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Deus Ex: Mankind Divided - Dawn Engine Tech Demo

Soldato
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Deus Ex: Mankind Divided - Dawn Engine Tech Demo




Source: http://wccftech.com/deus-mankind-divided-tech-demo-video-showing-dawn-engine

Eidos Montreal and Square Enix have released the official Dawn Engine Tech Demo from the E3 2015 PC Gaming Show, displaying the graphical prowess that is now possible for Deus Ex: Mankind Divided.



Depth-of-Field & Bokeh
Post-Process and Color Correction
Global Illumination
Parallax Occlusion Mapping (POM)
Screen Space Reflection
Volumetric Lighting & Air Density
PUREhair & PUREmaterial (AMD TressFX)



So hyped for this game alone, now we know it has ample fancy shader technology I'm even more hyped for it.
 
It does look amazing, matt you going full metal goatee for this one since youv'e already got a fair bit of TFX going on up top???
 
What a silly question to ask! Of course it matters to lambchop :p

He refuses to play any AMD sponsored game, although he played bioshock infinite :D


Looks very nice, imo the volumetric lighting is overdone though.
 
And the most important part is a very good game that plays well beneath it all, assuming it will be as good as HR.
High end cinematic visuals will suit it's style very well.
 
It looks pretty and all, but the depth of field looks vile. It looks like someone has Smeared Vaseline all over my screen. They might as well turn FXAA up to max and save the processing power.

Has to be the Worst Depth of field i have ever seen. I always turn Depth of field off since it is horrid in many situations. Prefer to be able to see everything and not just what THEY want you to focus on. Was one of the gripes i had with Avatar in 3D.
 
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