Return of the ZX Spectrum!

An update on the recreated spectrum :D August delivery is set and it can be had £89 at Zavvi, had a disagreement with the rainforest over pre order pricing as they normally match but on this occasion they said no.. I'd of loved OCUK to sell it as a gimmick :D
 
Production update:

Our production schedule calls for the assembly line in the factory to go live in the week commencing July 6th. Within the space of a single day the 1,000 Vegas will have been manufactured and boxed up, ready to be dispatched to their owners – the 1,000 people who selected the Vega as a perk in our Indiegogo campaign last December.
 
I remember spending hours writing programs for school on the zx81 only to breath near the uber 16kram module and loose the whole lot :(

If you 'wiggled' the 16KB RAM module just right (on my ZX81 at least) you could sometimes crash the game and get into the BASIC part of the program. I remember doing this and being able to hack the maze in 3D Monster Maze to change it :cool:
 
I'm pretty sure you could do this in basic games just by pressing break which would then take you into the Basic Editor.

I fondly remember doing this in journeys end to pump up the stats of my party and gold :)
 
If you 'wiggled' the 16KB RAM module just right (on my ZX81 at least) you could sometimes crash the game and get into the BASIC part of the program. I remember doing this and being able to hack the maze in 3D Monster Maze to change it :cool:

Those were the days. Also used to happen on other machines if you got a fail to load on a tape sometimes where you could access code, usually the BASIC loading stuff rather than the game as most were machine code.
 
Those were the days. Also used to happen on other machines if you got a fail to load on a tape sometimes where you could access code, usually the BASIC loading stuff rather than the game as most were machine code.

On the BBC/Electron machines you used to get a "Broken Program" message if you tried that. It would still run but you couldn't list the code. Primitive form of copy protection presumably. It was actually a simple fix you just had to reset a couple of bytes at the top of the program memory and voila, there was all the code in its glory.

The tape loaders usually used some of fast interrupt event and some machine code, usually Vsync to execute a short piece of code to disable copy protection. Once you figured out how it was patching in the code you could access it, run it through a disassembler and then use the same code to un-protect all your tapes. Those were the days. :D
 
On the BBC/Electron machines you used to get a "Broken Program" message if you tried that. It would still run but you couldn't list the code. Primitive form of copy protection presumably. It was actually a simple fix you just had to reset a couple of bytes at the top of the program memory and voila, there was all the code in its glory.

The tape loaders usually used some of fast interrupt event and some machine code, usually Vsync to execute a short piece of code to disable copy protection. Once you figured out how it was patching in the code you could access it, run it through a disassembler and then use the same code to un-protect all your tapes. Those were the days. :D

I've got a pristine, boxed with all the bits Electorn, Atom and Model B. I just need a Model A now :D
 
I've got a pristine, boxed with all the bits Electorn, Atom and Model B. I just need a Model A now :D

I got rid of my Model B with 'sideways RAM' upgrade, 5.25'' floppy drive and 'Music 5000' synthesizer when we did a loft conversion and lost lots of storage space a few years ago. Really regret it now :(
 
I got rid of my Model B with 'sideways RAM' upgrade, 5.25'' floppy drive and 'Music 5000' synthesizer when we did a loft conversion and lost lots of storage space a few years ago. Really regret it now :(

Oh I am a collector, my Acorn collection is a mere touching the surface, circa 40 other machines in my store :D
 
On the BBC/Electron machines you used to get a "Broken Program" message if you tried that. It would still run but you couldn't list the code. Primitive form of copy protection presumably. It was actually a simple fix you just had to reset a couple of bytes at the top of the program memory and voila, there was all the code in its glory.

The tape loaders usually used some of fast interrupt event and some machine code, usually Vsync to execute a short piece of code to disable copy protection. Once you figured out how it was patching in the code you could access it, run it through a disassembler and then use the same code to un-protect all your tapes. Those were the days. :D

that reminds me, I think it was on my Electron, im sure when loaded a game, instead of getting that game, another game came up instead ? I cant remember the game though..
 
We are aiming to send out the batch 1 Vegas THIS FRIDAY the 7th of August 2015!
We are aiming to send out the batch 2 Vegas THE FOLLOWING FRIDAY the 14th of August 2015!

Bring it on!
 
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