Soldato
- Joined
- 19 Feb 2007
- Posts
- 15,498
- Location
- Northampton
As Digital Foundry have said, This games graphics have been ever so slightly downgraded compared to Unity i.e lower density crowds, Slightly lower tessellation etc... on the consoles so maybe they will have done the same thing on PC.
Honestly I wouldn't even notice slightly less tessellation and a few less people in a crowd, If it nets me more FPS bring it on
You got the wrong end of the stick bud.
By 3 times faster they mean if another method was used to get the same effect it would cost 3 times more but through this method it's 3 times faster than other methods which to get the same visual effect as HBAO+ would cost a lot more.
Honestly I wouldn't even notice slightly less tessellation and a few less people in a crowd, If it nets me more FPS bring it on

I like this part about HBAO+
I thoughtGamesWorksGimpworks was supposed to be badly optimizedHow come a respected developer is saying it can throw twice the number of light rays 3x faster than previous technologies giving he best performance available?
Do we want to believe the baseless opinions of brand-affiliated forumites who aren't even software developers or the words of an actual real life game developer? hmm, let me think about that.
You got the wrong end of the stick bud.
By 3 times faster they mean if another method was used to get the same effect it would cost 3 times more but through this method it's 3 times faster than other methods which to get the same visual effect as HBAO+ would cost a lot more.
How come a respected developer is saying it can throw twice the number of light rays 3x faster than previous technologies giving he best performance available? 
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