*** The Official Destiny Thread (now includes 2.0 and TTK) ***

Stupid ****ing game.

Qodron? With 2x 33's in the party? Not a chance in hell. Don't have the firepower to do the WIN spam tactic from a bubble. Too fragile to survive in the detainment fields long enough to get out. Let's not forget the Eye deciding to stand and hide behind Qodron's legs....worse than the fricking swordbearer.

No checkpoints obviously so a total waste of time.

So, another week playing the nightfall etheric lottery for me before I can *maybe* get to 34. Unless Variks sells boots and/or the 34 boss is one that is susceptible to the gjallarhorn WIN spam tactic.
 
Stupid ****ing game.

Qodron? With 2x 33's in the party? Not a chance in hell. Don't have the firepower to do the WIN spam tactic from a bubble. Too fragile to survive in the detainment fields long enough to get out. Let's not forget the Eye deciding to stand and hide behind Qodron's legs....worse than the fricking swordbearer.

No checkpoints obviously so a total waste of time.

So, another week playing the nightfall etheric lottery for me before I can *maybe* get to 34. Unless Variks sells boots and/or the 34 boss is one that is susceptible to the gjallarhorn WIN spam tactic.

Yep, pretty much what you said.

Detainment shields are too strong and if the silver goblin decides to go walkies which is 90% of the time, your going nowhere. I've also lost the etheric light lotto two weeks running aswell.

I'll keep trying though, get there eventually.
 
We only had two gjallarhorns, and two of us at 33. We couldn't bring him down before the teleport?

Did you actually deal with the containment mechanic or just gjalla spam?
 
We burned him in about a minute.

2 x 34s & a 33, all with Max Gjallarhorn. As soon as you walk in the room pop a bubble for cover then fire away. He goes down before you have to deal with the ads or mechanics of the encounter.
 
Well, not an option without 3 gjallarhorns.....we actually had to try and deal with the encounter! It's *hard*.

Anyone managed to do the busting out of the field mechanic? Gotta be so careful with your positioning, too close and fields overlap so you die even quicker. Too exposed and you get nailed the second the field goes down. Too far apart and the guy with the buff can't get within shotty range.

Such a pain there's no checkpoint, I would like to go spend some time trying different strategies out, but cba going through the previous levels.
 
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Reading around it seems just having one guy on shield duty with SGA making sure he gets the eye kill is the way to go.

Urrox next week please! Much, much easier mechanic.
 
Pretty much no idea what this game is all about, but interested and mate just loaned it to me. Will be firing it up later..... anything that I should know/expect? Kind of assuming it's like Halo? But...more online?
 
The level 32 this week is pretty much a slightly longer strike - took 33 minutes to run through it. The 34 is straightforward too but we did go with the Gjallarhorn melting of the boss method. 2 34s and 1 33 all max Gjallarhorn and he went down before he could detain any of us, with time to spare.

I'm not sure I'll get round to doing the 35 at all this week - there's simply too much to do in this game now! Got 1 more nightfall, and 2 each of the 32 and 34 PoE. This weekend I'm going to concentrate on Trials - I really want to see the Lighthouse! :D
 
Well we failed the 34 PoE last night too. Only had 2 Ghally's so couldn't use that cheesy method and trying to do it the proper way is the most frustrating and difficult/cheap thing in the entire game by a huge margin.

The mechanics of the fight are fine, but as others have said that damn enemy just doesn't show itself, or teleports around and with all those damn hobgoblins shooting at you the hardest part of the fight is getting into the open long enough to find that enemy and kill it.

I can see how it could be done, but there is zero room for even the smallest error from anyone on the team. On the right side, if you get the enemy down he tends to spawn on that side again straight away, so you can keep taking him out every 10 seconds to keep the buff on constantly - if it stacks? you could build up 3-4 of them with each character then you can safely just take the boss out without worrying about the bubbles for a few minutes.

But, it's just too random to attempt that way - and those major hobgoblins simply take too much shots to take down and there are about 6 of them, on top of all the normal ones.


We then swapped a player out for 3x Ghally but 10 rockets from each of us only got him to 10% health for some reason. Think 1 Ghally was slightly less than max so guess they must be maxed out if you have a level 33.

With 3 maxed, or 3x 34s it's crazy easy, but I found the legit method far too random and cheap. Plus shotguns are only real method for breaking the bubble but it didn't drop any special weapon ammo for me ...ever. So kept running out.



Stick to Trials, so much easier!! Been told a 9-0 run gets you 5 etheric light so a few of those and all my weapons are maxed!
 
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Reading around it seems just having one guy on shield duty with SGA making sure he gets the eye kill is the way to go.

Urrox next week please! Much, much easier mechanic.

Rooster and I tested for a bit after you had to leave and I could just about get myself out of the bubble with the Ram / void melee approach (on a separate note 6 rounds from a 331 Felwinters, 300 corrective measure or 331 VG LMG were not enough). Timing the melee hits is crucial though. However as soon as I was able to free myself I was basically toast.

Based on the fact we got him down to around 1/5 health the Gjally method in the doorway seems the most sure fire way to get the fight over and done with (honestly this is the biggest problem with some of the bosses in the game, they just aren't fun to "fight"). With our setup though we just didn't have the fire power to get there.

I would like to have another crack at it before the reset though as it bugged me that we got that close (especially as we didn't really struggle getting to that point).
 
