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Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough

Do you actually play any games or just bench on stock?

I having been gaming quite a lot lately as a lot of the threads on this forum I find difficult reading.

People are more interested in defending a brand or a SKU more than being objective.

What a lot of people don't realise about me is I have always liked using fast PCs long before I belonged to any forums because my priority was getting the best gaming experience.
 
Well I got it to run on the 980 Ti using max setting @2160p

Kingpin (below left) Titan X (below right)

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W4830QX.jpg


Both PCs equipped with 16gb of system RAM.
 
Well I got it to run on the 980 Ti using max setting @2160p

Kingpin (below left) Titan X (below right)

xva6d2G.jpg
W4830QX.jpg


Both PCs equipped with 16gb of system RAM.

No surprise really, as expected its just making use of vram that's available, the more on hand the more it'll fill.
 
Well, after about 4 hours of trying to like the game - I really can't. Still plagued with the same ******** spray and prone mechanics that have been present since MW :/ Wonder if steam will give me a refund even though I'm past the 2 hour usual limit? ;o
 
Well I've put the request in, we'll see what the powers that be say. Having been a steam user since beta with literally thousands of pounds of games should hopefully make them more pliable in their decision :p
 
Couple of benchmarks up.

http://www.pcgameshardware.de/Call-of-Duty-Black-Ops-3-Spiel-55478/Specials/Test-Benchmarks-1176980/

http://www.guru3d.com/articles_page..._graphics_performance_benchmark_review,7.html

Most curious for me is how different AMD's and Nvidia's memory profiles are. Where 390x uses 5GB on each resolution tested, Nvidia cards ramp up with each resolution. What is curious though is how different memory management is between 2 different 6GB cards for nvidia, where Titan uses more memory for each resolution compared to 980 Ti.

Actually both Titan models seem to use same memory allocation pattern, despite one having 12GB and one having 6 GB.

Another recent game where a 290/x beats the 780 TI by quite a bit when originally it was the other way round, more so for 290 VS TI.... wonder if nvidia will release a driver to "fix" that...
 
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Another recent game where a 290/x beats the 780 TI by quite a bit when originally it was the other way round, more so for 290 VS TI.... wonder if nvidia will release a driver to "fix" that...

Check out that 280x basically a 7970ghz edition giving that 780ti a run for its money. If there was a normal gtx780 in there it might just be beaten :D:D:D:D:D
 
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Kaap's Titan X memory usage shot shows how it should look in all games. I mean if you have that 12GB in your card, you want it to be used aswell, or else it just goes to waste. Granted most of that data cached there ain't neccessary, but it's always off from loading times when needed. I would gladly see 390x using 7GB + aswell, just to keep that small reserve incase something needs to be loaded that ain't cached yet.

Kaapstad, noticed any real difference in game between 980Ti and Titan X ?
 
Kaap's Titan X memory usage shot shows how it should look in all games.

I'm sorry but absolutely no imo! Using 10GB vram on a Titan X is not something developers should aspire to. Witcher 3 uses about 3GB max at Ultra HD and that's what actual optimisation we need. That would hopefully have cards last longer without possibly trying to use system memory because of the lack of spare vram. Yes it will make Titan X users feel good that the extra vram is being used but that is a small portion of the market, most gamers have cards 4GB or less. It would be interesting to know if Kaap noticed any difference between the 980Ti and the Titan X, which used significantly more vram because it was spare.
 
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I'm sorry but absolutely no imo! Using 10GB vram on a Titan X is not something developers should aspire to. Witcher 3 uses about 3GB max at Ultra HD and that's what actual optimisation we need. That would hopefully have cards last longer without possibly trying to use system memory because of the lack of spare vram. It would be interesting to know if Kaap noticed any difference between the 980Ti and the Titan X, which used significantly more vram because it was spare.

I think he means it should be a more 'dynamic' approach, and use whatever vRam is available to improve the gaming experience (however small the improvement) :)
 
Ok, fair enough, but for me it just leaves things open to lazy coding.

As mentioned, that data should only be loaded if there would be extra vram to use, like it's in Titan X, and 390 series case. That wouldn't be lazy, actually it would be extra work as you would need to have different memory profiles for different memory amounts. I just don't know if this is more game developer issue, or gpu driver issue. Quess a bit of both.
 
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