• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fable Legends DX12 benchmark

Associate
Joined
4 Nov 2013
Posts
1,437
Location
Oxfordshire
Fable Legends: AMD and Nvidia go head-to-head in latest DirectX 12 benchmark

As DirectX 12 and Windows 10 roll out across the PC ecosystem, the number of titles that support Microsoft’s new API is steadily growing. Last month, we previewed Ashes of the Singularity and its DirectX 12 performance; today we’re examining Microsoft’s Fable Legends. This upcoming title is expected to debut on both Windows PCs and the Xbox One and is built with Unreal Engine 4.

Like Ashes, Fable Legends is still very much a work-in-progress. Unlike Ashes of the Singularity, which can currently be bought and played, Microsoft chose to distribute a standalone benchmark for its first DirectX 12 title. The test has little in the way of configurable options and performs a series of flybys through complex environments. Each flyby highlights a different aspect of the game, including its day/night cycle, foliage and building rendering, and one impressively ugly troll. If Ashes of the Singularity gave us a peek at how DX12 would handle several dozen units and intense particle effects, Fable Legends looks more like a conventional first-person RPG or FPS.


FableLegends_www.kepfeltoltes.hu_.png


AMD-Perf1_www.kepfeltoltes.hu_.png


AMD-Perf2_www.kepfeltoltes.hu_.png
 
Why is the 980Ti only about 20-25 % faster than a 980 in these benches. I thought the 980Ti was a lot faster than a 980 than that.
 
Back
Top Bottom