Geeeez, that's some battle length. Fair play to you both for sticking it out and not quitting.
Yeah. I forced him to run
a lot and unfortunately, if he already has a 3km head start on me (after he's boosted past and I've taken some time to turn because my pips were in SYS), then in the same ship with the same grade thrusters and full pips to ENG, I can't close the distance, giving him time to recharge his shields. Hitting with rails at that distance was very hard indeed.
I'm quite proud to have come out of that one without actually letting my shields go down once, and we did have a fair old chat about it at the end whilst he was drifting through space. I feel really bad for shooting out his engines, because I promised myself I would never do that to someone, but there was simply no other way to end the fight and I only had a couple of shots left in my rail guns.
I did find it much easier to keep my shields up and keep my weapons firing with this Cobra compared to the Viper I was using the night before (odd because I thought the Viper's shields were stronger). Suddenly I don't really fear for my ship unless I come up against multiple targets or something bigger like a Clipper, but damn, the Cobra is expensive and I still hate the hardpoint placement. With FDL and Vulture both looking like they might cost more than an Asp, I have to ask what Frontier are thinking; between the Cobra at around 350k and the Asp at 6.6m, the only other ship is a pure trade ship, the Type 6. That is a
massive gap which really needs something to fill it, otherwise I think we're just going to carry on with a galaxy full of Cobras.
Edit: Hmm. The military armour upgrade suggests one thing about Vulture pricing, but looking at the classes of some of the modules it can fit, maybe it will be priced lower than the Asp. Guess we will see when the patch is released.