Auto aim assist the 'norm' ?!

what have consoles go to do with it ?

Its only the input method that's less accurate. Consoles are just a PC underneath ...

This is a console thread right.

FPS with a joy pad is rubbish, console or pc, really just for thick players who can't really play games :D
 
This is why I hysterically giggle when competitive console FPS gamers actually think they are any good.

Why? People can still play better than others on a level playing field with all joy pads? Pc gaming thread is that way <<<<
 
Interesting, so even with aim assist I really am terrible at aiming on console lol.

I find I really lack coordination with a controller, it's probably my playing style as I find - even in driving games for example - I 'tap' the anologue stick in the direction I need, I say tap as I normally tap the plastic edge of the stick base so rather than moving the stick to the point I need, I move the stick 100% and stop when I reach the point I want onscreen. With extra 'taps' to correct the positioning. Generally this technique just means how long you move the stick for rather than actually aiming. Aka, I suck lol!

I blame PC gaming, as you don't press keyboard keys with different amounts of pressure, you press it so it's either pressed or depressed, there is no in between.

So I move the controller stick 100% the same as I press a directional key on a keyboard 100%. This is where I'm going wrong.
 
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Yes it does, it uses magnetic pulling for auto aim, shoot into a group of three people and you wont get a kill but you get three assist.

Same system they all use only to varying degrees.
Destiny, all COD, Halos, BF's and bad company.

the video showed two mechanisms - one where it used a magnetic pulling system to nudge them towards the target, and one whereby if you shot near enough to the target, it had bendy bullets and the bullets would hit the target even though you were actually aiming off.

Battlefield never had the latter.

This is why I hysterically giggle when competitive console FPS gamers actually think they are any good.

You're a fool then. Take a competitive console gamer, give him a PC and some time to practice and he will likely be able to transition over to be a competitive PC gamer.

Yes it won't be instantaneous, but then neither would a PC gamer moving to consoles. Despite the aim assist most people who move from PC to console find the joystick incredibly hard to be good with in the same way they were with a keyb / mouse. See above poster for evidence. Despite the PC master race pouring scorn over console gamers and the aim assist, being accurate with joysticks isn't easy.

And thats because being good with either takes lots of practice as well as skill.
 
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You're a fool then. Take a competitive console gamer, give him a PC and some time to practice and he will likely be able to transition over to be a competitive PC gamer.

Yes it won't be instantaneous, but then neither would a PC gamer moving to consoles. Despite the aim assist most people who move from PC to console find the joystick incredibly hard to be good with in the same way they were with a keyb / mouse. See above poster for evidence. Despite the PC master race pouring scorn over console gamers and the aim assist, being accurate with joysticks isn't easy.

And thats because being good with either takes lots of practice as well as skill.

A prime example of this was when pro Halo tournament player Ninja won the very first H1Z1 tournament. He had barely played the game before as well.
 
I may be wrong but I would have thought transitioning from console to PC is easier than vice versa. If you are good at zoning in with a controller, it would not take a player long to master a mouse with the greater degree of accuracy a mouse offers. I guess it is also muscle memory, reflexes and the brain adapting to the different type of control.
 
I may be wrong but I would have thought transitioning from console to PC is easier than vice versa. If you are good at zoning in with a controller, it would not take a player long to master a mouse with the greater degree of accuracy a mouse offers. I guess it is also muscle memory, reflexes and the brain adapting to the different type of control.
Exactly this. Going from m+kb to gamepad is a massive gimp move.
And it's harder because it's inferior, not because it takes more skill.

I love the arguments console gamers come away with to justify their platform. Fact is, you all have fun playing fps on console, as much as pc gamers do on theirs. But there is no argument over which is more accurate and requires more skill.
 
Interesting, so even with aim assist I really am terrible at aiming on console lol.

I find I really lack coordination with a controller, it's probably my playing style as I find - even in driving games for example - I 'tap' the anologue stick in the direction I need, I say tap as I normally tap the plastic edge of the stick base so rather than moving the stick to the point I need, I move the stick 100% and stop when I reach the point I want onscreen. With extra 'taps' to correct the positioning. Generally this technique just means how long you move the stick for rather than actually aiming. Aka, I suck lol!

I blame PC gaming, as you don't press keyboard keys with different amounts of pressure, you press it so it's either pressed or depressed, there is no in between.

So I move the controller stick 100% the same as I press a directional key on a keyboard 100%. This is where I'm going wrong.
You definitely need to learn fine control with an analog stick. It is a skill in and of itself.

This is actually better than keyboard/mouse for slow movements. Not necessarily aiming, but actual character movement. Not a major advantage or anything, but it is definitely preferable for that sort of thing. I'd love to have pressure sensitive, linear WASD keys.
 
Exactly this. Going from m+kb to gamepad is a massive gimp move.
And it's harder because it's inferior, not because it takes more skill.

I love the arguments console gamers come away with to justify their platform. Fact is, you all have fun playing fps on console, as much as pc gamers do on theirs. But there is no argument over which is more accurate and requires more skill.
Yes, there is. Kb/m has more accurate aim with a mouse than with a right analog stick, but saying one requires more skill is a bit ridiculous. Each one requires its own specific type of dexterity and coordination. And you'll be up against people use the same control scheme(more often than not) which means that it's a level playing field and doing better still requires you be better at the controls than others.

Also, I disagree about kb/m being easier to transition to. Getting used to WASD key movement plus all the other button presses you have to jump to(X, Q, E, R, etc) on a regular basis in an FPS takes a good amount of adjusting to. For me, I wasn't fully comfortable for months and I still mess up little things like hitting the bottom Z, X and C keys at times.
 
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