Reading around it seems just having one guy on shield duty with SGA making sure he gets the eye kill is the way to go.

Urrox next week please! Much, much easier mechanic.

This method definitely works, tired when we had a go, other thing I will say is if you all stand together when the containment comes up, the other two shooting as well as the one with the "jailbreak" buff, it makes it a bit quicker. As a 34 I could get myself out of the containment shield with a 365 fatebringer/331 swordbreaker without the buff, but only had a small amount of health left.

The Eye does make it frustrating, when he bugs out. In theory its a good mechanic for a fight, and should be a challenge not the frustrating fight it currently is.
 
They've really screwed the pooch with PoE balancing imo. None of the bosses have a damage limit (time's vengeance/sword or whatever) on them, so the solution to each boss is simply melt him with gjallarhorn before any of the mechanics kick in.

I'd be willing to give Qodron another crack once we're all 34. I like the mechanics of it and I think with a bit of experimentation you'd find some good strategy to take him down reliably...but of course you're at the mercy of the NPC AI which is annoying. I guess they heard everyone saying how great it was having to chase the swordbearer around on CE :rolleyes:

I read one good strategy is to have a sniper pop the Eye's head off as soon as you see him so he rushes you.

I think the fight would be fun if they reduced the adds and boss HP a bit, made the boss invulnerable until a buff from breaking out of the containment fields....bit like Templar.

I wouldn't be surprised to see a Gjallarhorn nerf and boss HP reduction to balance things out a bit.
 
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Pretty much no idea what this game is all about, but interested and mate just loaned it to me. Will be firing it up later..... anything that I should know/expect? Kind of assuming it's like Halo? But...more online?

Its nothing like Halo

Its more like an MMO than anything else. Its all about what level your character is and what level your opponent is and gear that can get you to higher levels.

You can rank up as you play through the story, but the story will only get you to about 16. You then have to start doing bounties and other acivities to get you to max rank - level 20. After that leveling is all about what legendary gear you wear.

Start reading. Theres a lot to learn about destiny.

http://www.trustedreviews.com/opinions/destiny-tips-and-tricks
 
They've really screwed the pooch with PoE balancing imo. None of the bosses have a damage limit (time's vengeance/sword or whatever) on them, so the solution to each boss is simply melt him with gjallarhorn before any of the mechanics kick in.

I'd be willing to give Qodron another crack once we're all 34. I like the mechanics of it and I think with a bit of experimentation you'd find some good strategy to take him down reliably...but of course you're at the mercy of the NPC AI which is annoying. I guess they heard everyone saying how great it was having to chase the swordbearer around on CE :rolleyes:

I read one good strategy is to have a sniper pop the Eye's head off as soon as you see him so he rushes you.

I think the fight would be fun if they reduced the adds and boss HP a bit, made the boss invulnerable until a buff from breaking out of the containment fields....bit like Templar.

I wouldn't be surprised to see a Gjallarhorn nerf and boss HP reduction to balance things out a bit.

I honestly would be suprised if they did.

Even pre crotas end there were videos on the internet of an entire team of 6 with gjallarhorns taking atheon down in one times vengence.

Its always been the strongest tool for PVE and its incredibly hard to get since it can't be bought from Xur. Pretty much every group insisted on Gjallarhorn being necessary for the crotas end raid as it was so effective.

Its not news that having a team full of max gjallarhorns makes the PVE end game easy.

This method definitely works, tired when we had a go, other thing I will say is if you all stand together when the containment comes up, the other two shooting as well as the one with the "jailbreak" buff, it makes it a bit quicker. As a 34 I could get myself out of the containment shield with a 365 fatebringer/331 swordbreaker without the buff, but only had a small amount of health left.

The Eye does make it frustrating, when he bugs out. In theory its a good mechanic for a fight, and should be a challenge not the frustrating fight it currently is.

The solution here is just to change his AI so that he doesn't go walk about and spawns in one of certain fixed places which aren't impossible to get to. This is unlikely however, as they never changed the AI of the swordbearer on crotas end.
 
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On a seperate note, I tried out the Hive armour buff in PoE....great fun! I just ran around punching the crap out of everything leaving a trail of orbs :D Not sure statistically what the buff is but I hardly got scratched, punched out a few cursed too.

BTW, people that have done both....how does Skolas at 34 compare to running 34 at 33? I've not had much trouble doing the first rounds on 34 at 33...same sort of difficulty on the 35?
 
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yeah the level difference isn't that much of a problem tbh. The level 35 fight was fine up until the skolas fight.

When we did it solar burn was on so his scorch cannon could one shot you.
 
Atheon and Crota though you couldn't just bypass the fight mechanics entirely by melting him. Atheon you need to do a portal and oracles is easier with snipers and Crota Gjally doesn't do any damage to the boss himself.

I'm sure they are going to rebalance some of the PoE fights so that you skipping the whole fight mechanic isn't possible. It's not a million miles from just pushing something off the ledge imo, yeah, the mechanics allow it, but it's not in the spirit of the game.

They'll probably just change up the timing, make the boss invulnerable for 10-20 seconds so the mechanics cycle kicks in before you can melt him.
 
Atheon you couldn't entirely bypass, but you could melt him in one times vengence which made the encounter considerably easier in the early days.
 
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