Ah no bother buddy, what's ya Rockstar Social Club Username Gamertag ID thingy, so I can add ya? Mine's DJ_Bucho so feel free to add me and we can smash some stuff up together![]()
so any advanced guides on performance for this yet and what kills FPS and what doesn't?
MSAA and Tesselation mostly.
You would also have to measure the settings in loads of different areas of the map to get a true reflection on the settings performance as well.
The extended distance scaling has little effect in the middle of the city where most of the stuff in the distance is blocked by buildings, out in the countryside though it has a big effect I find.
Once you are in a crew do you then have to send everyone in that crew a friend invite?
How do you see/interact with my crew mates?
I kept getting out of memory crashes. The game would just freeze with the audio stuttering. However, when I checked my page file, I realised that I had allocated a 3072MB page file on a drive that only had 1GB available!
I have set a new page file in another drive to 5000-15000MB. I'm sure that will be ample and hopefully the issue will be resolved.
However, to avoid slowdown through use of a mechanical page file, is this one game that it would be worth upgrading from 8GB RAM to 16GB? How much memory do you think the game actually uses?
I kept getting out of memory crashes. The game would just freeze with the audio stuttering. However, when I checked my page file, I realised that I had allocated a 3072MB page file on a drive that only had 1GB available!
I have set a new page file in another drive to 5000-15000MB. I'm sure that will be ample and hopefully the issue will be resolved.
However, to avoid slowdown through use of a mechanical page file, is this one game that it would be worth upgrading from 8GB RAM to 16GB? How much memory do you think the game actually uses?
an i7 overclocked helps
http://forums.overclockers.co.uk/showthread.php?t=18666314
Looking at the Guru3D article MSAA can affect FPS, but for me VRAM is the limiting factor even at 1080p. There appears to be a mismatch between the game's reported VRAM usage and MSI AB's
http://www.guru3d.com/articles_pages/gta_v_pc_graphics_performance_review,9.html
What I am finding however is that if I increase some settings to v high (GFE says that these are optimal for me) I get flickering, just like what this guy gets.
http://forums.overclockers.co.uk/showpost.php?p=27915423&postcount=2494
What Ayehuasca said really, MSAA and tessellation are the bigger ones, followed by the extended distance scaling which is draw distance I think.
These reduce VRAM usage the most anyway, and in terms of the extended distance, I reduced mine more than I actually needed and didn't really see a difference visually.
These are all in the normal graphics menu, im not sure about the advanced graphics bit
MSAA and Tesselation mostly.
You would also have to measure the settings in loads of different areas of the map to get a true reflection on the settings performance as well.
The extended distance scaling has little effect in the middle of the city where most of the stuff in the distance is blocked by buildings, out in the countryside though it has a big effect I find.
I kept getting out of memory crashes. The game would just freeze with the audio stuttering. However, when I checked my page file, I realised that I had allocated a 3072MB page file on a drive that only had 1GB available!
I have set a new page file in another drive to 5000-15000MB. I'm sure that will be ample and hopefully the issue will be resolved.
However, to avoid slowdown through use of a mechanical page file, is this one game that it would be worth upgrading from 8GB RAM to 16GB? How much memory do you think the game actually uses?
Just buy my little pony and relabel the box, its mostly the same kinda thing when you 7My son wants this for his birthday. He's only 7. I can't seem to find anywhere selling the Sega Master System version.
I haven't been getting 100% usage on a single 980!
Still runs great though but its clear you need a powerful cpu for this game.
found this on reddit incase anyone is having stuttering issues.
Recently, Nvidia came out with a GeForce Experience update which is awesome! The bad thing is that it installed a bloatware onto my computer (and probably yours, not sure yet). The reason I found out was my CPU was running at 65% to 90% usage constantly, even when I was surfing the web which I thought was weird. So I opened the resource manager for Windows and found MANY TCP connections for NvStreamSvc (it was around 100 + connections). So I found a site that stopped it and disabled it on start. To people who are skeptical about it, if you don't have SHIELD from Nvidia, then it doesn't effect you at all.
How do you access the resource manager (For Windows 8/8.1 Users)
- Right on your taskbar on the bottom of the screen and select "task manager"
- Once open click on the performance tab
- Once on the performance tab click (towards the bottom) "Open Resource Manager" it will look something like this
- Click on the CPU tab and look at the small cpu usage box on the Process Bar. If it's anything over 5-15% then you need to click on the Network Tab and look for any connections called "NvStreamSvc," if you have more than about 5-10 and you have many IPv4Loopbacks, then chances are it's causing bloating on your computer.
How do I stop "NvStreamSvc"
- Open the start tab and type in "Cmd"
- When the "cmd.exe" pops up, right click on it and select "run as administrator"
- Once the box opens type in: sc stop "NvStreamSvc"
- Now type sc config "NvStreamSvc" start=disabled
- Type exit and you're done!![]()
Funny you should mention that as Hardline is doing the same for me (using almost 8GB of my RAM) and adding another 8/16gb is something I'm considering.
Have you checked the file integrity via steam?
i was crashing due to a system memory leak, found out it was my samsung SSD that needed to be put into performance mode, not crashed since,
you using a samsung SSD?
i have page file at 0mb/off
Hmmm what resolution? I'm guessing 1440p?
I wonder why I have such high memory usage and I don't use any AA/MSAA/TXAA with Texture quality set to Normal and the rest High.
i was crashing due to a system memory leak, found out it was my samsung SSD that needed to be put into performance mode, not crashed since,
you using a samsung SSD?
i have page file at 0mb/off