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Gsync not a pleasant experience below 55fps

You have a GTX980Ti and you force the fps to 55 at 2560x1440? Why?
Let it run free.
Also, I do not know if it automatic or manual for Nvidia, but on the drivers have you checked if Gsync is ON?
AMD pops up a message when sees a Freesync monitor and you have to activate it. It doesn't work by default.

Im forcing 55 or lower in order to test this issue. There are games that brings the 980ti to its knees at 1440p once you enable eyecandy and where this issue is showing itself yet i cannot test it if i cannot control the fps. Therefor i use settings that gives me over 60 preferable 70 or higher and manually control the fps to see if i can find the cause and where it shows itself.
 
you are not on mine :) but what you wrote doesnt work for me.

What he wrote is how you should have gsync set up as standard, Gsync on, Vsync on in NVCP and vsync disabled in game, set up like this the driver auto caps the frame rate, it doesn't enable vsync in the traditional sense. Have to say though its a bit misleading by nvidia. Gsync removes the need for vsync but you have to enable vsync in nvcp to get the best out of it :p

As mentioned above, low frames are low frames, it can only work so much magic, disable gsync completely and run at those low frame rates though, you'll see a drastic difference. I find I'm usually good if a game dips to around 40fps in parts but the best experience is maintaining 50+
 
What he wrote is how you should have gsync set up as standard, Gsync on, Vsync on in NVCP and vsync disabled in game, set up like this the driver auto caps the frame rate, it doesn't enable vsync in the traditional sense. Have to say though its a bit misleading by nvidia. Gsync removes the need for vsync but you have to enable vsync in nvcp to get the best out of it :p

As mentioned above, low frames are low frames, it can only work so much magic, disable gsync completely and run at those low frame rates though, you'll see a drastic difference. I find I'm usually good if a game dips to around 40fps in parts but the best experience is maintaining 50+

That is the setup im running. Im also aware that low framerate is "low framerate" and one of things that show this is blur. That said it makes no sense for stuttering to happen with one input device and not another. It seems to me that a few people here are missing the point. G-sync is certainly not end all be all but right now its behaving in a way it should not do due to some outside influence and i just cannot figure out what that is except that its related to the mouse(no matter what mouse i try and use).
 
I've been revisiting Skyrim since getting a G-Sync panel as it allows me to cap at 58fps without having to juggle input latency and tearing and its perfectly fine at 55fps obviously G-Sync can't work miracles but its as smooth and responsive as you could realistically hope for and reasonably playable until it starts dropping below ~28fps.

(Reason for the framerate cap is that the game engine has a lot of bugs especially physics related with higher framerates and issues with mouse sensitivity scaling differently in the X and Y axis with framerate).
 
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Adaptive sync does help make lower FPS feel much smoother than it would without adaptive sync but it is not a magic fix. Low FPS is low FPS and while it IS still better to have higher FPS having adaptive sync gives a a lot more leeway before it becomes unacceptable.

So for me while sub 40 FPS is totally unacceptable without adaptive sync, with adaptive sync it feels OK down to around 35 FPS.
 
What is it people are missing here? "G-sync can't work miracles", "g-sync is not a magic fix", how is this relavent to my case?

As ive tried to state several times now my g-sync experience is not working as it should. I am experiencing a technical error that prevents me from getting the most out of g-sync. Just to confirm further, as i have just reinstalled win 7 pro, the stuttering is almost gone. Instead of stuttering being constant its now only every 10-15 seconds at most, sometimes much longer between and only a single stutter before resuming to the state it should be in all the time which is stutter free. So could we please return to the task at hand which is diagnosing the issue please? pretty please? cause its driving me nuts. The issue im having that is.
 
For once i totally disagree with you. It seems to me you just read gsync and went on a smaller, although harmless, offensive. You completely missed the point of this post. Let me clarify, panning extremely fast with an xbox controller at 45 fps yields no stuttering at all but ofcourse the image is extremely blurred due to image persistence. Panning much slower with a mouse gives me stuttering at 45 or 54 fps anything really under 55. So i hope you can see that your point is invalid here. Please dont mistake me for another nvidia fanboy, g-sync has surely been hyped more than its worth but this isn't about g-syncs shortcomings but about a technical error im experiencing and one that i would like resolved and it has nothing to do with g-syncs features or lack there off.

Largely because you can pan the camera MUCH faster with a mouse than controller. It's the same situation, I can do the 360 degree spin in say 0.25 seconds with a mouse and split that into lets say with 90fps, 25 frames. Now do that with a controller and it takes 0.6 seconds and you're getting 60 frames as you spin.

Controller = slower movement, at it's fastest it can't in any way match mouse control for speed of turning and movement. Mouse movement could in general be considered to require a higher fps to feel as smooth. If you simply use a mouse slower, you get the same effect, rotate slower and you get more frames as you turn, less blur and less stutter. Fast movement and low fps don't mix at all. If you increase the fps or slow the movement, you get a similar effect... except of course high fps doesn't change how you play, moving slower does.
 
Largely because you can pan the camera MUCH faster with a mouse than controller. *cut*

Thats not relevant here. I explicitly stated that i did the opposite to eliminate the speed of the mouse itself from being a factor.

What you keep going back to is that this is an issue with the amount of frames being available over a certain amount of panning when its not the case here and there for a limitation of g-sync itself which in my case is wrong.

The games does not stutter with a controller panning 360 degrees over and over and very fast where as using a mouse i get stutter just moving it an inch extremely slowly. This is all further enforced by the fact that the problem is lessened after installing windows 7. Am i getting through to you? cause im running out of options to explain to you that this is a technical malfunction somewhere in my system and not a lack of feature of g-sync.

To the rest of you who have been trying to help by coming up with suggestions i really appreciate it. Thank you.
 
Have you tried removing the soundcard? Not sure it is that but I have seen soundcards mess about with games previous. Worth a shot anywhooo.
 
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