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Huddy on Gameworks round 3

As an Nvidia user I do have to agree with Mr Huddy that Gameworks performance hit is a little ludicrous even on Nvidia hardware even when it doesn't really add much.

The problem is AMD need to have exclusive graphical features in good triple "A" games like Nvidia has so more people buy AMD hardware otherwise this circle jerk will continue for the foreseeable future.

Bring out AMD Omegaworks or something :p

As an AMD user I agree there's too much of a performance hit for so little an effect but it damages performance on both brands doesn't it?
 
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I have noticed that a lot of games run smoother in SLI on Windows 10, Watch dogs does, Advanced Warfare, BF 4, its seems to be adding the vram together on my cards.

That's certainly not happening, It's either a wishful thinking placebo effect or the drivers are doing better but it's nothing to do with the ram being added up which it isn't.
 
Huddy talking trash as always.

AMD should focus on in-house improvement and not constantly blame everything else

Must be why there was a poll on the NVidia site a while back with users asking about a tessellation slider option....
 
I get more performance in Witcher 3 with all the Nvidia stuff enabled, in certain areas than a 980Ti sli setup, i don't think that Gameworks in "ALL" titles that have it and use the tech, wreak AMD cards more than Nvidia, although i can't see the point in it all, imo makes barely any difference for the performance hit.
I can't for the life of me see how you could get 'more performance' with hairworks on than off.

While I'm firmly a big fan of team green (SLI 980ti) it wouldn't surprise me if some graphics functions had higher overheads than required (such as unneeded tessellation) to give one group an advantage over another. Saying that I don't think AMD would shy away from the same tactic either given the chance.

Gameworks is great, but the FPS hit is significant - for hairworks it's a very noticeable hit in frame-rates & not worth the cost for a majority of games.
 
Don't see the issue with GameWorks, just turn it off if you don't want it. HairWorks looked really out of place in FC4 tbh. Even though it did actually run OK.
 
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I can't for the life of me see how you could get 'more performance' with hairworks on than off.

While I'm firmly a big fan of team green (SLI 980ti) it wouldn't surprise me if some graphics functions had higher overheads than required (such as unneeded tessellation) to give one group an advantage over another. Saying that I don't think AMD would shy away from the same tactic either given the chance.

Gameworks is great, but the FPS hit is significant - for hairworks it's a very noticeable hit in frame-rates & not worth the cost for a majority of games.


You're missing this part of this quote
I get more performance in Witcher 3 with all the Nvidia stuff enabled, in certain areas than a 980Ti sli setup,

He gets more performance with XFIRE Fury X in some cases than 980Ti SLI. He never states he gets more performance with Hairworks on, than with it off.

In fact, with the current AMD drivers, and better xfire scaling he does edge out my SLI 980ti Superclocked cards in places.

Personally though, I love hairworks. The 10-15fps drop is worth it for animals and monsters, and given that was only using version 1.0 I won't be surprised if newer versions give better performance and visuals.

Also I do wish NVIDIA did give us the option to set tessellation and I like that AMD users have the option. At least they have the options to choose to run the effects, and even adjust it's AA and tessellation.

I'm still salty over AMD getting their partner Xaviant to block TressFX 2.0 from running on NVIDIA hardware in Lichdom. I really hope it doesn't happen in the new Tomb Raider or Deus Ex as well.
 
You're missing this part of this quote

He gets more performance with XFIRE Fury X in some cases than 980Ti SLI. He never states he gets more performance with Hairworks on, than with it off.

To be fair this was a 'users perspective' scenerio with no proper scientific data to back it up (ie Just what was observed at a particular point).

Until we get proper proof as to what actual numbers were pushed then surely this is just got to be put down to an opinion!
 
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To be fair this was a 'users perspective' scenerio with no proper scientific data to back it up (ie Just waht was observed at a particular point).

Until we get proper proof as to what actual numbers were pushed then surely this is just got to be put down to an opinion!

He posted after burner screenshots in the thread after I requested them in spots that were known to cause FPS drops in Patch 1.07 for the Witcher 3.
Along with busy areas like Hierarch Square where there are lots of NPCs in the city centre.

In most cases Xfire Fury X matched SLI 980Ti's, but in some areas like southern Velen's swamps he has a 20fps advantage over SLI 980Ti.

I wouldn't mind some proper reviews of it, but no sites really bother with hairworks and SLI and Crossfire comparisons at the same time.
 
There does seem to be an air of planned redundancy in what Nvidia is doing with tessellation. That alone seems pretty nefarius. If AMD could prove that there was a strategy in play to cripple the performance of competitors hardware you would think they would have some option of legal retaliation.

I have spent some time looking into this tessellation debacle and it really does look like Nvidia are doing the big evil on that one. It really is insane when you look at the amount of tessellation going on where it really shouldn't be. The only other possibility is sheer incompetence and I really don't think that's likely.
 
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