Metal Gear Solid 5: The Phantom Pain

I'm holding off until "zomg new game is amazing" period passes I think.

Got Gears of War ultimate edition, Forza 6 Demo, Project Cars 3.0 and Ride 2.0 to keep me entertained for now
 
The core gameplay of this is certainly superb, however only 20% through and already seeing repitition in missions which is a shame as GTA V (as an example) was much more varied than this.

I feel like it needs more set pieces / cutscenes, as feels more arcadey than a MGS game should.

A very interesting view.

I was a little concerned things like this would happen
 
Got my copy last Friday and played a couple of missions. If I choose to replay one of the story missions does it reset your progress to that point or on completion of the mission do you return to the furthest point you have reached?


Also curious before playing any further about the online element, it says the servers are down but I am struggling to find any information on their website. I see that MGO is not due for launch until October but would it be better to wait for the online element to settle before playing further. Is it solely related to leaderboards or does the FOB element effect your single player experience also.


And where are the damned hidden diamonds in the Sunguay Keep in the first mission?:mad:
 
Got my copy last Friday and played a couple of missions. If I choose to replay one of the story missions does it reset your progress to that point or on completion of the mission do you return to the furthest point you have reached?

Your progress stays; some of the objectives you can't even complete first go because you need equipment you acquire later.

Once you finish a mission, it reveals all the hidden objectives for it so you can replay and do the ones you missed (I think you still need to do the "main" objectives again on the replay though).
 
Check your emails if you ordered via Tesco - they are giving out GZ codes for PP preorders.

Unsure about keeping PP with all the MTs concerns, won't have a chance to play it til mid-Sept anyway so hopeful Konami make amends. Massively dampened my excitement for the FOB metagame.

ps3ud0 :cool:
 
I've no idea what to do with the Mothership business and developments thingy so just cracking on killing people.

On the HoneyBee mission it turned in to a massive bloodbath when I tried killing the three guards with the POW. I'm just going to continue on though, I'll never get it finished if I keep repeating missions.
 
A quick tip for extra heroism - when you're taking out enemies up close, do a hold-up (+5 heroism) then grab and interrogate using both options (2x +5 heroism).

It helps recover the heroism you lose if you get discovered (which is -10 or -30 iirc).
 
2n9jhva.jpg


:D
 
Remember guys, spoiler tags for mission related info.

Has anyone got any beginners tips? I'm trying not to kill anyone if I can avoid it.
I've spoiler'd these tips in-case people want to discover them.
Attacking at night is a lot more forgiving. Mark everyone with your binoculars from a vantage point. Use your night vision goggles. Use empty magazines to lure guards away. Shoot out lights. Turn off generators. Prep C4 on communications arrays just in-case. Sleeper gun is instantly effective on headshot, otherwise you need multiple body shots.

If I choose to replay one of the story missions does it reset your progress to that point or on completion of the mission do you return to the furthest point you have reached?

And where are the damned hidden diamonds in the Sunguay Keep in the first mission?:mad:
Replaying missions does not remove any progress. I've gone back and completed extra objectives on some of them.

Diamonds are a girl's best friend..
Check the ridge above the ruins. Diamonds shine intermittently so hold still for a sec and take a look.
 
Another tip - Blow up radars (big and small) and power supplies if you can. The enemies obviously have an engineer shortage as these get taken out of action permanently, making future missions in that area a lot easier :)
 
Good call on the C4 gord, never thought of doing that just in case. Should have done it on the HoneyBee mission as all bases are on alert now, doh.
 
Another tip - Blow up radars (big and small) and power supplies if you can. The enemies obviously have an engineer shortage as these get taken out of action permanently, making future missions in that area a lot easier :)
That almost makes it worth doing a pre-run on some missions to kill of all the radars and psu's before taking it on again in full stealth mode. I'm very surprised if they dont reset at the start of a mission TBH, seems a pretty solid way of 'cheating' some of the harder ones and still getting the full score on the re-run.
 
That almost makes it worth doing a pre-run on some missions to kill of all the radars and psu's before taking it on again in full stealth mode. I'm very surprised if they dont reset at the start of a mission TBH, seems a pretty solid way of 'cheating' some of the harder ones and still getting the full score on the re-run.

I think it's either a bug, or it's there to help people who aren't great at stealth / want to go full rambo.

If you're going full stealth it only really helps at night anyway (by knocking out the power which kills the lights). Killing the big and little radars let your chopper land in the area and prevent reinforcement calls respectively, which are irrelevent if you're stealthing it.
 
Back
Top Bottom