Pinch of salt required - PS4

The page is working again now. Interesting.

I quite like that a lot of different companies are working on their own VR systems. Will hopefully breed some good competition.
 
Looks pretty legit, like someone has wondered onto the Sony stall at e£ and snapped photos.

They make sense tbh, holding a DS4 would be awkward while using the headset.
 
Wait a minute, so now the PS4 is supposed to not just power the morpheus but still have enough power to display on the tv too? So that's three different scenes it's going to have to render, not sure how that is going to work...
 
Wait a minute, so now the PS4 is supposed to not just power the morpheus but still have enough power to display on the tv too? So that's three different scenes it's going to have to render, not sure how that is going to work...
Supposed to? It always has - it just splits the output like you could do with a TV STB or something...

ps3ud0 :cool:
 
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Then new name though. Playstation Real Eyes, lol, much preferred it to be called Morpheus.

Not as convinced after seeing that, But can see the idea if the track motion.
 
Supposed to? It always has - it just splits the output like you could do with a TV STB or something...

ps3ud0 :cool:


No, no it hasn't, it'll have to render the scene from three differing viewpoints, that's a bucket load more processing required.
 
Sorry I think Im missing something - didnt realise the thread Im in, first of all the OP link AFAIK is fake and second of all Dano Im not sure Im commenting on what you are.

There plenty of Morpheus demos out there showing a TV output of what the person is seeing but I gather you are talking about something else when you are talking about viewpoints?!?

ps3ud0 :cool:
 
No, no it hasn't, it'll have to render the scene from three differing viewpoints, that's a bucket load more processing required.

Nah it will only need to render 2 points, the TV can be mirrored from the left or right eye, dosent matter. Check out any oculus stuff on YouTube it's just one eyes perspective being displayed, no drawbacks for viewers on a single flat screen.
 
Nah it will only need to render 2 points, the TV can be mirrored from the left or right eye, dosent matter. Check out any oculus stuff on YouTube it's just one eyes perspective being displayed, no drawbacks for viewers on a single flat screen.

Yes, but that is not what is implied.

Morpheus creates two sets of images: one for the headset and one for a TV, so everyone can join in.

If the tv image is different from the morpheus image then that will require three different perspectives, one for the tv, and two for the morpheus, left and right eye.

EDIT: Or possibly I am just reading into it wrong :)
 
To render to VR you just render the scene twice with slightly offset camera positions. In Oculus' case you just send those two render targets off to the SDK and it applies the appropriate shaders to perform the distortion/chromatic abberation adjustments etc and chucks it out at the HMD.

You could take one camera's output and scale it to fit the TV. Won't be perfect native resolution, but really, if you have the HMD on, you can't see the TV, so it's a bit of a moot point.
 
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