Wow. Hello to you too Sir.
Over the past 2 months I've been looking into various options and the selection choices I've made are based on recommendations by people who build machines for their jobs, benchmark stats, review sites and forums like this one. So for the sake of avoiding anything heated I will assume your dig is at them and not me personally.
As for my experience:
Max, I have been on and off with over the last 4 years.
Maya, less than one year.
Modo, 2 years.
Blender, 6 years.
Gaming environments like unreal ...just under 1 year.
Adobe related products, 10+ years.
Gaming since I was a baby \o/
Work flow depends on the job. If its purely 2d then it stays between the adobe family usually. Otherwise if its a 3d asset then it will normally either go from 3d software, runs through adobe to some level (eg photoshop) and either ends up integrated into a gaming environment/rendering engine or video editor like after effects/premiere pro.
Over the years ive gone through a few systems. I try and buy as big as I can to last at least 2-3 years. Rinse and repeat. This time though Ive had a massive cash injection. My old systems I generally give away to family.
Current system Ive had for a while now...built it for Skyrim which came out around November 2011.
i7 - 2660k CPU 3.4Ghz
HD Radeon 6990
8gb ram
Asus P8P67 deluxe motherboard
System has worked a dream and did everything I asked. But dx12 on the way and 4k is pretty much here so....
Tommyzz you said you cant yet build the 5960x with the Phantek...i presume that is because you are waiting on other parts and not because you need to "hard mod" the case?

Some other guy reviewed the Phantek and claims he got an EEB board with dual 480 rads no problem...so im hoping this is the solution.
For those who want a build log...I will try. At the very least it might be comedy if I short out some components