Last week, a leak of the back cover of Just Cause 3 revealed that the game would feature NVIDIA GameWorks in some fashion.
It turns out that Avalanche Studios has chosen to implement NVIDIA WaveWorks. After all, Just Cause 2 was the first game to use CUDA Water and for Just Cause 3 they renewed the partnership with NVIDIA. According to NVIDIA, this solution is the most advanced ever seen in games:
…a next-generation water simulation with capabilities far beyond those seen in Just Cause 2, and far beyond those found in other games.
Running on the CPU on PC, PlayStation 4, and Xbox One, WaveWorks is a full multi-resolution spectral simulation solution, capable of simulating any sea state from Beaufort 1 to Beaufort 12, with a high level of surface detail, right down to centimeter-scale micro-ripples.
It is these unique capabilities that have enabled Avalanche to realize their vision of a rich and ever-changing ocean surface that’s also capable of affecting the physics of water-borne objects, such as swimmers, jet-skis, other vessels, and the planes and cars you’ll inevitably crash into the ocean during your in-game antics.
No other solution can achieve this level of realism or scalability, either on a GPU or CPU, making WaveWorks the go-to choice for Avalanche, and for Gaijin Entertainment, who recently added WaveWorks to War Thunder, their popular World War II free-to-play action game.
In Just Cause 3, WaveWorks’ capabilities enable boats to skip across waves, water to crash on shores, and every body of water to be enhanced and improved immeasurably.
Read more: http://wccftech.com/just-cause-3-wa...ution-can-achieve-this-realism/#ixzz3tHleb0Q0
Deffo gonna pick this up at some point (so much to play at the mo) and looking forward to seeing how this performs
