AMD outlines the future of gaming: FreeSync, DirectX 12, LiquidVR, VR gaming, Asynchronous Shaders and more.
DirectX 12 - It's The Future
DirectX 12 is the future of PC gaming without a doubt, but it is something that was brought up to speed thanks to AMD introducing Mantle.
FreeSync - Gaming Deserves Better
Where there is a big difference between AMD's FreeSync and NVIDIA's G-Sync technologies is that AMD requires no proprietary hardware, no closed standards, and no licensing fees.
AMD is Investing Heavily Into VR
Asynchronous Shaders - AMD's Secret Weapon?
Overall, I was impressed with what AMD had on show for us in Sydney. I was hoping for some Fiji-based Radeon R9 390X action, but I knew it wouldn't be happening - a man can dream, can't he? AMD really impressed me with the announcement of asynchronous shaders, which should do some really great things for the PC and VR markets as they continue to grow.
The PC market has been in quicksand ever since the control of game development shifted over to the consoles, and game developers should be ashamed of themselves because of it. NVIDIA and AMD need to also take some of that blame, with both companies looking for an exit right now in DirectX 12. But, we won't be seeing the fruits of this labor until proper DX12-based engines come out.
This won't happen until late 2016, or 2017 - but the future is there. For us to see the true potential of DirectX 12, asynchronous shaders, and all of this additional power from our CPUs and GPUs, we need proper DirectX 12-based game engines running on DirectX 12, with Windows 10. The benefits of DirectX 12 will not be fully realized with DX11 games running on DX12, and while code paths and some fancy coding will help, it won't change things, yet.
Read more at http://www.tweaktown.com/articles/7...eesync-directx-12-liquidvr-vr-more/index.html
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