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Exactly man, good to see some people with heads still screwed on. We can't compare 4GB HBM VS 4GB of GDDR5 because we just don't know anything about HBM yet. Will it hinder performance, will the games stutter when going from card to system.. We don't know yet.
Only 1 more day to go ! Looking forward to it if not just to end all the lameness.
There was an animation I saw linked on Reddit that showed the benefits of HBM, looked like it "might"/"does" work differently so may overcome "some " limitations.
I hold out hope that a 4GB Fury card will not be too limited.
Your right we don't know anything about 4GB of HBM, but unfortunately we do know all about 4GB of game data, textures and the like. It doesn't matter whether you store them on a HDD, SSD, System ram or even GDDR5 video ram, they still take up 4GB of space. HBM will be no different.
Considering the VRAM is on the GPU, then I would only assume the latency between the system ram and vram is going to be the same as the cpu to gpu. Minimal.
Certainly a lot faster than the current system ram -> memory controller -> vram setup.

People sure lost a lot of faith in AMD. Let's paste this one more time.
When I asked Macri about this issue, he expressed confidence in AMD's ability to work around this capacity constraint. In fact, he said that current GPUs aren't terribly efficient with their memory capacity simply because GDDR5's architecture required ever-larger memory capacities in order to extract more bandwidth. As a result, AMD "never bothered to put a single engineer on using frame buffer memory better," because memory capacities kept growing. Essentially, that capacity was free, while engineers were not. Macri classified the utilization of memory capacity in current Radeon operation as "exceedingly poor" and said the "amount of data that gets touched sitting in there is embarrassing."
Strong words, indeed.
With HBM, he said, "we threw a couple of engineers at that problem," which will be addressed solely via the operating system and Radeon driver software. "We're not asking anybody to change their games."
So AMD acknowledges and is confident it can be solved.

Considering the VRAM is on the GPU, then I would only assume the latency between the system ram and vram is going to be the same as the cpu to gpu. Minimal.
Certainly a lot faster than the current system ram -> memory controller -> vram setup.
People sure lost a lot of faith in AMD. Let's paste this one more time.
So AMD acknowledges and is confident it can be solved.
)System RAM gets read speed of less than 200GB/s, GDDR5 GPU's have around 336GB/s of throughput... HBM cards have 512GB/s
It doesn't really matter how fast you make the GPU's vram, that isn't the bottleneck
Latency wont have changed much, its bandwidth and power that has been improved, the GPU still has a memory controller, the RAM isn't actually part of the GPU just the PCB traces have been removed
System RAM gets read speed of less than 200GB/s, GDDR5 GPU's have around 336GB/s of throughput... HBM cards have 512GB/s
It doesn't really matter how fast you make the GPU's vram, that isn't the bottleneck
Latency wont have changed much, its bandwidth and power that has been improved, the GPU still has a memory controller, the RAM isn't actually part of the GPU just the PCB traces have been removed
So is HBM is going to utterly game reliant then? or need the magic of DX12 support which isn't here let alone implemented into games so if the Fury X is everything we want it to be it will be like owning a Ferrari with no wheels, is this AMD just trying to be first reguardless? I mean they did the same with Dx11.
At 4K though 4GB of VRAM is clearly not enough. At 4K you want at a MINIMUM 6GB. It is possible though that more may actually help as you start increasing the number of video cards in SLI. 6GB might actually not be enough for some games in 4K when SLI is involved, we will see.

Taken form HardOCPs 980 Ti review.
AMD must have worked a miracle.![]()
390x Unboxing
