With computers and graphics cards purpose-built by AMD for VR applications already in development, the White Paper on Immersive VR instead focuses on the methods of thinking and planning that will lead to more sophisticated development. Rather than dealing exclusively in the resolution, headsets need to be thought about in terms of field of view degrees, as well as pixels per degree, or PPD. In addition to the center of our vision where we focus both eyes, modern VR needs to take the full range of our peripheral vision into account.
In addition to reconsidering how we view and measure displays, the resolution also has to be much higher than any that we have access to now. The AMD white paper explains that the human visual system is incredibly detailed and sophisticated, and accurately reproducing graphics at the quality required to fully harness that would require a 116 megapixel display, 29 times the resolution of current 4K monitors.
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AMD pick up on a few points that I have read from users who have used VR and something that makes sense. The display and latency are the biggest things that worry me and I am saddened to say that I have not tried VR since the early 90's but something I am excited for.
I am interested in what those who have tried the latest VR headsets have to say on this and what their thoughts are.