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Assassin's Creed: Syndicate - NVIDIA GameWorks

As Digital Foundry have said, This games graphics have been ever so slightly downgraded compared to Unity i.e lower density crowds, Slightly lower tessellation etc... on the consoles so maybe they will have done the same thing on PC.

Honestly I wouldn't even notice slightly less tessellation and a few less people in a crowd, If it nets me more FPS bring it on :)

I like this part about HBAO+



I thought GamesWorks Gimpworks was supposed to be badly optimized:confused: How come a respected developer is saying it can throw twice the number of light rays 3x faster than previous technologies giving he best performance available?

Do we want to believe the baseless opinions of brand-affiliated forumites who aren't even software developers or the words of an actual real life game developer? hmm, let me think about that.

You got the wrong end of the stick bud.

By 3 times faster they mean if another method was used to get the same effect it would cost 3 times more but through this method it's 3 times faster than other methods which to get the same visual effect as HBAO+ would cost a lot more.
 
I like this part about HBAO+



I thought GamesWorks Gimpworks was supposed to be badly optimized:confused: How come a respected developer is saying it can throw twice the number of light rays 3x faster than previous technologies giving he best performance available?

Do we want to believe the baseless opinions of brand-affiliated forumites who aren't even software developers or the words of an actual real life game developer? hmm, let me think about that.

This is literally verbatim a line on HBAO+ Nvidia has stated since it first came out.

So should we listen to the guy paid to parrot Nvidia and take it as fact, more to the point, why should we listen to one of the most obvious Nvidia fanboys when he attempts to point out an unbiased source of information who is literally reading off Nvidia media lines?


Fact is in most cases new versions of previously done tech is better implemented because that is how most software works. Something gets done, it's v1, it's going to in 99% of the cases be the lowest detail and slowest possible that software will ever be. HBAO+ = HBAO v2.0, nothing amazing about that. HBAO 3.0, whoever improves it next, will look back at HBAO+ and wonder how it was so inefficient. Well done, you're getting excited about standard software development, woooo.

TressFX v1.0 cost around 4ms, TressFX 2.0 cost around 1-1.5ms for the same thing and higher detail, TressFX 3.0, I presume will be faster or more detail for same performance. Tessellation today is faster than tessellation from 5 years ago, shocking I know.
 
I like this part about HBAO+

I thought GamesWorks Gimpworks was supposed to be badly optimized:confused: How come a respected developer is saying it can throw twice the number of light rays 3x faster than previous technologies giving he best performance available?

Do we want to believe the baseless opinions of brand-affiliated forumites who aren't even software developers or the words of an actual real life game developer? hmm, let me think about that.
Yes, everything that comes out of a game developer's mouth when trying to sell you their latest title should definetly be taken as gospel. Especially when it's an Ubisoft developer working on Assassin's Creed. They'd surely never lie to big up their game and make you want to buy it!

Nicolas Guérin, World Level Design Director on Unity, told TechRadar that the decision was partly to give the game more of a cinematic gloss - though did admit that it was also tough to achieve.

"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."

Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps."
Let's hear no more talk from ignorant forum plebs about 60fps+ being better than 30fps please. The actual real life game developers have spoken. ;)
 
Nicolas Guérin, World Level Design Director on Unity, told TechRadar that the decision was partly to give the game more of a cinematic gloss - though did admit that it was also tough to achieve.

"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."

Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps."

Let's hear no more talk from ignorant forum plebs about 60fps+ being better than 30fps please. The actual real life game developers have spoken. ;)

I have lost all faith in Ubisoft, Well, Even more.
 
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One thing I just don't get though, and this is a general Nvidia thing, is TXAA. It's total and utter arse. It's an effect akin to smearing Vaseline on the lens in the good old days of photography. Softy softy blurovision. Does anyone like it????
It can be preferable to a jaggy, shimmery mess in certain games, yea.

Just depends on how bad the aliasing issues are.

Yes, everything that comes out of a game developer's mouth when trying to sell you their latest title should definetly be taken as gospel. Especially when it's an Ubisoft developer working on Assassin's Creed. They'd surely never lie to big up their game and make you want to buy it!
HBAO+ is an excellent graphics effect and doesn't cost that much. So while you're right we cant just take what a developer says as gospel, the poster made a reasonable point in general about how people make silly, blanket statements about anything Gameworks related.
 
