Soldato
		
			
		
		- Joined
- 5 Sep 2011
- Posts
- 12,884
- Location
- Surrey
GameWorks effects are not Game Critical, neither are they on some kind of subscription service.
In the real world, 'open and free' is only applicable to certain wares. Normally ones that don't take time to develop and directly benefit your competition by handing it to them. This is the outline, as a consumer you cannot make that decision. You can either not use them - or purchase an NVIDIA product in order to use it's technologies.
This has been covered so many times that it doesn't bear thinking about. If one finds this decision taxing enough, then the answer should honestly be simpler when looked at objectively.
The GW program is not free, hence it's focus. It gives developers incentive to add (more) PC exclusive technologies to games where otherwise there would be none or next to. Open and free no matter how good your technology maybe gets you a licence with one or two games if going by example.
If you cannot understand why NVIDIA chose not to openly source these to AMD, and why AMD chooses to make their technologies open - then that is something one would have to come to an understanding on in their own time, and sadly if the media would let them.
As equally as easy to understand, is not liking what GW has to offer involves an on-off toggle, just as soon as you're not naive enough to discount the developers involvement in implementing them, as this is up to them.
	
		
			
		
		
	
				
			In the real world, 'open and free' is only applicable to certain wares. Normally ones that don't take time to develop and directly benefit your competition by handing it to them. This is the outline, as a consumer you cannot make that decision. You can either not use them - or purchase an NVIDIA product in order to use it's technologies.
This has been covered so many times that it doesn't bear thinking about. If one finds this decision taxing enough, then the answer should honestly be simpler when looked at objectively.
The GW program is not free, hence it's focus. It gives developers incentive to add (more) PC exclusive technologies to games where otherwise there would be none or next to. Open and free no matter how good your technology maybe gets you a licence with one or two games if going by example.
If you cannot understand why NVIDIA chose not to openly source these to AMD, and why AMD chooses to make their technologies open - then that is something one would have to come to an understanding on in their own time, and sadly if the media would let them.
As equally as easy to understand, is not liking what GW has to offer involves an on-off toggle, just as soon as you're not naive enough to discount the developers involvement in implementing them, as this is up to them.
			
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		 , and really insisting on making AMD users benefit from it
 , and really insisting on making AMD users benefit from it 
 
		