Nvidia GameWorks : How It All Started And Where It’s Going
Today you’re in for a treat. I’ve been engaged with the folks over at Nvidia, who have kindly humored me for several weeks in my attempt to tell the GameWorks story in all of this. How it started, what it’s doing and where it’s going. So buckle up, because this is going to be a fun ride.
NVIDIA GameWorks
Let’s begin by explaining what GameWorks actually is and why it exists. GameWorks is a developer program that was established by Nvidia in late 2013. Its goal is to provide developers with a collection of tools and graphics libraries for a variety of ends. Be it to help them improve the visual quality of their games, develop software for Virtual Reality solutions or even mobile platforms powered by Nvidia hardware.
A great number of technologies fall under GameWorks and they include software development kits, game physics engines and a library called VisualFX. This library encompasses a number of Nvidia optimized rendering techniques and in-game visual effects that span everything from shadows to anti-aliasing, depth of field, global illumination, hair and fire simulation, ambient occlusion, lighting, and other effects.
Below you will find the Physics and VisualFX solutions as listed on Nvidia’s website.
Read more: http://wccftech.com/exclusive-nvidia-gameworks-directx-12/#ixzz3xKSC5ELU
Interesting read here on GameWorks/DX12 and where it is heading. wccftech doing a couple of good articels of late
