically the A7 shield gen and enough to power it all including weapons.

But why... I'm struggling to understand why I'm doing it, you can't PVP in ships like this because only 1-2% of other players have such things and half of them are kitted for trading, or under-specced compared to me, killing NPCs is boring after the 1500th time,

I'm actually tempted to get a starter sidewinder and go after people interdicting them for a real challenge, because it's struggling to keep my interest.
 
rofl

70M in 8 hours, that's pretty good going...

The problem as I see it - I'm grinding for upgrades to my Anaconda, specifically the A7 shield gen and enough to power it all including weapons.

But why... I'm struggling to understand why I'm doing it, you can't PVP in ships like this because only 1-2% of other players have such things and half of them are kitted for trading, or under-specced compared to me, killing NPCs is boring after the 1500th time,

I'm actually tempted to get a starter sidewinder and go after people interdicting them for a real challenge, because it's struggling to keep my interest.

The game is still young, so there a only a few people who are grinding away to make lots of credits to buy an Anaconda.
In a few months time, people like me, who are playing slowly and improving their own combat skills, will start to acquire Anacondas and then venture out into PVP. ;)
 
I was grinding out some cash in Tenche as well. Started with 14mill in my Asp, got upto 20mill and bought a T7 (keeping the Asp) and am now hitting it hard in that.

The plan is to make as much as I can whilst the route is still good, and then sell the T7, hop into the Asp, head to the Founders World and get myself a Python - hopefully the 10% discount is working properly (I've read mixed reports on if it works or not).

I've also decided that heavy combat in the Asp is pointless (at least for me). I went into a Conflict Zone and started hammering away at the opposition, and when I docked I spent more on repairs than I made in kills.

Stored the Asp and bought a fully kitted out Viper and I was shooting stuff down like no tomorrow and taking little to no damage. Also took on an Anaconda assassination mission in the Viper and although it was a tough fight, I got it done. I'd have probably spent more than the mission reward on repairs if I'd been in the Asp!
 
rofl

70M in 8 hours, that's pretty good going...

The problem as I see it - I'm grinding for upgrades to my Anaconda, specifically the A7 shield gen and enough to power it all including weapons.

But why... I'm struggling to understand why I'm doing it, you can't PVP in ships like this because only 1-2% of other players have such things and half of them are kitted for trading, or under-specced compared to me, killing NPCs is boring after the 1500th time,

I'm actually tempted to get a starter sidewinder and go after people interdicting them for a real challenge, because it's struggling to keep my interest.

I understand where you are coming from but my goal is to get it kitted with the top of everything and then start doing the same with all the ships. I really enjoy the game and it would be nice to own a fleet of top kitted ships.
 
The grind is only down to you.

You can shoot, trade, pirate your way to a cobra and upgrade that doing what the game has to offer and never need a new ship upgrade. If you play in open you will come across people who have played the game since alpha and will send you packing rather quickly. Mainly because they have traded for months on end, shot endless NPC and know the ins and out of the game.

Very few of us are lucky enough to get the top of the range of Bentley for nothing, those that are not lucky enough have to do what everyone does and WORK for something. Sure its a computer game and its something for leisure i would go further than that regarding ELITE it is a hobby and hobby`s take up our free time. If you have better things to do with your free time than travel between 3 points in a virtual world over 50000 times (assuming you maximise your efforts) then obtaining the best ships, best equipment will forever be out of reach for you.

There are a bazillion other games to play out there, try playing one of them that will give you instant gratification. ED is a long term project with long term goals. Economics should always provide better income than blasting someone.

Mining needs a significant buffing along with exploration.
 
The grind is only down to you.

You can shoot, trade, pirate your way to a cobra and upgrade that doing what the game has to offer and never need a new ship upgrade. If you play in open you will come across people who have played the game since alpha and will send you packing rather quickly. Mainly because they have traded for months on end, shot endless NPC and know the ins and out of the game.

Very few of us are lucky enough to get the top of the range of Bentley for nothing, those that are not lucky enough have to do what everyone does and WORK for something. Sure its a computer game and its something for leisure i would go further than that regarding ELITE it is a hobby and hobby`s take up our free time. If you have better things to do with your free time than travel between 3 points in a virtual world over 50000 times (assuming you maximise your efforts) then obtaining the best ships, best equipment will forever be out of reach for you.

There are a bazillion other games to play out there, try playing one of them that will give you instant gratification. ED is a long term project with long term goals. Economics should always provide better income than blasting someone.

Mining needs a significant buffing along with exploration.

