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AMD's Future of Gaming: FreeSync, DirectX 12, LiquidVR, VR And More

Soldato
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AMD outlines the future of gaming: FreeSync, DirectX 12, LiquidVR, VR gaming, Asynchronous Shaders and more.


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DirectX 12 - It's The Future

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DirectX 12 is the future of PC gaming without a doubt, but it is something that was brought up to speed thanks to AMD introducing Mantle.

FreeSync - Gaming Deserves Better

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Where there is a big difference between AMD's FreeSync and NVIDIA's G-Sync technologies is that AMD requires no proprietary hardware, no closed standards, and no licensing fees.

AMD is Investing Heavily Into VR


Asynchronous Shaders - AMD's Secret Weapon?

Overall, I was impressed with what AMD had on show for us in Sydney. I was hoping for some Fiji-based Radeon R9 390X action, but I knew it wouldn't be happening - a man can dream, can't he? AMD really impressed me with the announcement of asynchronous shaders, which should do some really great things for the PC and VR markets as they continue to grow.

The PC market has been in quicksand ever since the control of game development shifted over to the consoles, and game developers should be ashamed of themselves because of it. NVIDIA and AMD need to also take some of that blame, with both companies looking for an exit right now in DirectX 12. But, we won't be seeing the fruits of this labor until proper DX12-based engines come out.

This won't happen until late 2016, or 2017 - but the future is there. For us to see the true potential of DirectX 12, asynchronous shaders, and all of this additional power from our CPUs and GPUs, we need proper DirectX 12-based game engines running on DirectX 12, with Windows 10. The benefits of DirectX 12 will not be fully realized with DX11 games running on DX12, and while code paths and some fancy coding will help, it won't change things, yet.

Read more at http://www.tweaktown.com/articles/7...eesync-directx-12-liquidvr-vr-more/index.html
 
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Those slides look crap :p

Just AMD making some noise. They should stop making noise and do something productive, like release something people want to buy.
 
Love how the green peeps are straight in to give their two cents and contribute nothing...

Wonder if AMD will really bother with Mantle now seen as they have got Microsoft to do what they wanted with their API. Basically does what mantle does but better support across the board from the start.
 
BLAH BLAH BLAH 2016 2017 BLAH BLAH BLAH

how bout you get your ** Swear words should be fully starred out ** head back in the game for this year AMD, getting sick to death with them to be fair..A sinking ship, already badly listing me thinks...And Matt, seeing as you some sort of PR mouthpiece you can get back to AMD and tell them what we are all crying out for.
 
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Love how the green peeps are straight in to give their two cents and contribute nothing...

Wonder if AMD will really bother with Mantle now seen as they have got Microsoft to do what they wanted with their API. Basically does what mantle does but better support across the board from the start.

Green peeps?
Green peeps?

I run an AMD 290X.

And this thread contributes nothing. It's just AMD with more noise. "HEY GUYS, WE'VE GOT ALL THIS AWESOME STUFFS COMING" Meanwhile I've been unable to buy a worthwhile AMD CPU for about half a decade, and I'm bored of my 18 month old 290X.

That last side is cringeworthy too. Freesync needs proprietary hardware, that being the GPU powering it.

And AMD have tablets in their slides?! Do AMD not realise how pathetically behind any sort of tablet take up is of their chips?!

Instead of making slides about their stuff, they actually make their stuff readily available etc.
 
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So big inventions there though! Been setting the standards in Both CPU and GPU for years. for GPU first to market GDDR5, looking like first to market HBM..

Clean sweep of the market consoles. And this all coming from a company going down? lol

Some people on here need to start looking into Marketing because they believe they know the inner works of both Nvidia and AMD.
 
TressFX wasn't proprietary and look at how that panned out...
TrueAudio wasn't proprietary and look how that panned out...

AMD **** me off and I would rather they did proprietary and gave their customers things instead of getting everyone to do the work for them. More noise and nothing more.

People always moan about nVidia and their proprietary stuff but at least they put their customers first and actually implement their proprietary stuff. AMD could learn a thing or two from nVidia.
 
TressFX wasn't proprietary and look at how that panned out...
TrueAudio wasn't proprietary and look how that panned out...

AMD **** me off and I would rather they did proprietary and gave their customers things instead of getting everyone to do the work for them. More noise and nothing more.

People always moan about nVidia and their proprietary stuff but at least they put their customers first and actually implement their proprietary stuff. AMD could learn a thing or two from nVidia.

And there proprietary stuff isn't used that much either.. PhysX games are so far between, Gsync panels also so far between.

Some things kick off some things don't least AMD tried to change the PC gaming Audio into a programmable engine. Sadly not taken off has of yet!
Least AMD tried to bring something all hardware can run and not locked out to one! TressFX works on console and PC = good for everyone.

I do like PhysX one tech I would like seen open up for everyone. Another point I dislike is how Nvidia handle it!

Some open standards make it some dont, you most first put out and idea and see how things turn out. FreeSync for example was just put out there and that ended up becoming something.

And whilst they are at it, hurry up with some drivers.

All talk, no action with AMD these days....

We back to the one a month driver nothing has changed! Its been this way, yes that wait from December was poor but least it was for a reason. We should now be back to the one a month driver.
 
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Looks very much like they are going to give up on Mantle, possibly supporting a few games here and there but it's definitely not going to be the next big API as plenty of people on this forum were trying to tell us last year - I always said that D3D12 would still be the dominant API and for good reason.
 
Looks very much like they are going to give up on Mantle, possibly supporting a few games here and there but it's definitely not going to be the next big API as plenty of people on this forum were trying to tell us last year - I always said that D3D12 would still be the dominant API and for good reason.

Mantle has moved on, Mantle is running inside Vulcan API.. Not gone just moved on.
 
Mantle has moved on, Mantle is running inside Vulcan API.. Not gone just moved on.

Whatever the case I wouldn't call Mantle much of a success thus far, it's in a handful of games and with, as far as I'm aware, still no public SDK (which was supposed to be available at before 2015).

DirectX 12 will be the dominant API and these slides from AMD essentially confirm that they realise this. Good news in my opinion, the industry doesn't need a return to vendor specific APIs.
 
Sitting inside that intel CPU is AMDs own standard 64bit that is "OPEN"

I wounder what this industry would have been like if AMD locked that for themselves?

Whats is to my mind is silly is that intel can get that AMD standard working in a cpu thats superior to AMD themselves.
Have AMD done good things , IMO yes but i'd like them to focus on making the future stuff better not going on about old stuff. (would love a new fast
competitive CPU from them )
 
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