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AMD TressFX 3.0 to show at GDC 2015 but for Deus Ex Universe + Dawn Engine

While i agree all these techs are great and really enhance and add to gaming in general, the fundemental issue is someone has to be responsible for its implementation.

Nvidia / AMD are responsible for bringing the tech out which is good, but they need to support the tech with the devs.

Developers are responsible for implementing the tech.

Both of these things cost 2 things, Money and Time, both of those things will determine if the tech ever makes it live.

Firstly if the tech is new, you need to know how to implement it, this takes time, something which costs developers money, and also a commodity they have little of often when trying to push out a new title with people like EA or UBISoft etc breathing down their necks, and we all know quite frankly they just want their slice of the money and couldnt give a monkeys about the quality of the product or its features.

So really, these techs need more exposure, need to be open for people to learn in their spare time, if AMD and Nvidia made these techs opensource and then charged people for support on them, communities would form up, websites devoted to discussing how to use the software etc, and it would bloom.

a lot of indie games are made now by bedroom developers, a lot of these people end up at bigger studios. Its these people that need to get their hands on this tech for it to succeed imho.

make it open source, let people use it , learn it and help develop it, charge for licensing it if need be at the top end, but let people have it.

TressFX is open source! Anyone can use it.
 
The problem is Si, those bedroom devs who get snapped up, end up working for the bigger publishers who appear to have strict timelines and they don't have the time to add in these techs. This is why nVidia seem happy to get their tech out there and pay devs to add them.

Edit:

To add, TressFX is open source that was developed by AMD (probably in conjunction with someone else?) and anyone can use it but seems nobody wants to or has the time to and AMD don't have the funds to pay devs to add it, so whilst it is a good thing it being Open Source, we now see what happens when something is Open.

PhysX is proprietartrty and nVidia pay devs to add it and probably send out their own developers to help them and this is why we have quite a few PhysX titles.
 
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Thing is AMD are brilliant at bringing out all these Techs, Mantle, TressFX, Trueaudio etc, yet they never get used. You see them hyped up, 1 or 2 titles use them and they fade to nothing :(

Someone somewhere must be a fault for it, marketing? lazy devs? who knows... but it gets boring, i have a 290, i love my 290, i bought my 290 and found out it had all these bells and whistles that could be used in the future, but they have hardly been touched, soon i will get a new card and feel slightly let down that the tech from my old card never really got used.

don't forget HD3D
 
TrueAudio = lots of noise from AMD but no actual sounds :D

hahahaha Good one. After the ribbing Nvidia have had with Physx, it's fair game.

It does look good though (TressFX) and it's progressing nicely. Let us hope it's implemented into more gaming titles over time. Physx certainly never got the attention people hoped for so would be sad if this fizzles out in the same fashion.
 
hahahaha Good one. After the ribbing Nvidia have had with Physx, it's fair game.

It does look good though (TressFX) and it's progressing nicely. Let us hope it's implemented into more gaming titles over time. Physx certainly never got the attention people hoped for so would be sad if this fizzles out in the same fashion.

:D

Yer it does look good and I was impressed with AMD for doing it (TressFX) and big kudos to them. PhysX has evolved somewhat and is now part of GameWorks libraries and as seen in Batman AO, PhysX works nicely on AMD hardware (as I was told by an AMD user).

Love or hate nVidia, they don't sit back and go to lengths to get their tech in games.
 
Look at Unity engine as an example, you can download it for free to begin development of stuff with it.

Greg you are also correct but there are a lot of smaller studios out there that would be willing to spend more time making the game they want to make and have it be the best game they can.

Anyhow, something has to change, all this good tech just falling by the wayside, yet the price of games keeps going up and so does the hardware :(
 
Look at Unity engine as an example, you can download it for free to begin development of stuff with it.

Greg you are also correct but there are a lot of smaller studios out there that would be willing to spend more time making the game they want to make and have it be the best game they can.

Anyhow, something has to change, all this good tech just falling by the wayside, yet the price of games keeps going up and so does the hardware :(

Look at what CD Project Red are doing with The Witcher 3. They have delayed it to make sure it has everything they want in it and won't be hurried to release a broken game. No charging for DLC either and I did laugh out loud when I watched the trailer for Cyberpunk 2077.... At the end it said "Coming....When it's ready" :D

Spot on.
 
I think a lot of honest developers are sick and tired and of their games being smashed out to fit quotas by big publishers and whatnot and ending up with a half finished product and a bad name in the process.

Hence CD Project etc are prime examples of this. These are the people that should be using new tech, as they will take time to understand it and definitely use it to its fullest if they feel it fits their needs and brings their product to life.
 
In away it was already in 3 tomb raider pc, tomb raider remastered edition ps4 and lichdom.

I could count on both hands how many trueaudio, mantle and tressXF games there are in existence - I think instead of AMD using tech as a feature listing on their gpu spec, they are actually serious about implementing it rather than a sales tool.
 
I could count on both hands how many trueaudio, mantle and tressXF games there are in existence - I think instead of AMD using tech as a feature listing on their gpu spec, they are actually serious about implementing it rather than a sales tool.

While it absolutely pains me to agree with you, i agree.
 
Great find Matt. Good to see you earning your keep :D



The good thing about nVidia is you can have your cake and eat it. You get ALL the GameWorks effects and TressFX, so win win for nVidia users (and all running smoothly on G-Sync :cool:) :D

Don't some GameWorks effects work on AMD? Sure i read something about it using the CPU instead of the GPU.
 
A new version of TressFX every time a game uses it :p?

Obviously it's a jest, looking forward to a new Deus Ex game, but they've been trolling us with the IP for ages, so lets see if it's up to scratch, after the fall was dire.
 
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