What I like about the game is the choice you have. Don't want to trade? No problem and do something else. I got to a T7 without doing any trading and basically doing missions. I did a fair chunk of T7 tading and got bored and went off to do some more missions and a bit of exploring, which was great. Nobody is beholden to do anything.

I personally love the game and look forward to walking around Stardocks and planetary landings.
 
Got myself an adder the weekend before last. Only had a couple of hours to try it out...

I wish the mission times when playing this were game time rather than real time. I so often land up not being able to finish due to only being able to engage for short periods of time.

Think need to start looking for new job that will give me more spare time :(
 
The game is a good shell for them to build upon.

But for me its missing features that should have been in from the start --->looks at pathetic attempt at mining

One of my biggest gripes about the game, is the forums and the fanboys of the previous Elite games, it seems all the wanted (And pretty much recieved) was Elite with new graphics engine.
 
I think the game is fantastic as well, adding landings and wandering around a station may sound cool, but i dont think it would actually add content, it would be nice that if you died whilst out of your ship thats it game over, you have just lost 20% of your wealth to pay for your nephew to continue the family line.

While real space may be empty and unless your a astrophysicist its a pretty dull place. Due to the lack of tools and info available.

Still a second screen is a must for this game, So far i am upto season 4 on the big Theory, 3 really bad B movies, Rubber (a tyre that goes around on a rampage), Tekan (enough said) and Dragon Wasps. Also a multitude of youtube videos about string and M theory and the largest objects in the universe, so i can take a look in the elite world :)

Quick edit, Same as before is perfect for us old time Fanboys. Maybe you dont understand but Elite to many of us above 40 is the STAR WARS of computer gaming. So in effect take a finger younger generation and suck it up.
 
I've not played Elite since it launched, even though I backed it in Beta early on. Not sure I have that urge yet to get back in the game. After earning so many credits and working my way up through some ships during beta, it lost some of its pulling power. I'm thinking I've done that for now, not really interested in the credit side or dogfighting, I like to build, explore, mine, survive and so on.

I also backed Space Engineers reasonably early too and must admit I play that much more than ED. That sort of fulfils my mining, building, surviving and now exploration side, especially now its gone to infinite worlds/universe with PG asteroids, ship's, stations and so on. But the game lacks any form of AI really, but they hope to correct that this year sometime so I'm keeping my fingers crossed.

There also Limit Theory soon hopefully (didn't get into the backing of that), so I'll see what that plays like, its looking pretty good.

All that said, I'll probably go back to ED, later this year maybe. I'm sure it will pull me back once things settle in a little more. There's plenty of time.
 
There has only been a couple of days since the Beta launch I haven't played it and that is either because I am out getting slaughtered or I got ****** off when I got shot and killed by a real player in my T7 and cost me a fortune getting it all back.
 
I doubt they'll do it, but would live them to make it more like the x-series where you can build bases, factorys etc. With player factions as well that would be great, don't want to do that, then carry on as you do now.
Such user control would make the universe far more interesting and player derived. Imagine the battles that would be spawned.
 
I doubt they'll do it, but would live them to make it more like the x-series where you can build bases, factorys etc. With player factions as well that would be great, don't want to do that, then carry on as you do now.
Such user control would make the universe far more interesting and player derived. Imagine the battles that would be spawned.

But then it becomes EvE where you have factions fighting for control of areas and stations.

Not that I think that's a bad thing, but there's a game that does that already.
 
I just want there to be a viable exploration gameplay mechanic, not just in terms of getting cash, but game progression, actually finding stuff that's not scanning planets, and the multiplayer fixed so I can head off into the unknown with some friends.
 
I just want there to be a viable exploration gameplay mechanic, not just in terms of getting cash, but game progression, actually finding stuff that's not scanning planets, and the multiplayer fixed so I can head off into the unknown with some friends.

System tagging will be a cool addition (I think it's coming in 1.1) where the first person to discover a system gets it named after them,
 
I believe FD have always said they will never implement player owned stations etc.

With the upcomming patch, helping towards making starports I think is a nice touch.

Things id like to see in next 3-4 months :-

1, Squardrons/organisations - I know "wings" is coming in March, and there is little known exactly what it will feature. But id like general grouping (with missions etc), Guilds (organisations etc) IMO it was poor these were never in at release, after all it was called an MMO at times.

2, Better social tools, For this i mean, transfering of funds to another player, better social interaction with others (just like my point above, this should have been in at the start)

3, Better looking Planets, I watched SC for the first time the other day, and I was in ore at how stunning the planet looked. This would go some way to making it worth Expploring in the game, once you've visited 20 systems or so, they start to all look the same after a while.

4, Better AI, and More enemy races. How can space just be filled with humans?!?! and I think the AI could do with being improved.
 
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