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Oculus Fury hdmi Gb's confusion

Well not much of VR tech is supported on existing engines (i.e. the versions of them currently out in games now) ... there's nothing stopping it from being added. Though I can't imagine many existing games on the old APIs not imploding with that kind of FOV.

The sad thing is, it's almost inevitable that VR becomes a dirty, bloody war with tons of exclusive games, and disabling / intentional non-support of either mandatory features or USPs of potentially competing headsets.

Though I've no idea what each entails, hopefully LiquidVR / SteamVR (despite Valve producing their own headset with HTC) will try to support or enable the features of all major players.

Most engines will very easily support the other 100-110 FOV headsets with just a transform which the headset SDK or one of the non-headset-specific SDK's will do very easily... there are already projector systems that will do up to 180 FOV, however getting even that to work is troublesome and usually involves stretching whatever the engine will do up to 180

it is a really fundamental engine limitation we are talking about... don't get me wrong, I really love the idea of the StarVR, however being realistic, I just can't see it being widely supported enough to gain any traction

where as most of the headsets are pretty similar and will require minimal work from a game dev using an off the shelf engine (UE, Cryengine, Unity all have VR support by this point) the StarVR headset requires a complete rework of the engine at a really base level... the company that bought the rights to the infiniteye to make this, also do software (and not exactly what you would call AAA at that), but I think they are really going to struggle, so as much as I would love one, I can't justify buying one until (IF) games add support for it
 
Is that Fury x crossfire or a separate card coming later?

It's a separate card:

Radeon-R9-Fury-X2.jpg
 
Well since the VRAM on this HBM series is limited to 4GB per chip it'll be 2x4GB but who knows how it'll work with the interposer they use and the bandwidth available?

Time will tell I suppose
 
Please explain what you mean with sources.

I have a much better experience with 980sli than I ever did with 7990/7970 crossfire.

Google "<card name> sli/crossfire review frametime" and do a comparison. You'll have a harder time finding these now because AMD vastly improved and Nvidia bootlickers (a.k.a. most tech sites) don't test for it as much as they did when the 7000 series was out because they can't score easy hits against them.

This changed with the series after the 7970, the 200s. In particular the introduction of xdma.
 
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