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It is always preferable to a jaggy, shimmery mess in any game, yea.
FTFY :D.

Smeared? What ? I can't say I noticed that ever, the only thing I notice is that when there is insufficient AA, all the jaggies and shimmering makes me want to stab my eyes out :o.
 
TXAA and HBAO+ Look like really good technologies, these i do like as they offer good visual upgrades with a low impact on performance. Ive tried TXAA in fallout 4 and quite good. Stuff like godrays though i can't justify as the performance cost for such visual differences just don't make it worth it for me. Maybe next gen Godrays and hairworks/TressFX etc will have less impact on gpu performance and i can then use them happily.

I'm assuming Syndicate will have godrays too?

Anyways game looks good so far however i now no longer pre order games as i feel developer need to win me over with good releases. If it runs well I'll buy your game, keep doing it and ill pre order your games. If not, then ill wait. More people that do this they will take notice and change! Till then they wont change crap and keep releasing games which only get fixed during their release not during development.
 
TXAA and HBAO+ Look like really good technologies, these i do like as they offer good visual upgrades with a low impact on performance. Ive tried TXAA in fallout 4 and quite good. Stuff like godrays though i can't justify as the performance cost for such visual differences just don't make it worth it for me. Maybe next gen Godrays and hairworks/TressFX etc will have less impact on gpu performance and i can then use them happily.
TXAA isn't exactly 'light' on performance, unfortunately, being based on MSAA. Still nice to use in many cases, though.

Also Fallout 4 doesn't use Nvidia's TXAA, they use their own custom developed TAA. It is designed to accomplish a similar thing as TXAA, but it doesn't seem to be based on MSAA, so comes at a lower cost, and also seems to incur less blurring in motion.

Frankly, Bethesda's solution might well be the most impressive AA solution I've seen yet. Even better than Crytek's SMAA 1TX.

I'm assuming Syndicate will have godrays too?
If it does, it seems it will be Ubisoft's own implementation as no mention was made of Nvidia godrays.
 
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TXAA and HBAO+ Look like really good technologies, these i do like as they offer good visual upgrades with a low impact on performance. Ive tried TXAA in fallout 4 and quite good. Stuff like godrays though i can't justify as the performance cost for such visual differences just don't make it worth it for me. Maybe next gen Godrays and hairworks/TressFX etc will have less impact on gpu performance and i can then use them happily.

I'm assuming Syndicate will have godrays too?

Anyways game looks good so far however i now no longer pre order games as i feel developer need to win me over with good releases. If it runs well I'll buy your game, keep doing it and ill pre order your games. If not, then ill wait. More people that do this they will take notice and change! Till then they wont change crap and keep releasing games which only get fixed during their release not during development.

Good post :)

I am not really a fan of TXAA in truth (or in the limited games I have tried it). I found it was ok in Black Flag but not so good in FarCry 4. HBAO+ does well in all the games I have tried it and nicely defines edges and isn't a performance hog.

I still would have pre-ordered this purely on the basis of loving the previous 2 but some kind chap kindly gave me his bullets and blades code (thanks Neil) :)
 
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:D
 
All pre-loaded through Uplay, I'm tempted to see if there are certain places offering ways to unlock this before the 19th :p

Hope we get a Gameready driver in time, Want to play this ASAP :)
 
TXAA isn't exactly 'light' on performance, unfortunately, being based on MSAA. Still nice to use in many cases, though.

Also Fallout 4 doesn't use Nvidia's TXAA, they use their own custom developed TAA. It is designed to accomplish a similar thing as TXAA, but it doesn't seem to be based on MSAA, so comes at a lower cost, and also seems to incur less blurring in motion.

Frankly, Bethesda's solution might well be the most impressive AA solution I've seen yet. .

TAA as Bethesda left it in game is god awful, the default settings are blurry to the point of being embarrassing. Adding sharpening via sweetfx and it looks massively improved at which point you can say TAA is doing a pretty good job of removing jaggies with some outside help. Alone it's setup to entirely blur the entire screen.
 
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