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- 4 Nov 2013
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- 658
It would be so good if its true!
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Civ BE does Split Frame Rendering, so unless they are implementing it differently to how Mantle works. yes.
Just because a game uses SFR, it doesn't make it use the memory of each card and allow it to stack.
Just because a game uses SFR, it doesn't make it use the memory of each card and allow it to stack.
http://www.slideshare.net/DICEStudio/rendering-battlefield-4-with-mantle45 MULTI-GPU Multi-GPU alternatives: – AFR – Alternate Frame Rendering (1-4 GPUs of the same power) – Heterogeneous AFR – 1 small + 1 big GPU (APU + Discrete) – SFR – Split Frame Rendering – Multi-GPU Job Graph – Primary strong GPU + slave GPUs helping Frostbite supports AFR natively – No synchronization points within the frame – For resources that are not rendered every frame: re-render resources for each GPU Example: sky envmap update on weather change With Mantle multi-GPU is explicit and we have to build support for it ourselves
AFR still preferable. You won't see SFR in any graphic intensive game any time soon.
If Mantle ONLY, AMD Win!
If DX12 everyone wins!![]()

Thats what Split Frame Rendering is, each GPU handles one half of the screen independently.
Instead of two GPU's rendering the full image through the master Memory pool the image is split in half with each GPU rendering one half.
The former is two GPU's acting as one, like one big GPU. hence the doubling of performance, the latter is two GPU's working independently on the same task, less performance but lower latency.
There is no "Stacking" of the Memory, it's a side effect of the GPU's still being independent of eachother and having their own buffer.
Stacking is also the wrong word for what you are describing, "Stacking" is more a kin to traditional Multi-GPU.
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It seems BF4 is also capable of it.
http://www.slideshare.net/DICEStudio/rendering-battlefield-4-with-mantle
nVidia have been doing SFR for a long time but the VRAM doesn't stack. You are reading too much into it and whilst it is possible to stack VRAM, it hasn't happened yet, as AMD would be singing it from the rooftops.
Really? why is that?
BTW, AFR is not what you think. it's a form of Hybrid CF. Like CF with different types of GPU. there is nothing "preferable" about it
They haven't managed to get it to work, they don't even officially support it.
It has happened, CiV BE uses it.
No form of Alternate frame rendering supports memory scaling. Heterogeneous AFR included.
Asynchronous Crossfire or SFR use sub GPU as slaves thus there is little performance scaling. Don't you think that if there were, there would be more than a top down turn based strategy game using it to demo Mantle?
Not sure what point you are trying to make Humbug. People would like memory scaling, unfortunately the performance just isn't there.
Are you saying SFR doesn't work for gaming on SLI?