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960 ok for VR?

Not likely, 970 is the minimum (for a decent experience) from what I've seen. Remember too that with VR you can't cut as many corners as with playing on a monitor, gotta keep it smooth else you'll feel sick from it which also means higher requirements for that. As for Vive vs Rift, I'll bet on Vive.
 
common mistake, 290 and 970 are the recommanded specs, not minimum.
they recommand these to have an optimal experience, with games set on high and fps around 90fps.
but your 960 would still run VR, and probably run many games at 90 fps (like indie games that will flood the market with great ideas, and less sparkly), and others you gonna need to lower settings ( assuming the games will allow you to change settings), and probably will struggle with AAA titles (like star citizen, project cars, etc..)
 
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You're giving "probably" struggle for Star Citizen? Star citizen struggles on standard monitors, god damned beast game :D
And Elite Dangerous is far from demanding and would probably work just fine on a 960. Opposite ends of the demand-spectrum :P
 
You're giving "probably" struggle for Star Citizen? Star citizen struggles on standard monitors, god damned beast game :D
And Elite Dangerous is far from demanding and would probably work just fine on a 960. Opposite ends of the demand-spectrum :P

ok chnaged elite dangerous to project cars, that should torture any GPU, haven't played star citien yet, but i think it can pull over 70 fps with bare minimum settings
 
Will rift work with steam vr games though?

you cant make them like a closed eco-system, all the processing is done on your PC, the headset is just a display, you can have accessories that deliver unique experience, and games designed specific for it, and one vendor would have an edge over the other, but most games can be profiled for X or Y headset for motion and other stuff.
and even if oculus want exclusive games, loosing Steam platform user base is really not a good idea, since the major revenue for them will be software sales.
 
Just wondering?

I plan to use steam as my main source... Is it best to go for the vive over the rift?
Best to get a GPU that meets the recommended specification :) VR is way more demanding than single screen 1080p gaming at 60hz.

https://www.oculus.com/en-us/blog/powering-the-rift/
On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

The default eye-target scale is something like 1.3 times the final display resolution. This is because the image has to be warped, to take account of the lenses, which then results in some of previously rendered image being discarded when it finally makes it to the displays. There are methods being developed to help with this, see the PR slides from Nvidia and AMD (foveated rendering is the tech), but best to play it safe for now.

Given the GTX 960 has around 2/3rds the horsepower of a GTX 970 you're a long way short. Frankly while the Oculus specs may be OK for titles being developed specifically for VR or ones that it will showcase in their store front, if you have your eye on modern AAA titles you'll want something a lot more powerful. Roll on Polaris and Pascal.
 
Best to get a GPU that meets the recommended specification :) VR is way more demanding than single screen 1080p gaming at 60hz.

https://www.oculus.com/en-us/blog/powering-the-rift/


The default eye-target scale is something like 1.3 times the final display resolution. This is because the image has to be warped, to take account of the lenses, which then results in some of previously rendered image being discarded when it finally makes it to the displays. There are methods being developed to help with this, see the PR slides from Nvidia and AMD (foveated rendering is the tech), but best to play it safe for now.

Given the GTX 960 has around 2/3rds the horsepower of a GTX 970 you're a long way short. Frankly while the Oculus specs may be OK for titles being developed specifically for VR or ones that it will showcase in their store front, if you have your eye on modern AAA titles you'll want something a lot more powerful. Roll on Polaris and Pascal.

Just to follow on this logic. 2560x1440@60hz = 221 million pixels per second, which is pretty close to the rift's displays @ 90hz. So it should be a reasonable point of comparison for most people to try. If you can maintain above 60fps @ 1440p then it'll work for the rift at a decent standard. ^_^
 
970 is minimum

But for a game such as Elite Dangerous then the faster the card the better so 980ti or Titan to give a better gaming experience. :)
 
960 won't be suitable for VR.

Most people are going 390 over the 970 already, for general use, VR it should be even more in favour of the 390.

You might want to hold out though ... it looks like AMD's low-mid range 14nm cards will be out quite soon. I expect one of them will match a 390 for quite a lot less money, or literally half the power consumption.
 
For the more casual not so modern games it should be fine, but for the more demanding titles, I would think 960's narrow 128-bit bus-size and low memory bandwidth would become a limitation.
 
Elite Dangerous:

To run Elite Dangerous: Horizons in VR players will need:

OS: Windows 7/8/10 64 bit
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 16 GB RAM
Graphics: Nvidia GTX 980 with 4GB or better
Network: Broadband Internet Connection
Hard Drive: 8 GB available space

Back to Dinosaur Island:

System Requirements
MINIMUM:
OS: Windows 7, 8 or 10 (64bit)
Processor: Intel Core i7-2600K 3.40GHz or AMD FX-8370 4.0GHz
Memory: 16 GB RAM
Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
DirectX: Version 11
Storage: 2 GB available space
Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)

Where as The Climb:

CPU Intel i5-4590 equivalent or greater Memory 8GB RAM GPU NVIDIA GTX 970 / AMD 290 equivalent or greater

Mixed bag on AAA titles requiring 970/980 as minimum spec, 960 might be ok in less demanding Indie titles.
 
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