After trying games out, and watching the vram usage, win 10 is combining SLI vram and making things smoother.
Not true
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After trying games out, and watching the vram usage, win 10 is combining SLI vram and making things smoother.
Coming after this dismal GPU launch is just typical AMD.
Do people still take these threads serious? In fairness to all who have posted, it has been pleasent reading and no snide comments. Well done lads![]()
AMD work toward the advancement of PC gaming with work on Mantle (that has since disseminated into DX12 and Vulcan) and pushing new technologies like HBM.
Mantle was just an attempt by AMD to shift responsiblity of fully optimising games for their cards onto developers, aside from those developers payed to promote Mantle nobody else was buying it. Why should impoverished developers be responsible for fully optimising cards that AMD charge hundreds of pounds for? developers only need to meet the DirectX specification, if AMD want more they should put the work in like NVidia do.
I mean, AMD haven't even bothered optimising Fury X for Mantle after putting Mantle logos all over the boxes which shows you the kind of attitude they have.
With HBM, they pushed it because they needed it to stay competitive.
Mantle was just an attempt by AMD to shift responsiblity of fully optimising games for their cards onto developers, aside from those developers payed to promote Mantle nobody else was buying it. Why should impoverished developers be responsible for fully optimising cards that AMD charge hundreds of pounds for? developers only need to meet the DirectX specification, if AMD want more they should put the work in like NVidia do.
I mean, AMD haven't even bothered optimising Fury X for Mantle after putting Mantle logos all over the boxes which shows you the kind of attitude they have. AMD weren't always struggling financially but their attitude has always been the same.
With HBM, they pushed it because they needed it to stay competitive.
providing as smaller power increases on their cards as to just stay a little ahead of AMD - which with their budget is either incompetence or just dirty..
developers only need to meet the DirectX specification, if AMD want more they should put the work in like NVidia do.
Uh... Mantle allowed low level control.. what does DX12 and Vulkan do? Allow low level control? Oh really? It's not that AMD were trying to pass the buck, well - it is - but it's a buck some devs want and the direction of DX12 and Vulkan show this. As for the Fury and Mantle - it's because Mantle has been disseminated into Vulkan and "copied" in DX12, AMD don't need to push Mantle anymore.
And of course they pushed HBM to stay competitive, that's the entire point! nVidia would never do that alone - that's why you NEED AMD, if not AMD then another party needs to take their place. Either way, I wouldn't like nVidia to have monopoly and I doubt you would either.
2-5% increment performance next generation for years and pay double.
That what happens when its no competition to change the landscape.
+1, this is exactly what will happen, unless AMD release a new generation that has significantly more performance, significantly more performance per watt, significantly more VRAM.
Even then, the diehard NVIDIA lovers will want to still keep their NVIDIA cards, as Shadowplay 'changed their lives' etc, or they like the colour green, or any of the silly reasoning such people use.
And why should AMD or Nvidia have to optimise games themselves? It would be a whole lot easier for developers to do it themselves. They are the ones who have direct access to the source code for the games, with low overhead APIs like DX12 and Mantle, they have more control over low level GPU functions and resources. The developers should be the ones ensuring that games run well on the platforms they release it for. If they don't and we end up with crap like AK, then it is entirely their fault and pure laziness.