*** The Official Elite: Dangerous Thread ***

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to cool an FSD jump, eject a heat sink when @ 90-100 (might need to rinse and repeat this), only every happens to me when I am not concentrating or making a brew and I crash into a star and get pulled out.
 
There is only one temperature, that can be driven up by multiple drivers such as boost, fsd, fuel scooping, banging off "laayzoors" etc.

The percentage temp reading to the top left of the target position monitor is the one being referenced by people.
 
Left hand side of the central display. It shoots up when the engines are engaging hyperdrive. When they get above 100%, the woman has a fit and screams at you..

Never had this tbh - I thought that figure represented just the overall ship's temperature - never had it go up over 100 unless I've been flying too close to a sun!?!? (I don't think!)

to cool an FSD jump, eject a heat sink when @ 90-100 (might need to rinse and repeat this), only every happens to me when I am not concentrating or making a brew and I crash into a star and get pulled out.

And I've never done this - seen the binding on my HOTAS X but never really knew what it was for! Is this a default feature on all ships then or do I need to buy/equip?
 
It's when I jump into hyperdrive or do two jumps one after the other (not immediately though). The temps go through the roof with endless warnings and the bird going in to meltdown telling me she can't take any more..

You need to wait after dropping out of a jump for your ship to cooldown before re-engaging your FSD, you may just be re-engaging too soon.

And Stevie P - yes its better to strip sell your ship rather than trading the whole thing in. If you do it in one go I think you only get 90% market value on your ship and all included components. If you sell the upgraded components separately first you get full value back for them (I can't recall whether you can sell and leave the slot empty or have to replace the component in whcih case go for the cheapest lowest class alternative), then when you trade your ship in you only lose value on the ship itself.
 
Anyone come across an A6 shield generator on their travels? Can't find one for the life of me :(

Go onto the map and filter by economy and put a tick in high tech only. Then below drag the minimum population slider up passed halfway at least. Should just show any large population high tech systems then.
 
I was in the federation systems and somehow became unfriendly, probably got caught with illegal goods, so was doing some missions to become neutral again and was attacking a wanted ship and one of the fed ships flew in front so all the work I had done was down the drain :( so going to the alliance until I mess that up :)
 
Hmmm, I'm liking the look of this option tbh!

Not sure I am comfortable with having no shields (I got interdicted last night in my Hauler with 10 tons of Palladium in my hold and only just got away by the skin of my teeth as the attacker actually took down my shields while my supercruise was charging! :eek:)

Unless your shields are higher grade, they usually get taken down pretty quickly anyway so i found them not useful. Also, with some small upgrades to the Adder, the FSD will charge pretty quickly once the mass lock is removed.

I have not yet been blown up by an AI Interdiction.

I did drive my adder into a space station wall yesterday but it only cost me 7,500CR for the insurance to replace (I had no cargo at the time), at this price level I would view a ship as a consumable item however I was sweating a little on a run last night loaded with 23T of Gold for a 19T sale & 4T - 40k CR Contract.
 
Go onto the map and filter by economy and put a tick in high tech only. Then below drag the minimum population slider up passed halfway at least. Should just show any large population high tech systems then.

Cheers and I was doing that but still no damned A6 drive :D Got one in the end though using that method at Ra. All I kept getting was the A7, which is a little out of reach at present :o
 
Bit of a random question but do the fuel prices just go up with the cost of your ship?

Reason I ask is that i'm currently running two ships, a type 9 and an ASP, they both have 32 ton fuel tanks (dropped it from 64 to save weight) but the type 9 fuel costs are massively more to fill the tank than the ASP and at the end of the day its still just 32 tons
I have to run a pretty big scoop with the type 9 to make it cost effective (and not go mad spending hours scooping)
 
I am clueless as to why ANYONE would bother with the Adder, unless it's all you can afford. By all means get one as stop gap and use it for a couple of Rare runs... you'll have 380k in no time, then buy a COBRA! So much better, tons more cargo space (56T stripped out), fastest ship in the game with boost, and can be kitted out as a fighter also making it utterly lethal!!
 
Bit of a random question but do the fuel prices just go up with the cost of your ship?

Reason I ask is that i'm currently running two ships, a type 9 and an ASP, they both have 32 ton fuel tanks (dropped it from 64 to save weight) but the type 9 fuel costs are massively more to fill the tank than the ASP and at the end of the day its still just 32 tons
I have to run a pretty big scoop with the type 9 to make it cost effective (and not go mad spending hours scooping)

Yep, they do. I just made a 14.7Ly jump in my Anaconda and the fuel bill was 29K... Good job I run an A2 Fuel Scoop or I would be broke.
 
Bit of a random question but do the fuel prices just go up with the cost of your ship?

Reason I ask is that i'm currently running two ships, a type 9 and an ASP, they both have 32 ton fuel tanks (dropped it from 64 to save weight) but the type 9 fuel costs are massively more to fill the tank than the ASP and at the end of the day its still just 32 tons
I have to run a pretty big scoop with the type 9 to make it cost effective (and not go mad spending hours scooping)

Type 9 is clearly running on premium ;)
 
It doesn't make sense to put the price of fuel up when your ship gets bigger. It is still the same fuel and still the same amount of fuel going in/out....Meh!
 
Perhaps you're paying a tax on the fuel depending on the pad size you land on, those poor hose monkeys have a damn site further to run to fill you up on large landing pads :p
 
It doesn't make sense to put the price of fuel up when your ship gets bigger. It is still the same fuel and still the same amount of fuel going in/out....Meh!

isn't it just the case that a bigger ship has a bigger FSD hence bigger fuel requirement. ie more fuel required to move a bigger ship?

or am I missing something?
 
The whole fuel price feels like a really hacky attempt at 'balancing'.

You can try to justify it by saying the the starports levy landing fees in the forms of fuel charges. But that is rubbish. What about ships that don't refuel when they land ?

I'd by happier with a standard landing fee which varies depending on the status you have with the faction. Bigger ships have a higher 'mooring fee'.

Or make big ships use much more fuel and have much bigger tanks. A Type9 should use 10 to 20 times the fuel as a Adder - it weighs 10 to 20 times as much.
 
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