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Just Cause 3’s WaveWorks Detailed; NVIDIA: No Other Solution Can Achieve This Realism

Caporegime
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Last week, a leak of the back cover of Just Cause 3 revealed that the game would feature NVIDIA GameWorks in some fashion.

It turns out that Avalanche Studios has chosen to implement NVIDIA WaveWorks. After all, Just Cause 2 was the first game to use CUDA Water and for Just Cause 3 they renewed the partnership with NVIDIA. According to NVIDIA, this solution is the most advanced ever seen in games:
…a next-generation water simulation with capabilities far beyond those seen in Just Cause 2, and far beyond those found in other games.
Running on the CPU on PC, PlayStation 4, and Xbox One, WaveWorks is a full multi-resolution spectral simulation solution, capable of simulating any sea state from Beaufort 1 to Beaufort 12, with a high level of surface detail, right down to centimeter-scale micro-ripples.

It is these unique capabilities that have enabled Avalanche to realize their vision of a rich and ever-changing ocean surface that’s also capable of affecting the physics of water-borne objects, such as swimmers, jet-skis, other vessels, and the planes and cars you’ll inevitably crash into the ocean during your in-game antics.

No other solution can achieve this level of realism or scalability, either on a GPU or CPU, making WaveWorks the go-to choice for Avalanche, and for Gaijin Entertainment, who recently added WaveWorks to War Thunder, their popular World War II free-to-play action game.
In Just Cause 3, WaveWorks’ capabilities enable boats to skip across waves, water to crash on shores, and every body of water to be enhanced and improved immeasurably.


Read more: http://wccftech.com/just-cause-3-wa...ution-can-achieve-this-realism/#ixzz3tHleb0Q0


Deffo gonna pick this up at some point (so much to play at the mo) and looking forward to seeing how this performs :)
 
Was going to pick this up but after not finishing number two because how boring it got I choosed to stay away..
Happy I did another game broken with reports of performance issues and bugs.

Watched some streams and it just looks boring..
 
Enjoying it immensly so far, no stutters etc. Only bug I have found is a few flickering textures on buildings.

Is Waveworks new, just used on JC3 or something? AC Black Flag and GTA V have very similar water physics so I can't see a huge difference.
 
Enjoying it immensly so far, no stutters etc. Only bug I have found is a few flickering textures on buildings.

Is Waveworks new, just used on JC3 or something? AC Black Flag and GTA V have very similar water physics so I can't see a huge difference.

Water was awesome in Black Flag but it wasn't called WaveWorks although it could have been an early iteration of it but I am just guessing. WoT has it also (I think that is the one).

If this is quite buggy, I am glad I have so much to play and when it is fixed, hopefully I will get hold of this.
 
Water was awesome in Black Flag but it wasn't called WaveWorks although it could have been an early iteration of it but I am just guessing. WoT has it also (I think that is the one).

If this is quite buggy, I am glad I have so much to play and when it is fixed, hopefully I will get hold of this.

Black Flag did indeed use an early version of Waveworks, I remember watching an Ubisoft dev video were they were talking about using Nvidia tech for the water.
 
What annoys me about this game that it has no sli support, and it has crashed on me 3 times due to the low memory bug. looks like they took a leaf out of arkham knights book.

Atm im playing with single gpu mode with maxed out everything and on 4k, going to lower settings from very high to high to see if that helps
 
I can see it now -

You can run resolution xxxxp on a single card if you just turn off WaveWorks as it is not needed anyway.:D:p:eek::)
 
I can see it now -

You can run resolution xxxxp on a single card if you just turn off WaveWorks as it is not needed anyway.:D:p:eek::)

With a single 980 Ti at 4K with max settings *Including Waveworks* I'm getting 40-50FPS and that's with driving around, Flying and then jumping into a speedboat and razzing around the water, 40-50FPS at 4K with max settings is more than ok :)
 
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Was going to pick this up but after not finishing number two because how boring it got I choosed to stay away..
Happy I did another game broken with reports of performance issues and bugs.

Watched some streams and it just looks boring..

Thanks for your detailed input.

On a more positive note I loved jc2 and will be getting this as soon as I have time to play it, Especially with those waves, It's worth it just for that.
 
With a single 980 Ti at 4K with max settings *Including Waveworks* I'm getting 40-50FPS and that's with driving around, Flying and then jumping into a speedboat and razzing around the water, 40-50FPS at 4K with max settings is more than ok :)

Turn it off and get 60fps !!!

You don't needed it !!!

Heck turn everything off and use a GTX 950 @2160p.:D
 
Every single top game that has come out bar a couple are Nvidia Game Works title.

Only Star Wars BattleFront isn't and that doesn't use any AMD tech any way.

So Game Works is very much alive. And very healthy.
 
Like most gameworks effects twirly and ADT then :p

Apart from volumetric smoke with regards to the smoke moving when you walk through, I haven't seen a single gameworks effect that looks just as good or better than other engines and best of all, they don't kill performance despite looking better....

As said, GTA 5 waves are epic along with BF 4, crysis games.

Every single top game that has come out bar a couple are Nvidia Game Works title.

Only Star Wars BattleFront isn't and that doesn't use any AMD tech any way.

So Game Works is very much alive. And very healthy.

Once again that is what happens when nvidia "sponsor" i.e. pay the company to use their effects and slap their TWIMTP title all over it :p

And going by reports on here, it sounds like another broken and under performing gameworks title, nothing to write home about in my books. Give me well optimised titles that don't have any stability issues, bugs etc. and best of all that runs well on various hardware and not gimp the other side's performance.


As for the game, it looks fun, but like just cause 2, it gets pretty boring after a few hours.
 
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It's still a long way from realism, doesn't seem to be much in the way of physics to the water. Doesn't really react with the boat, just effects painted over and some texture changes. It rolls fairly nice but that didn't really seem very realistic.
 
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